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Unread postPosted: Mon Jan 11, 2010 7:38 am 
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Posts: 722
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dexter1 wrote:
ShadeOfBlue wrote:
canavan wrote:
Quote:
find ~ -exec file {} \; | fgrep executable
I'd prefer find ~ -perm -1

This will also return directories and other files which happen to have the executable bit set (e.g. shared libraries, scripts, ...).


Code:
find . -type f -perm -1

This will still return shared libraries and other files with the exec bit set :P

I considered all these options before posting my version with 'file', which returns only actual executables (and possibly shell scripts, depending on the version of the 'file' program used).


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Unread postPosted: Tue Jan 12, 2010 2:13 pm 
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I finally got around to running on my own Onyx which is similar but has only one RM6-16 instead of two RM6-64s.

default options:
Code:
$ ./tenmillion.bin
running on Aldebaran (IRS/M/1/16/4) Wed Jan 13 13:50:29 2010
visual: 0x4e
50 pixel triangles, 90 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 1.998 secs.
geometry rate: 2377705 triangles/sec
fill rate: 118.885 Mpixels/sec

$ ./tenmillion.bin texture light smooth
running on Aldebaran (IRS/M/1/16/4) Wed Jan 13 13:56:57 2010
visual: 0x4e
50 pixel triangles, 90 triangles/strip, 1 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
test time: 1.995 secs.
geometry rate: 2010655 triangles/sec
fill rate: 100.533 Mpixels/sec



to match the settings used in the benchmark page (the extra RM really makes a difference!).
12,100,1000 pixels, without and with special effects:
Code:
$ ./tenmillion.bin area=12
running on Aldebaran (IRS/M/1/16/4) Wed Jan 13 14:26:19 2010
visual: 0x4e
12 pixel triangles, 90 triangles/strip, 2 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 2.000 secs.
geometry rate: 6014936 triangles/sec
fill rate: 72.179 Mpixels/sec

$ ./tenmillion.bin area=100
running on Aldebaran (IRS/M/1/16/4) Wed Jan 13 14:26:32 2010
visual: 0x4e
100 pixel triangles, 90 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 2.000 secs.
geometry rate: 1433856 triangles/sec
fill rate: 143.386 Mpixels/sec

$ ./tenmillion.bin area=1000
running on Aldebaran (IRS/M/1/16/4) Wed Jan 13 14:26:44 2010
visual: 0x4e
1000 pixel triangles, 36 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 1.999 secs.
geometry rate: 198800 triangles/sec
fill rate: 198.800 Mpixels/sec

$ ./tenmillion.bin texture light smooth area=12
running on Aldebaran (IRS/M/1/16/4) Wed Jan 13 14:27:46 2010
visual: 0x4e
12 pixel triangles, 90 triangles/strip, 2 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
test time: 1.987 secs.
geometry rate: 2935215 triangles/sec
fill rate: 35.223 Mpixels/sec

$ ./tenmillion.bin texture light smooth area=100
running on Aldebaran (IRS/M/1/16/4) Wed Jan 13 14:27:58 2010
visual: 0x4e
100 pixel triangles, 90 triangles/strip, 1 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
test time: 1.988 secs.
geometry rate: 1231437 triangles/sec
fill rate: 123.144 Mpixels/sec

$ ./tenmillion.bin texture light smooth area=1000
running on Aldebaran (IRS/M/1/16/4) Wed Jan 13 14:28:11 2010
visual: 0x4e
1000 pixel triangles, 36 triangles/strip, 1 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
test time: 2.012 secs.
geometry rate: 171486 triangles/sec
fill rate: 171.486 Mpixels/sec


