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Unread postPosted: Sun Apr 22, 2012 9:04 am 
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I'm actually updating my whole Nekoware install at the Octane, and getting every new piece of software under '/beta' and '/current' installed and tested, taking some extra time to get the new apps also added to my ToolChest.

Is anyone else testing the packages from '/beta' and summarizing his findings? If there is another thread for this subject, I'd appreciate a pointer to it, and if there is no such thing then it is here! :)

So, if no objections are made, I'll start listing the stuff that worked for me and the stuff that don't work for me (at least yet)

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Unread postPosted: Sun Apr 22, 2012 9:12 am 
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Jump over to the Dev forum and look for topics that are prefaced with "beta:".

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Unread postPosted: Sun Apr 22, 2012 9:14 am 
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recondas wrote:
Jump over to the Dev forum and look for topics that are prefaced with "beta:".


Cool. I guess it would be fine to remove this thread then. Thanks! ;)

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Unread postPosted: Sun Apr 22, 2012 9:24 am 
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Diego, thanks for your offer to help clear the backlog of apps still listed as beta nekoware.

If your curious there's a discussion on the fairly recent advent of using "beta: to signify a topic concerning beta testing nekoware in this thread: viewtopic.php?f=2&t=16726107&

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Unread postPosted: Sun Apr 22, 2012 10:36 am 
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recondas wrote:
Diego, thanks for your offer to help clear the backlog of apps still listed as beta nekoware.

If your curious there's a discussion on the fairly recent advent of using "beta: to signify a topic concerning beta testing nekoware in this thread: viewtopic.php?f=2&t=16726107&


Thanks Recondas!
I've noticed I become more and more lazy for the recent years to go thru forums/threads in search of my topic! :)

Anyway, having already read the thread you pointed and while the present thread is still active, do you think I should go there and list my findings for each package? You know, something on the lines of:

Okay... I got it... I guess I should search for each "beta: nekoware_package" and post there under each thread my confidence-vote for each tardist I test successfully, would be that okay?

So, I guess now (if you want, you think it applies, etc.) I'll suggest to remove this thread so we can focus where it pays, to avoid distractions, redundant topics, etc... but hey!, it is your decission! :)

All the best,
Diego

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Unread postPosted: Sun Apr 22, 2012 4:56 pm 
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Okay, I know I promised to add my findings to each 'beta:' thread, but it is late and I want to rest now, so, I'll just add my results here and tomorrow we'll see! :)

This is what I had no time to figure how to put to work, but all of them installed cleanly:

neko_addtobg
neko_freeciv2
neko_quake
neko_quake3

This is what seems to work perfectly fine here:

neko_axyftp (Seems to work fine, but further testings could be needed: create some account, etc.)
neko_bitchx (Works fine!)
neko_bzip2 (Further testings could be needed.)
neko_clamav (Seems to work, but I got to solve this first: "ERROR: Malformed database")
neko_ddd (I got this pop-up window: "DDD: No Debugger - GDB could not be started.")
neko_ddrescue (Further testings could be needed.)
neko_emacs (Works fine, it just required the newer 'neko_tiff' from '/current', but never asked for it!)
neko_enemylines5 (Kewl!)
neko_findutils (Further testings could be needed.)
neko_firefox (Works like a charm!)
neko_flac (Further testings needed.)
neko_gawk (Only test done was a 'gawk --version' command, which is fine.)
neko_geda_gaf (This is great! And works fine!)
neko_gnupg
neko_grafx2 (Works fine launched from IconCatalog or using the full path.)
neko_heartbeat (Wow!, I really liked that one!)
neko_lzip (Only test done was a 'lzip --version' command, which is fine.)
neko_milkytracker (I can see a rather complex GUI, but no time to think how to try anything else!)
neko_pcb (This is great too! It works fine too, along with 'neko_geda_gaf'!)
neko_rubygems
neko_scummvm (I've not tried too much, but I got the orangey window plenty of buttons working fine.)
neko_seamonkey (Very nice!)
neko_stella (I can see that it works, and it looks way addictive to begin with, even if I don't know how to start any Atari game yet, so, I'll need to check it!)
neko_sunbird (Seems to work perfectly!)
neko_thunderbird (Seems to work fine, but further testings are needed: create some account, etc.)
neko_xephem (Works fine, even if I'm not too familiarized with it!)
neko_xmms (Superb!)
neko_xpdf (Works fine too!)

Among others I as unable to install for lack of dependencies:

neko_supertuxkart (I don't see what version of 'neko_gettext' is required, but none of them seem to work here.)

neko_scons (I'm not a Scons user, so, I don't know if maybe I'm doing something wrong here, i.e.: starting it without a work directory, etc. Anyway, is the last line what brings my attention, since never asked for 'neko_python_so-2.4.2' along the conflicts resolver... or anything else, but, oh well... it will not work this night!)

