Blender Irix Development

3D/2D CGI and the tools used in their creation (Maya, Photoshop, Blender, GIMP, etc.).
Forum rules
Any posts concerning pirated software or offering to buy/sell/trade commercial software are subject to removal.
User avatar
fzalfa
Posts: 739
Joined: Sun Jun 19, 2005 11:38 am
Location: avignon ,provence, france
Contact:

Unread postby fzalfa » Mon Jan 01, 2007 4:54 am

i have the same behaviour.......a smal bug i hope.

Laurent
SGI or die !!!
:O2: :Octane2: :Octane: :Indigo2IMP: :Indigo2IMP: :Indigo: :Indigo: :Indy: :PI: :Crimson: :PWRSeries: :Onyx: :O2000R:
HP proliant DL 585 Quad Opteron dual core 2.5Ghz 16Gb

Jarndyce911
Posts: 240
Joined: Thu Jan 15, 2004 2:00 pm
Location: Silicon Valley
Contact:

Unread postby Jarndyce911 » Mon Jan 01, 2007 5:36 am

Sorry about the errors. Since I am in Japan I was not able to test all
the capabilities. My machine is set to automatically turn on at 9:30AM
California time, so I will get to it ASAP.

Thanks for the feedback - I appreciate it!
Charles

User avatar
fzalfa
Posts: 739
Joined: Sun Jun 19, 2005 11:38 am
Location: avignon ,provence, france
Contact:

Unread postby fzalfa » Mon Jan 01, 2007 11:23 am

thankx for the correction :)

is it possible to you to build it with more thread number ???
16 if possible or more.....

Laurent
SGI or die !!!
:O2: :Octane2: :Octane: :Indigo2IMP: :Indigo2IMP: :Indigo: :Indigo: :Indy: :PI: :Crimson: :PWRSeries: :Onyx: :O2000R:
HP proliant DL 585 Quad Opteron dual core 2.5Ghz 16Gb

Jarndyce911
Posts: 240
Joined: Thu Jan 15, 2004 2:00 pm
Location: Silicon Valley
Contact:

Unread postby Jarndyce911 » Mon Jan 01, 2007 12:08 pm

fzalfa wrote:thankx for the correction :)

is it possible to you to build it with more thread number ???
16 if possible or more.....

Laurent


The limitation on the number of threads is built in to the Blender system
so that is not a function of the compilation.

Also as far as the missing scripts files. The .blender file is included in the
main directory, so just copy it to your home directory and all the scripts
you need will be there.

Once you have copied files try the 'q' command again and please let me
know. I can't test it at the moment as I am away from my system, so I
will try it as soon as I can.

Thanks for the continued help!
Charles

Jarndyce911
Posts: 240
Joined: Thu Jan 15, 2004 2:00 pm
Location: Silicon Valley
Contact:

Unread postby Jarndyce911 » Sat Jan 06, 2007 10:32 am

Alright, I have answers! First, the reason that 'q' doesn't work anymore
is because it was changed to 'cntrl+q', so give that a try and let me know
if it works for you.

Also, I recompiled and found that I could compile blenderplayer, so you
will notice that the download is now about twice the size.

The third and possibly most exciting part is that someone on the blender
developer list pointed out where to change the number of possible threads
in the code from 8 to whatever I wanted.

Here is the version with a maximum of 1024 threads!

http://www.jarndyce.org/blender-2.43RC1 ... ps.tar.bz2

Please let me know if anything is not working properly.

Thanks
Charles

User avatar
lhaza
Posts: 186
Joined: Wed Apr 20, 2005 6:35 pm
Location: Milchstrasse, Kakania
Contact:

Unread postby lhaza » Tue Jan 09, 2007 4:24 pm

I still get the same behaviour...:( (no filenames, only sizes, and blender cries for icons-dir...)

Code: Select all

tanger 13% ls
BlenderQuickStart.pdf  blender                copyright.txt
GPL-license.txt        blender.html           plugins
Python-license.txt     blenderplayer          release_242.txt
tanger 14% ./blender
guessing './blender' == '/disc2/nekoware/blender-2.43RC1-irix-6.5-mips/./blender'
Compiled with Python version 2.4.
Checking for installed Python... got it!
/usr/people/m/.blender/icons: No such file or directory
iconv_open Erroriconv_open Erroriconv_open Erroriconv_open Error
Blender quit

User avatar
ka0s
Posts: 589
Joined: Sat Mar 20, 2004 5:23 am
Location: The Netherlands

Unread postby ka0s » Sat Jan 13, 2007 2:27 am

Same here....... :(
I can feel it, my mind is going ....

User avatar
foetz
Moderator
Moderator
Posts: 6389
Joined: Mon Apr 14, 2003 4:34 am
Contact:

Unread postby foetz » Sat Jan 13, 2007 10:39 am

lhaza wrote:I still get the same behaviour...:( (no filenames, only sizes, and blender cries for icons-dir...)

