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Unread postPosted: Mon Jan 11, 2010 8:38 am 
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Posts: 799
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dexter1 wrote:
ShadeOfBlue wrote:
canavan wrote:
Quote:
find ~ -exec file {} \; | fgrep executable
I'd prefer find ~ -perm -1

This will also return directories and other files which happen to have the executable bit set (e.g. shared libraries, scripts, ...).


Code:
find . -type f -perm -1

This will still return shared libraries and other files with the exec bit set :P

I considered all these options before posting my version with 'file', which returns only actual executables (and possibly shell scripts, depending on the version of the 'file' program used).


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Unread postPosted: Tue Jan 12, 2010 3:13 pm 
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Location: Fantasyland
I finally got around to running on my own Onyx which is similar but has only one RM6-16 instead of two RM6-64s.

default options:
Code:
$ ./tenmillion.bin
running on Aldebaran (IRS/M/1/16/4) Wed Jan 13 13:50:29 2010
visual: 0x4e
50 pixel triangles, 90 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 1.998 secs.
geometry rate: 2377705 triangles/sec
fill rate: 118.885 Mpixels/sec

$ ./tenmillion.bin texture light smooth
running on Aldebaran (IRS/M/1/16/4) Wed Jan 13 13:56:57 2010
visual: 0x4e
50 pixel triangles, 90 triangles/strip, 1 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
test time: 1.995 secs.
geometry rate: 2010655 triangles/sec
fill rate: 100.533 Mpixels/sec



to match the settings used in the benchmark page (the extra RM really makes a difference!).
12,100,1000 pixels, without and with special effects:
Code:
$ ./tenmillion.bin area=12
running on Aldebaran (IRS/M/1/16/4) Wed Jan 13 14:26:19 2010
visual: 0x4e
12 pixel triangles, 90 triangles/strip, 2 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 2.000 secs.
geometry rate: 6014936 triangles/sec
fill rate: 72.179 Mpixels/sec

$ ./tenmillion.bin area=100
running on Aldebaran (IRS/M/1/16/4) Wed Jan 13 14:26:32 2010
visual: 0x4e
100 pixel triangles, 90 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 2.000 secs.
geometry rate: 1433856 triangles/sec
fill rate: 143.386 Mpixels/sec

$ ./tenmillion.bin area=1000
running on Aldebaran (IRS/M/1/16/4) Wed Jan 13 14:26:44 2010
visual: 0x4e
1000 pixel triangles, 36 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 1.999 secs.
geometry rate: 198800 triangles/sec
fill rate: 198.800 Mpixels/sec

$ ./tenmillion.bin texture light smooth area=12
running on Aldebaran (IRS/M/1/16/4) Wed Jan 13 14:27:46 2010
visual: 0x4e
12 pixel triangles, 90 triangles/strip, 2 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
test time: 1.987 secs.
geometry rate: 2935215 triangles/sec
fill rate: 35.223 Mpixels/sec

$ ./tenmillion.bin texture light smooth area=100
running on Aldebaran (IRS/M/1/16/4) Wed Jan 13 14:27:58 2010
visual: 0x4e
100 pixel triangles, 90 triangles/strip, 1 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
test time: 1.988 secs.
geometry rate: 1231437 triangles/sec
fill rate: 123.144 Mpixels/sec

$ ./tenmillion.bin texture light smooth area=1000
running on Aldebaran (IRS/M/1/16/4) Wed Jan 13 14:28:11 2010
visual: 0x4e
1000 pixel triangles, 36 triangles/strip, 1 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
test time: 2.012 secs.
geometry rate: 171486 triangles/sec
fill rate: 171.486 Mpixels/sec


Code:
$ /usr/gfx/gfxinfo   
Graphics board 0 is "KONAS" graphics.
        Managed (":0.0") 1280x1024
        Display has 2 channels
        4 GEs (of 4), occmask = 0x0f
        4MB external BEF ram, 32bit path
        1 RM6 board (of 1) 1/0/0/0
        Texture Memory: 16MB/-/-/-
        Medium pixel depth
        32K cmap
        Sirius video option detected
        Channel 0:
         Origin = (0,0)
         Video Output: 1280 pixels, 1024 lines, 60.00Hz (1280x1024_60.vfo)
        Channel 1:
         Channel's Source Size: 1280 pixels, 1024 lines; Origin = (0,0)
         Video Output: 640 pixels, 486 lines, 29.97Hz (640x486_30i.vfo)