Code:
scons
'import site' failed; use -v for traceback
Traceback (most recent call last):
  File "/usr/nekoware/bin/scons", line 39, in <module>
    import os
  File "/usr/nekoware/lib/python2.5/os.py", line 693, in <module>
    import copy_reg as _copy_reg
  File "/usr/nekoware/lib/python2.5/copy_reg.py", line 7, in <module>
    from types import ClassType as _ClassType
ImportError: Bad magic number in /usr/nekoware/lib/python2.4/types.py


Oh well, too much for today. More on them along the week.
All the best,
Diego

EDIT: Too many edit sessions to count them! :)

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Last edited by GeneratriX on Tue Apr 24, 2012 5:07 pm, edited 2 times in total.

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Unread postPosted: Mon Apr 23, 2012 1:48 pm 
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GeneratriX wrote:
neko_supertuxkart (I don't see what version of 'neko_gettext' is required, but none of them seem to work here.)
I believe it's either neko_gettext-0.17.tardist or 0.18.1.1. Could you please try installing with just 0.17 installed and rulesoverride=1?
Quote:
neko_grafx2 (I'm not too sure what's the usage, anyway!)

Code:
grafx2
Error number 3 occured in file main.c, line 648, function Init_program.
Error: File gfx2def.ini is missing!
This program cannot run without this file.


It should work if you run it with the full path /usr/nekoware/bin/grafx2 or just clock the icon in the Applications tab in Icon Catalog.
Quote:
neko_scons (I'm not a Scons user, so, I don't know if maybe I'm doing something wrong here, i.e.: starting it without a work directory, etc. Anyway, is the last line what brings my attention, since never asked for 'neko_python_so-2.4.2' along the conflicts resolver... or anything else, but, oh well... it will not work this night!)

Code:
scons
'import site' failed; use -v for traceback
Traceback (most recent call last):
  File "/usr/nekoware/bin/scons", line 39, in <module>
    import os
  File "/usr/nekoware/lib/python2.5/os.py", line 693, in <module>
    import copy_reg as _copy_reg
  File "/usr/nekoware/lib/python2.5/copy_reg.py", line 7, in <module>
    from types import ClassType as _ClassType
ImportError: Bad magic number in /usr/nekoware/lib/python2.4/types.py

It's actually python 2.5.2, and I only have the basic .sw and sw.eoe installed. I suspect I'll have to update the python version in the dependencies.


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Unread postPosted: Mon Apr 23, 2012 3:30 pm 
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canavan wrote:
I believe it's...


Hello there, Canavan...
...before anything else, thanks in advance for sharing your good work. I'm extremely happy because now I can run gEDA/PCB also in IRIX, that's a great achievement for the desktop platform! I've just moved to them my gEDA/PCB Linux profiles, and voilá! ...it was ready to work, including my customizations and all the rest!

I'll check my system following all your tips above.

As far as I recall (I'm not running IRIX at this moment) I'm using the latest versions for every app and library. I'm almost 100% sure my system has neko_gettext-0.18.1.1.tardist, and about neko_python ...well, I've installed all of them! :)

But let me check every point to be sure. I know two diminute persons over here that will jump over the Octane if I manage to run neko_supertuxkart! ...that assuming my processor is up the level of such task! :D

As far as I know, I think every bit from '/beta' that I've tried (I mean I was able to run) is (at least for me) ready for '/current'.

All the best,
Diego

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Unread postPosted: Tue Apr 24, 2012 5:06 pm 
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canavan wrote:
It should work if you run it with the full path /usr/nekoware/bin/grafx2 or just clock the icon in the Applications tab in Icon Catalog.


You're totally right! :)
It is updated into the list above... need more time to try the rest.
All the best,
Diego

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Unread postPosted: Thu Apr 26, 2012 1:00 pm 
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grafx2 just assumes that argv[0] basically points to itself, which it doesn't if you let your shell find it in the $PATH. I've just -Defined the installation directory in the Makefile, so grafx2-2.3 in /incoming should fix this bug.


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Unread postPosted: Thu Apr 26, 2012 3:00 pm 
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canavan wrote:
grafx2 just assumes that argv[0] basically points to itself, which it doesn't if you let your shell find it in the $PATH. I've just -Defined the installation directory in the Makefile, so grafx2-2.3 in /incoming should fix this bug.


Hello there!
...well, I would say you're a real purist! ...there was no need, because even from ToolChest it works perfectly if you use the whole path! :)

No matter what, Nekoware is getting more and more interesting every day.

Greetz!
Diego

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