Code:
$ /usr/gfx/gfxinfo   
Graphics board 0 is "KONAS" graphics.
        Managed (":0.0") 1280x1024
        Display has 2 channels
        4 GEs (of 4), occmask = 0x0f
        4MB external BEF ram, 32bit path
        1 RM6 board (of 1) 1/0/0/0
        Texture Memory: 16MB/-/-/-
        Medium pixel depth
        32K cmap
        Sirius video option detected
        Channel 0:
         Origin = (0,0)
         Video Output: 1280 pixels, 1024 lines, 60.00Hz (1280x1024_60.vfo)
        Channel 1:
         Channel's Source Size: 1280 pixels, 1024 lines; Origin = (0,0)
         Video Output: 640 pixels, 486 lines, 29.97Hz (640x486_30i.vfo)

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"InfiniteReality Graphics - Power Through Complexity"


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Unread postPosted: Wed Jan 13, 2010 5:07 am 
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As a comparison, here's the same tests on an Onyx InfinitePerformance with V12 graphics and 8 700MHz processors <the test runs on a single processor>. The tests were run without stopping any normal background processes or typical desktop applications <FireFox was running so I could cut-n-paste sybrfreq's test commands>. An hinv -vm and gfxinfo for the system are here.

Default options:
Code:
 12% ./tenmillion.bin
running on electraglide (VPRO/B/128) Wed Jan 13 07:54:17 2010
visual: 0x49
50 pixel triangles, 90 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 1.962 secs.
geometry rate: 5695627 triangles/sec
fill rate: 284.781 Mpixels/sec

electraglide 13% ./tenmillion.bin texture light smooth
running on electraglide (VPRO/B/128) Wed Jan 13 07:55:04 2010
visual: 0x49
50 pixel triangles, 90 triangles/strip, 1 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
test time: 2.003 secs.
geometry rate: 3334624 triangles/sec
fill rate: 166.731 Mpixels/sec

The tenmillion benchmark tests from the article tables 1 and 2>:
Code:
electraglide 14% ./tenmillion.bin area=12
running on electraglide (VPRO/B/128) Wed Jan 13 07:55:33 2010
visual: 0x49
12 pixel triangles, 90 triangles/strip, 2 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 2.000 secs.
geometry rate: 13747075 triangles/sec
fill rate: 164.965 Mpixels/sec

electraglide 15% ./tenmillion.bin area=100
running on electraglide (VPRO/B/128) Wed Jan 13 07:55:58 2010
visual: 0x49
100 pixel triangles, 90 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 2.001 secs.
geometry rate: 3083382 triangles/sec
fill rate: 308.338 Mpixels/sec

electraglide 16% ./tenmillion.bin area=1000
running on electraglide (VPRO/B/128) Wed Jan 13 07:56:12 2010
visual: 0x49
1000 pixel triangles, 36 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 1.998 secs.
geometry rate: 336738 triangles/sec
fill rate: 336.738 Mpixels/sec

electraglide 17% ./tenmillion.bin texture light smooth area=12
running on electraglide (VPRO/B/128) Wed Jan 13 07:56:24 2010
visual: 0x49
12 pixel triangles, 90 triangles/strip, 2 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
test time: 2.003 secs.
geometry rate: 6130902 triangles/sec
fill rate: 73.571 Mpixels/sec

electraglide 18% ./tenmillion.bin texture light smooth area=100
running on electraglide (VPRO/B/128) Wed Jan 13 07:56:42 2010
visual: 0x49
100 pixel triangles, 90 triangles/strip, 1 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
test time: 1.999 secs.
geometry rate: 1939448 triangles/sec
fill rate: 193.945 Mpixels/sec

electraglide 19% ./tenmillion.bin texture light smooth area=1000
running on electraglide (VPRO/B/128) Wed Jan 13 07:57:19 2010
visual: 0x49
1000 pixel triangles, 36 triangles/strip, 1 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
test time: 1.999 secs.
geometry rate: 206274 triangles/sec
fill rate: 206.274 Mpixels/sec
 

_________________
***********************************************************************
Welcome to ARMLand - 0/0x0d00
running...(sherwood-root 0607201829)
* InfiniteReality/Reality Software, IRIX 6.5 Release *
***********************************************************************