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Unread postPosted: Wed Jan 13, 2010 6:07 am 
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As a comparison, here's the same tests on an Onyx InfinitePerformance with V12 graphics and 8 700MHz processors <the test runs on a single processor>. The tests were run without stopping any normal background processes or typical desktop applications <FireFox was running so I could cut-n-paste sybrfreq's test commands>. An hinv -vm and gfxinfo for the system are here.

Default options:
Code:
 12% ./tenmillion.bin
running on electraglide (VPRO/B/128) Wed Jan 13 07:54:17 2010
visual: 0x49
50 pixel triangles, 90 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 1.962 secs.
geometry rate: 5695627 triangles/sec
fill rate: 284.781 Mpixels/sec

electraglide 13% ./tenmillion.bin texture light smooth
running on electraglide (VPRO/B/128) Wed Jan 13 07:55:04 2010
visual: 0x49
50 pixel triangles, 90 triangles/strip, 1 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
test time: 2.003 secs.
geometry rate: 3334624 triangles/sec
fill rate: 166.731 Mpixels/sec

The tenmillion benchmark tests from the article tables 1 and 2>:
Code:
electraglide 14% ./tenmillion.bin area=12
running on electraglide (VPRO/B/128) Wed Jan 13 07:55:33 2010
visual: 0x49
12 pixel triangles, 90 triangles/strip, 2 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 2.000 secs.
geometry rate: 13747075 triangles/sec
fill rate: 164.965 Mpixels/sec

electraglide 15% ./tenmillion.bin area=100
running on electraglide (VPRO/B/128) Wed Jan 13 07:55:58 2010
visual: 0x49
100 pixel triangles, 90 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 2.001 secs.
geometry rate: 3083382 triangles/sec
fill rate: 308.338 Mpixels/sec

electraglide 16% ./tenmillion.bin area=1000
running on electraglide (VPRO/B/128) Wed Jan 13 07:56:12 2010
visual: 0x49
1000 pixel triangles, 36 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 1.998 secs.
geometry rate: 336738 triangles/sec
fill rate: 336.738 Mpixels/sec

electraglide 17% ./tenmillion.bin texture light smooth area=12
running on electraglide (VPRO/B/128) Wed Jan 13 07:56:24 2010
visual: 0x49
12 pixel triangles, 90 triangles/strip, 2 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
test time: 2.003 secs.
geometry rate: 6130902 triangles/sec
fill rate: 73.571 Mpixels/sec

electraglide 18% ./tenmillion.bin texture light smooth area=100
running on electraglide (VPRO/B/128) Wed Jan 13 07:56:42 2010
visual: 0x49
100 pixel triangles, 90 triangles/strip, 1 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
test time: 1.999 secs.
geometry rate: 1939448 triangles/sec
fill rate: 193.945 Mpixels/sec

electraglide 19% ./tenmillion.bin texture light smooth area=1000
running on electraglide (VPRO/B/128) Wed Jan 13 07:57:19 2010
visual: 0x49
1000 pixel triangles, 36 triangles/strip, 1 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
test time: 1.999 secs.
geometry rate: 206274 triangles/sec
fill rate: 206.274 Mpixels/sec
 

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Unread postPosted: Thu Feb 18, 2010 12:39 am 
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Location: Europe, Slovakia - Trencin
canavan wrote:
Compiled with
Code:
c99 -n32 -mips4 -OPT:Olimit=0:roundoff=3 -TARG:platform=IP27:proc=r10000 -Ofast  tenmillion.c  -o tenmillion -lGL -lGLU -lfastm  -lm -lX11

Thanks many times - I'v not noticed since now that you compiled it! :(
I'l add results ASAP. ;)

Code:
running on smetiacik (CRIME) Thu Feb 18 08:47:20 2010
visual: 0x33
50 pixel triangles, 90 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 2.008 secs.
geometry rate: 1117160 triangles/sec
fill rate: 55.858 Mpixels/sec