Code: Select all

tanger 13% ls
BlenderQuickStart.pdf  blender                copyright.txt
GPL-license.txt        blender.html           plugins
Python-license.txt     blenderplayer          release_242.txt
tanger 14% ./blender
guessing './blender' == '/disc2/nekoware/blender-2.43RC1-irix-6.5-mips/./blender'
Compiled with Python version 2.4.
Checking for installed Python... got it!
/usr/people/m/.blender/icons: No such file or directory
iconv_open Erroriconv_open Erroriconv_open Erroriconv_open Error
Blender quit


wrong libiconv.
which was used for compiling?

Jarndyce911
Posts: 240
Joined: Thu Jan 15, 2004 2:00 pm
Location: Silicon Valley
Contact:

Unread postby Jarndyce911 » Sat Jan 13, 2007 4:12 pm

I will have to check on the libiconv version. But it should not
matter since everything was compiled in statically except standard
Irix libraries. I will also do an ldd to ensure that is still true, but
if you would also check on your system and let me know that
you don't have any odd dependencies I would appreciate it.

Thanks
Charles

User avatar
lhaza
Posts: 186
Joined: Wed Apr 20, 2005 6:35 pm
Location: Milchstrasse, Kakania
Contact:

Unread postby lhaza » Mon Jan 15, 2007 5:32 am

ldd of RC:

Code: Select all

tanger 62% ldd ./blender
        libmalloc.so  =>         /usr/lib32/libmalloc.so       
        libfastm.so  =>  /usr/lib32/libfastm.so
        libm.so  =>      /usr/lib32/libm.so     
        libGL.so  =>     /usr/lib32/libGL.so   
        libGLU.so  =>    /usr/lib32/libGLU.so   
        libmovie.so  =>  /usr/lib32/libmovie.so
        libXi.so  =>     /usr/lib32/libXi.so   
        libXmu.so  =>    /usr/lib32/libXmu.so   
        libXext.so  =>   /usr/lib32/libXext.so 
        libX11.so.1  =>  /usr/lib32/libX11.so.1
        libc.so.1  =>    /usr/lib32/libc.so.1   
        libdmedia.so  =>         /usr/lib32/libdmedia.so       
        libcl.so  =>     /usr/lib32/libcl.so   
        libaudio.so  =>  /usr/lib32/libaudio.so
        libCio.so.1  =>  /usr/lib32/libCio.so.1
        libpthread.so  =>        /usr/lib32/libpthread.so       
        libCsup.so  =>   /usr/lib32/libCsup.so 
        libC.so.2  =>    /usr/lib32/libC.so.2   
        libGLcore.so  =>         /usr/lib32/libGLcore.so       
        libXsgivc.so  =>         /usr/lib32/libXsgivc.so       
        libmovieplay.so  =>      /usr/lib32/libmovieplay.so     
        libmoviefile.so  =>      /usr/lib32/libmoviefile.so     
        libXt.so  =>     /usr/lib32/libXt.so   
        libgen.so  =>    /usr/lib32/libgen.so   
        libmutex.so  =>  /usr/lib32/libmutex.so
        libawareaudio.so  =>     /usr/lib32/libawareaudio.so

ldd of neko_blender2.42a

Code: Select all

tanger 65% ldd /usr/nekoware/bin/blender
        libmalloc.so  =>         /usr/lib32/libmalloc.so       
        libfastm.so  =>  /usr/lib32/libfastm.so
        libm.so  =>      /usr/lib32/libm.so     
        libIlmImf.so.3  =>       /usr/nekoware/lib/libIlmImf.so.3       
        libImath.so.3  =>        /usr/nekoware/lib/libImath.so.3       
        libHalf.so.3  =>         /usr/nekoware/lib/libHalf.so.3
        libIex.so.3  =>  /usr/nekoware/lib/libIex.so.3 
        libavformat.so  =>       /usr/nekoware/lib/libavformat.so       
        libavcodec.so  =>        /usr/nekoware/lib/libavcodec.so       
        libGL.so  =>     /usr/lib32/libGL.so   
        libGLU.so  =>    /usr/lib32/libGLU.so   
        libmovie.so  =>  /usr/lib32/libmovie.so
        libXmu.so  =>    /usr/lib32/libXmu.so   
        libXext.so  =>   /usr/lib32/libXext.so 
        libX11.so.1  =>  /usr/lib32/libX11.so.1
        libc.so.1  =>    /usr/lib32/libc.so.1   
        libdmedia.so  =>         /usr/lib32/libdmedia.so       
        libcl.so  =>     /usr/lib32/libcl.so   
        libaudio.so  =>  /usr/lib32/libaudio.so
        libCio.so.1  =>  /usr/lib32/libCio.so.1
        libpthread.so  =>        /usr/lib32/libpthread.so       
        libCsup.so  =>   /usr/lib32/libCsup.so 
        libC.so.2  =>    /usr/lib32/libC.so.2   
        libavutil.so.49  =>      /usr/nekoware/lib/libavutil.so.49     
        libz.so  =>      /usr/nekoware/lib/libz.so     
        libmp3lame.so.1  =>      /usr/nekoware/lib/libmp3lame.so.1     
        libvorbis.so.1  =>       /usr/nekoware/lib/libvorbis.so.1       
        libvorbisenc.so.3  =>    /usr/nekoware/lib/libvorbisenc.so.3   
        libogg.so.1  =>  /usr/nekoware/lib/libogg.so.1 
        libx264.so.54  =>        /usr/nekoware/lib/libx264.so.54       
        libfaac.so.1  =>         /usr/nekoware/lib/libfaac.so.1
        libfaad.so.1  =>         /usr/nekoware/lib/libfaad.so.1
        libGLcore.so  =>         /usr/lib32/libGLcore.so       
        libXsgivc.so  =>         /usr/lib32/libXsgivc.so       
        libmovieplay.so  =>      /usr/lib32/libmovieplay.so     
        libmoviefile.so  =>      /usr/lib32/libmoviefile.so     
        libXt.so  =>     /usr/lib32/libXt.so   
        libgen.so  =>    /usr/lib32/libgen.so   
        libmutex.so  =>  /usr/lib32/libmutex.so
        libawareaudio.so  =>     /usr/lib32/libawareaudio.so