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Unread postPosted: Wed Feb 17, 2010 11:39 pm 
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Joined: Fri Jan 18, 2008 2:53 am
Posts: 224
Location: Europe, Slovakia - Trencin
canavan wrote:
Compiled with
Code:
c99 -n32 -mips4 -OPT:Olimit=0:roundoff=3 -TARG:platform=IP27:proc=r10000 -Ofast  tenmillion.c  -o tenmillion -lGL -lGLU -lfastm  -lm -lX11

Thanks many times - I'v not noticed since now that you compiled it! :(
I'l add results ASAP. ;)

Code:
running on smetiacik (CRIME) Thu Feb 18 08:47:20 2010
visual: 0x33
50 pixel triangles, 90 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 2.008 secs.
geometry rate: 1117160 triangles/sec
fill rate: 55.858 Mpixels/sec


-bash-4.0$ ./tenmilion.bin texture light smooth
running on smetiacik (CRIME) Thu Feb 18 08:47:56 2010
visual: 0x33
50 pixel triangles, 90 triangles/strip, 1 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
test time: 2.010 secs.
geometry rate: 391204 triangles/sec
fill rate: 19.560 Mpixels/sec


-bash-4.0$ ./tenmilion.bin area=12             
running on smetiacik (CRIME) Thu Feb 18 08:48:39 2010
visual: 0x33
12 pixel triangles, 90 triangles/strip, 2 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 2.005 secs.
geometry rate: 2185646 triangles/sec
fill rate: 26.228 Mpixels/sec


-bash-4.0$ ./tenmilion.bin area=100
running on smetiacik (CRIME) Thu Feb 18 08:49:12 2010
visual: 0x33
100 pixel triangles, 90 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 1.981 secs.
geometry rate: 618896 triangles/sec
fill rate: 61.890 Mpixels/sec


-bash-4.0$ ./tenmilion.bin area=1000
running on smetiacik (CRIME) Thu Feb 18 08:49:42 2010
visual: 0x33
1000 pixel triangles, 36 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 1.971 secs.
geometry rate: 66195 triangles/sec
fill rate: 66.195 Mpixels/sec


-bash-4.0$ ./tenmilion.bin texture light smooth area=12
running on smetiacik (CRIME) Thu Feb 18 08:50:12 2010
visual: 0x33
12 pixel triangles, 90 triangles/strip, 2 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
test time: 2.006 secs.
geometry rate: 765094 triangles/sec
fill rate: 9.181 Mpixels/sec


-bash-4.0$ ./tenmilion.bin texture light smooth area=100
running on smetiacik (CRIME) Thu Feb 18 08:50:48 2010
visual: 0x33
100 pixel triangles, 90 triangles/strip, 1 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
test time: 1.991 secs.
geometry rate: 205448 triangles/sec
fill rate: 20.545 Mpixels/sec


-bash-4.0$ ./tenmilion.bin texture light smooth area=1000
running on smetiacik (CRIME) Thu Feb 18 08:51:04 2010
visual: 0x33
1000 pixel triangles, 36 triangles/strip, 1 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
test time: 1.978 secs.
geometry rate: 23734 triangles/sec
fill rate: 23.734 Mpixels/sec


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http://www.tomosgi.co.cc


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Unread postPosted: Mon Feb 22, 2010 2:22 pm 
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Has anybody compiled it for Windows, to try and see the numbers on a current ati/nvidia?

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No longer with me:
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Unread postPosted: Mon Feb 22, 2010 2:55 pm 
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Dunno about running it in windows, but here are some numbers from a more recent nVidia card which beats the socks off of IR: viewtopic.php?p=7317935#p7317935

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Unread postPosted: Tue Feb 23, 2010 3:44 am 
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zuluchas wrote:
... beats the socks off of IR:

I guess it didn't beat the socks off IR at the things that the nVidia card can't do :D


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Unread postPosted: Tue Feb 23, 2010 5:51 am 
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hamei wrote:
zuluchas wrote:
... beats the socks off of IR:

I guess it didn't beat the socks off IR at the things that the nVidia card can't do :D

There is a lot that a modern graphics card can do that IR can't too. Like programmable shaders, cuda, open cl, and of course - play games. :)

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