-bash-4.0$ ./tenmilion.bin texture light smooth
running on smetiacik (CRIME) Thu Feb 18 08:47:56 2010
visual: 0x33
50 pixel triangles, 90 triangles/strip, 1 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
test time: 2.010 secs.
geometry rate: 391204 triangles/sec
fill rate: 19.560 Mpixels/sec


-bash-4.0$ ./tenmilion.bin area=12             
running on smetiacik (CRIME) Thu Feb 18 08:48:39 2010
visual: 0x33
12 pixel triangles, 90 triangles/strip, 2 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 2.005 secs.
geometry rate: 2185646 triangles/sec
fill rate: 26.228 Mpixels/sec


-bash-4.0$ ./tenmilion.bin area=100
running on smetiacik (CRIME) Thu Feb 18 08:49:12 2010
visual: 0x33
100 pixel triangles, 90 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 1.981 secs.
geometry rate: 618896 triangles/sec
fill rate: 61.890 Mpixels/sec


-bash-4.0$ ./tenmilion.bin area=1000
running on smetiacik (CRIME) Thu Feb 18 08:49:42 2010
visual: 0x33
1000 pixel triangles, 36 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 1.971 secs.
geometry rate: 66195 triangles/sec
fill rate: 66.195 Mpixels/sec


-bash-4.0$ ./tenmilion.bin texture light smooth area=12
running on smetiacik (CRIME) Thu Feb 18 08:50:12 2010
visual: 0x33
12 pixel triangles, 90 triangles/strip, 2 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
test time: 2.006 secs.
geometry rate: 765094 triangles/sec
fill rate: 9.181 Mpixels/sec


-bash-4.0$ ./tenmilion.bin texture light smooth area=100
running on smetiacik (CRIME) Thu Feb 18 08:50:48 2010
visual: 0x33
100 pixel triangles, 90 triangles/strip, 1 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
test time: 1.991 secs.
geometry rate: 205448 triangles/sec
fill rate: 20.545 Mpixels/sec


-bash-4.0$ ./tenmilion.bin texture light smooth area=1000
running on smetiacik (CRIME) Thu Feb 18 08:51:04 2010
visual: 0x33
1000 pixel triangles, 36 triangles/strip, 1 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
test time: 1.978 secs.
geometry rate: 23734 triangles/sec
fill rate: 23.734 Mpixels/sec


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Unread postPosted: Mon Feb 22, 2010 3:22 pm 
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Has anybody compiled it for Windows, to try and see the numbers on a current ati/nvidia?

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Unread postPosted: Mon Feb 22, 2010 3:55 pm 
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Dunno about running it in windows, but here are some numbers from a more recent nVidia card which beats the socks off of IR: viewtopic.php?p=7317935#p7317935

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Unread postPosted: Tue Feb 23, 2010 4:44 am 
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zuluchas wrote:
... beats the socks off of IR:

I guess it didn't beat the socks off IR at the things that the nVidia card can't do :D


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Unread postPosted: Tue Feb 23, 2010 6:51 am 
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hamei wrote:
zuluchas wrote:
... beats the socks off of IR:

I guess it didn't beat the socks off IR at the things that the nVidia card can't do :D

There is a lot that a modern graphics card can do that IR can't too. Like programmable shaders, cuda, open cl, and of course - play games. :)

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Unread postPosted: Mon May 27, 2013 10:58 pm 
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Breathe some new life into this most useful thread, results on my state of the art circa-2004 Linux box:

Code:
vishnu@starhunter:~$ tenmillion.c.exe light texture zbuffer area=850
running on starhunter (GeForce FX 5700 Ultra/PCI/SSE2) Tue May 28 00:41:10 2013
visual: 0x29
850 pixel triangles, 39 triangles/strip, 1 strips
vertex data: n3s t2s v3f
flat shading, zbuffer on, light on, texture on
test time: 2.000 secs.
geometry rate: 580409 triangles/sec
fill rate: 493.348 Mpixels/sec


Five hundred eighty thousand triangles per second seems pretty kick ass to me, especially on 9 year old hardware... :shock:

Would like to see what some of you guys with non-retro hardware can do... 8-)

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Unread postPosted: Tue May 28, 2013 12:21 pm 
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Posts: 161
I managed to compile it for OS X 10.8.4 with XQuartz 2.7.4(I've attached the binary):

Code:
Stoos-Mac-Pro:tenmillion Stoo$ ./tenmillion light texture zbuffer area=850
running on Stoos-Mac-Pro.local (NVIDIA GeForce GTX 660 Ti OpenGL Engine) Tue May 28 20:11:29 2013
visual: 0xec
850 pixel triangles, 39 triangles/strip, 1 strips
vertex data: n3s t2s v3f
flat shading, zbuffer on, light on, texture on
window size: 848 x 848
test time: 1.993 secs.
time per frame: 0.002 msecs.
geometry rate: 134858192 triangles/sec
fill rate: 114629.468 Mpixels/sec


Early 2008 Mac Pro, Dual 2.8GHz Quad Core Xeon, 32GB Ram, nVidia GTX 660Ti 3GB

I'm rather curious to see the scores a more modern machine could produce now 8-)

Edit: A few more scores:

Code:
----------------+---------------+------------|
args            | tri/sec       | Mpix/s     |
----------------+---------------+------------|
no args         | 326498208     | 16324.911  |
t l s           | 312549408     | 15627.471  |
area=12         | 399484480     | 4793.814   |
area=100        | 310715264     | 31071.529  |
area=1000       | 126571336     | 126571.340 |
t l s area=12   | 406774080     | 4881.289   |
t l s area=100  | 316473504     | 31647.351  |
t l s area=1000 | 127460312     | 127460.311 |
----------------+---------------+------------|


and all the outputs:

Code:
Stoos-Mac-Pro:tenmillion Stoo$ ./tenmillion.bin
running on Stoos-Mac-Pro.local (NVIDIA GeForce GTX 660 Ti OpenGL Engine) Tue May 28 20:25:23 2013
visual: 0xe8
50 pixel triangles, 90 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
window size: 476 x 476
test time: 2.003 secs.
time per frame: 0.002 msecs.
geometry rate: 326498208 triangles/sec
fill rate: 16324.911 Mpixels/sec

Stoos-Mac-Pro:tenmillion Stoo$ ./tenmillion.bin texture light smooth
running on Stoos-Mac-Pro.local (NVIDIA GeForce GTX 660 Ti OpenGL Engine) Tue May 28 20:27:47 2013
visual: 0xe8
50 pixel triangles, 90 triangles/strip, 1 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
window size: 476 x 476
test time: 1.993 secs.
time per frame: 0.002 msecs.
geometry rate: 312549408 triangles/sec
fill rate: 15627.471 Mpixels/sec

Stoos-Mac-Pro:tenmillion Stoo$ ./tenmillion.bin area=12
running on Stoos-Mac-Pro.local (NVIDIA GeForce GTX 660 Ti OpenGL Engine) Tue May 28 20:31:45 2013
visual: 0xe8
12 pixel triangles, 90 triangles/strip, 2 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
window size: 300 x 300
test time: 1.997 secs.
time per frame: 0.004 msecs.
geometry rate: 399484480 triangles/sec
fill rate: 4793.814 Mpixels/sec

Stoos-Mac-Pro:tenmillion Stoo$ ./tenmillion.bin area=100
running on Stoos-Mac-Pro.local (NVIDIA GeForce GTX 660 Ti OpenGL Engine) Tue May 28 20:34:22 2013
visual: 0xe8
100 pixel triangles, 90 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
window size: 666 x 666
test time: 1.991 secs.
time per frame: 0.002 msecs.
geometry rate: 310715264 triangles/sec
fill rate: 31071.529 Mpixels/sec

Stoos-Mac-Pro:tenmillion Stoo$ ./tenmillion.bin area=1000
running on Stoos-Mac-Pro.local (NVIDIA GeForce GTX 660 Ti OpenGL Engine) Tue May 28 20:35:05 2013
visual: 0xe8
1000 pixel triangles, 36 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
window size: 850 x 850
test time: 1.989 secs.
time per frame: 0.002 msecs.
geometry rate: 126571336 triangles/sec
fill rate: 126571.340 Mpixels/sec

