I finally got around to running on my own Onyx which is similar but has only one RM6-16 instead of two RM6-64s.
default options:
Code:
$ ./tenmillion.bin
running on Aldebaran (IRS/M/1/16/4) Wed Jan 13 13:50:29 2010
visual: 0x4e
50 pixel triangles, 90 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 1.998 secs.
geometry rate: 2377705 triangles/sec
fill rate: 118.885 Mpixels/sec
$ ./tenmillion.bin texture light smooth
running on Aldebaran (IRS/M/1/16/4) Wed Jan 13 13:56:57 2010
visual: 0x4e
50 pixel triangles, 90 triangles/strip, 1 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
test time: 1.995 secs.
geometry rate: 2010655 triangles/sec
fill rate: 100.533 Mpixels/sec
to match the settings used in the benchmark page (the extra RM really makes a difference!).
12,100,1000 pixels, without and with special effects:
Code:
$ ./tenmillion.bin area=12
running on Aldebaran (IRS/M/1/16/4) Wed Jan 13 14:26:19 2010
visual: 0x4e
12 pixel triangles, 90 triangles/strip, 2 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 2.000 secs.
geometry rate: 6014936 triangles/sec
fill rate: 72.179 Mpixels/sec
$ ./tenmillion.bin area=100
running on Aldebaran (IRS/M/1/16/4) Wed Jan 13 14:26:32 2010
visual: 0x4e
100 pixel triangles, 90 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 2.000 secs.
geometry rate: 1433856 triangles/sec
fill rate: 143.386 Mpixels/sec
$ ./tenmillion.bin area=1000
running on Aldebaran (IRS/M/1/16/4) Wed Jan 13 14:26:44 2010
visual: 0x4e
1000 pixel triangles, 36 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 1.999 secs.
geometry rate: 198800 triangles/sec
fill rate: 198.800 Mpixels/sec
$ ./tenmillion.bin texture light smooth area=12
running on Aldebaran (IRS/M/1/16/4) Wed Jan 13 14:27:46 2010
visual: 0x4e
12 pixel triangles, 90 triangles/strip, 2 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
test time: 1.987 secs.
geometry rate: 2935215 triangles/sec
fill rate: 35.223 Mpixels/sec
$ ./tenmillion.bin texture light smooth area=100
running on Aldebaran (IRS/M/1/16/4) Wed Jan 13 14:27:58 2010
visual: 0x4e
100 pixel triangles, 90 triangles/strip, 1 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
test time: 1.988 secs.
geometry rate: 1231437 triangles/sec
fill rate: 123.144 Mpixels/sec
$ ./tenmillion.bin texture light smooth area=1000
running on Aldebaran (IRS/M/1/16/4) Wed Jan 13 14:28:11 2010
visual: 0x4e
1000 pixel triangles, 36 triangles/strip, 1 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
test time: 2.012 secs.
geometry rate: 171486 triangles/sec
fill rate: 171.486 Mpixels/sec
Code:
$ /usr/gfx/gfxinfo
Graphics board 0 is "KONAS" graphics.
Managed (":0.0") 1280x1024
Display has 2 channels
4 GEs (of 4), occmask = 0x0f
4MB external BEF ram, 32bit path
1 RM6 board (of 1) 1/0/0/0
Texture Memory: 16MB/-/-/-
Medium pixel depth
32K cmap
Sirius video option detected
Channel 0:
Origin = (0,0)
Video Output: 1280 pixels, 1024 lines, 60.00Hz (1280x1024_60.vfo)
Channel 1:
Channel's Source Size: 1280 pixels, 1024 lines; Origin = (0,0)
Video Output: 640 pixels, 486 lines, 29.97Hz (640x486_30i.vfo)
_________________

(Maradona)

(DavidVilla) A1186 (Xavi)
A1370 (Messi) dp43tf (Puyol) A1387 (Abidal) A1408 (Guardiola)
"InfiniteReality Graphics - Power Through Complexity"