I tried with the sequenceeditor and loaded pond.dv (DV-sample from libdv see http://libdv.sourceforge.net and http://prdownloads.sourceforge.net/libd ... v?download for the file(50 mb)).

with 2.42a:
SHIFT-A->Import Movie
coredump
SHIFT-A->Import Movie + Audio (HD)

Code: Select all

Input #0, dv, from '/disc2/pond.dv':
  Duration: 00:00:30.5, start: 0.000000, bitrate: 28771 kb/s
  Stream #0.0: Video: dvvideo, yuv411p, 720x480, 28771 kb/s, 29.97 fps(r)
  Stream #0.1: Audio: pcm_s16le, 44100 Hz, stereo, 1411 kb/s

The video is imported (no audio track seen, but audiodata mentioned on console).

Image

with RC1, both imports seem to work (both tracks created), but the preview in the upper right corner stays black and <F12> (render) also (with 2.42a and sequence checked in <F10> the current frame is rendered).

Jarndyce911
Posts: 240
Joined: Thu Jan 15, 2004 2:00 pm
Location: Silicon Valley
Contact:

Unread postby Jarndyce911 » Wed Jan 24, 2007 8:55 am

RC2 is ready to go! This one includes Blenderplayer as well! (I was
previously having trouble getting it to compile).

http://download.blender.org/release/Ble ... ps.tar.bz2

Hopefully this version has fixed some of the quirks you guys mentioned
earlier. I am also working on upping the max number of threads, so
you should see a much bigger number than 8 by the time of the final
release.

Thanks again for the support and help!

(remember that it is cntrl-q to quit now)
Charles

User avatar
lhaza
Posts: 186
Joined: Wed Apr 20, 2005 6:35 pm
Location: Milchstrasse, Kakania
Contact:

Unread postby lhaza » Wed Jan 24, 2007 10:14 am

Hm, still the same prob when opening files via <F1>

Code: Select all

tanger 7% ./blender
guessing './blender' == '/disc2/nekoware/blender-2.43RC2-irix-6.5-mips/./blender'
Compiled with Python version 2.4.
Checking for installed Python... got it!
iconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Error
Blender quit


and still the same prob with sequencer as above ...

Jarndyce911
Posts: 240
Joined: Thu Jan 15, 2004 2:00 pm
Location: Silicon Valley
Contact:

Unread postby Jarndyce911 » Wed Jan 24, 2007 10:00 pm

Hmm, well I will have to work on recompiling iconv and seeing
if that fixes it. I am using the static library from the Nekoware
version.

I will try and put a post on the mailing list for Blender about
this to see if anyone has some insight.

Thanks again for reminding me of it. Sorry I have not had a
chance to fix it so far.
Charles

User avatar
skywriter
Posts: 3282
Joined: Fri Mar 14, 2003 5:22 am
Location: Trump-proof bunker
Contact:

Unread postby skywriter » Wed Feb 07, 2007 3:22 pm

Charles does the current version of blender contain all the advances that were developed in the production of Elephants Dream? dual monitors, sequencer stuff, etc...
:Skywriter:

DECUS Member 368596

Jarndyce911
Posts: 240
Joined: Thu Jan 15, 2004 2:00 pm
Location: Silicon Valley
Contact:

Unread postby Jarndyce911 » Wed Feb 07, 2007 4:02 pm

skywriter wrote:Charles does the current version of blender contain all the advances that were developed in the production of Elephants Dream? dual monitors, sequencer stuff, etc...


Yup everything is in there, it just seems as though there are few things I have to resolve since some are having issues. It has the game-engine and Blenderplayer included as well (I don't remember if Blenderplayer was previously included).
Charles


Return to “SGI: Computer Graphics”

Who is online

Users browsing this forum: Bing [Bot] and 0 guests