Stoos-Mac-Pro:tenmillion Stoo$ ./tenmillion.bin texture light smooth area=12
running on Stoos-Mac-Pro.local (NVIDIA GeForce GTX 660 Ti OpenGL Engine) Tue May 28 20:35:56 2013
visual: 0xe8
12 pixel triangles, 90 triangles/strip, 2 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
window size: 300 x 300
test time: 1.992 secs.
time per frame: 0.004 msecs.
geometry rate: 406774080 triangles/sec
fill rate: 4881.289 Mpixels/sec

Stoos-Mac-Pro:tenmillion Stoo$ ./tenmillion.bin texture light smooth area=100
running on Stoos-Mac-Pro.local (NVIDIA GeForce GTX 660 Ti OpenGL Engine) Tue May 28 20:36:35 2013
visual: 0xe8
100 pixel triangles, 90 triangles/strip, 1 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
window size: 666 x 666
test time: 1.985 secs.
time per frame: 0.002 msecs.
geometry rate: 316473504 triangles/sec
fill rate: 31647.351 Mpixels/sec

Stoos-Mac-Pro:tenmillion Stoo$ ./tenmillion.bin texture light smooth area=1000
running on Stoos-Mac-Pro.local (NVIDIA GeForce GTX 660 Ti OpenGL Engine) Tue May 28 20:37:14 2013
visual: 0xe8
1000 pixel triangles, 36 triangles/strip, 1 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
window size: 850 x 850
test time: 2.030 secs.
time per frame: 0.002 msecs.
geometry rate: 127460312 triangles/sec
fill rate: 127460.311 Mpixels/sec


Attachments:
File comment: 10.8.4 binary with XQuartz 2.7.4
tenmillion.bin [21.49 KiB]
Downloaded 43 times

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Unread postPosted: Tue May 28, 2013 12:55 pm 
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Wow! :shock:

I'm renaming my Linux box "boatanchor"... :roll:

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Unread postPosted: Tue May 28, 2013 12:59 pm 
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LOL!

The 660ti is nice, but it's not even in the same ballpark as the top end cards - I wonder what figures a Titan or 780 would spit out... :shock:

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Unread postPosted: Tue May 28, 2013 1:26 pm 
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I have one with a geforce 320m and one with a radeon 5770 but I'm not sure if the usefulness of this benchmark is worth getting it to run on snow leopard...

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Unread postPosted: Tue May 28, 2013 1:41 pm 
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Here's the output of my Octane 2 with v12 graphics....

Code:
----------------+---------------+------------|
args            | tri/sec       | Mpix/s     |
----------------+---------------+------------|
no args         | 5584486       | 279.224    |
t l s           | 3227719       | 161.386    |
area=12         | 13364419      | 160.373    |
area=100        | 3045656       | 304.566    |
area=1000       | 342455        | 342.225    |
t l s area=12   | 7722824       | 92.674     |
t l s area=100  | 1895561       | 189.556    |
t l s area=1000 | 214466        | 214.66     |
----------------+---------------+------------|


and all the raw output:

Code:
-bash-4.0$ ./tenmillion.bin
running on octane2 (VPRO/B/128) Tue May 28 21:54:44 2013
visual: 0x49
50 pixel triangles, 90 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 2.013 secs.
geometry rate: 5584486 triangles/sec
fill rate: 279.224 Mpixels/sec

-bash-4.0$ ./tenmillion.bin light texture zbuffer
running on octane2 (VPRO/B/128) Tue May 28 21:57:49 2013
visual: 0x45
50 pixel triangles, 90 triangles/strip, 1 strips
vertex data: n3s t2s v3f
flat shading, zbuffer on, light on, texture on
test time: 2.012 secs.
geometry rate: 3227719 triangles/sec
fill rate: 161.386 Mpixels/sec

-bash-4.0$ ./tenmillion.bin area=12
running on octane2 (VPRO/B/128) Tue May 28 21:59:59 2013
visual: 0x49
12 pixel triangles, 90 triangles/strip, 2 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 1.917 secs.
geometry rate: 13364419 triangles/sec
fill rate: 160.373 Mpixels/sec

-bash-4.0$ ./tenmillion.bin area=100
running on octane2 (VPRO/B/128) Tue May 28 22:01:56 2013
visual: 0x49
100 pixel triangles, 90 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 1.964 secs.
geometry rate: 3045656 triangles/sec
fill rate: 304.566 Mpixels/sec

-bash-4.0$ ./tenmillion.bin area=1000
running on octane2 (VPRO/B/128) Tue May 28 22:03:54 2013
visual: 0x49
1000 pixel triangles, 36 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 2.000 secs.
geometry rate: 342445 triangles/sec
fill rate: 342.445 Mpixels/sec
-bash-4.0$ ./tenmillion.bin light texture zbuffer area=12

running on octane2 (VPRO/B/128) Tue May 28 22:05:05 2013
visual: 0x45
12 pixel triangles, 90 triangles/strip, 2 strips
vertex data: n3s t2s v3f
flat shading, zbuffer on, light on, texture on
test time: 2.036 secs.
geometry rate: 7722824 triangles/sec
fill rate: 92.674 Mpixels/sec

-bash-4.0$ ./tenmillion.bin light texture zbuffer area=100
running on octane2 (VPRO/B/128) Tue May 28 22:05:57 2013
visual: 0x45
100 pixel triangles, 90 triangles/strip, 1 strips
vertex data: n3s t2s v3f
flat shading, zbuffer on, light on, texture on
test time: 2.080 secs.
geometry rate: 1895561 triangles/sec
fill rate: 189.556 Mpixels/sec

-bash-4.0$ ./tenmillion.bin light texture zbuffer area=1000
running on octane2 (VPRO/B/128) Tue May 28 22:08:39 2013
visual: 0x45
1000 pixel triangles, 36 triangles/strip, 1 strips
vertex data: n3s t2s v3f
flat shading, zbuffer on, light on, texture on
test time: 1.993 secs.
geometry rate: 214466 triangles/sec
fill rate: 214.466 Mpixels/sec


and the hinv:

Code:
2 600 MHZ IP30 Processors
CPU: MIPS R14000 Processor Chip Revision: 2.4
FPU: MIPS R14010 Floating Point Chip Revision: 0.0
Main memory size: 4096 Mbytes
Xbow ASIC: Revision 1.4
Instruction cache size: 32 Kbytes
Data cache size: 32 Kbytes
Secondary unified instruction/data cache size: 2 Mbytes
Integral SCSI controller 0: Version QL1040B (rev. 2), single ended
  Disk drive: unit 1 on SCSI controller 0
  Disk drive: unit 2 on SCSI controller 0
Integral SCSI controller 1: Version QL1040B (rev. 2), single ended
IOC3/IOC4 serial port: tty1
IOC3/IOC4 serial port: tty2
IOC3 parallel port: plp1
Graphics board: V12
Integral Fast Ethernet: ef0, version 1, pci 2
Gigabit Ethernet: eg0, PCI slot 1, firmware version 12.4.10
Iris Audio Processor: version RAD revision 12.0, number 1
Dual Channel Display

_________________
:Octane2: Octane2 Dual R14K 600Mhz, 4GB RAM, VPro V12, DCD, PCI Card Cage, GBit Ethernet
:Indigo2IMP: Indigo2 R10K 195MHz, 1GB RAM, Maximum Impact, I2V
The boxen are breeding... help!


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Unread postPosted: Tue May 28, 2013 1:45 pm 
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Joined: Mon Jul 26, 2010 9:13 am
Posts: 161
guardian452 wrote:
I have one with a geforce 320m and one with a radeon 5770 but I'm not sure if the usefulness of this benchmark is worth getting it to run on snow leopard...


You could try the binary I attached?

not sure if you'll need xquartz installed or not, might be worth a try?

_________________
:Octane2: Octane2 Dual R14K 600Mhz, 4GB RAM, VPro V12, DCD, PCI Card Cage, GBit Ethernet
:Indigo2IMP: Indigo2 R10K 195MHz, 1GB RAM, Maximum Impact, I2V
The boxen are breeding... help!


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