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 Post subject: New game: Thiefs
Unread postPosted: Mon Dec 14, 2009 4:19 pm 
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Joined: Tue Sep 25, 2007 1:00 am
Posts: 158
Location: Braunschweig (Germany)
Red alert!

Nasty villains try to steal our fuel cells/triangles/chicks/whatever!
You are earth's only hope (since Duke Nukem is waiting for christmas)!

http://www.thiefs.faktor0.de

- a tribute to the arcade classic Rip Off -

Thanks to Geoman for testing.


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 Post subject: Re: New game: Thiefs
Unread postPosted: Mon Dec 14, 2009 4:51 pm 
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Joined: Mon Feb 27, 2006 1:44 pm
Posts: 840
Location: Sweden
A new Vector game for my SGIs, how COOL is that! (Tempest is still one of my favorite Arcade game)
I'll check it out during the Christmas holiday.

Thanks for producing cool stuff to our colored boxes Martin!

//Harry

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 Post subject: Re: New game: Thiefs
Unread postPosted: Mon Dec 14, 2009 5:17 pm 
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Joined: Mon Jun 06, 2005 8:53 pm
Posts: 2894
Location: USA
Sweet!


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 Post subject: Re: New game: Thiefs
Unread postPosted: Mon Dec 14, 2009 5:26 pm 
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Joined: Tue Oct 21, 2003 1:07 am
Posts: 4226
Location: Rosario / Santa Fe / República Argentina
Martin Steen wrote:
http://www.thiefs.faktor0.de

- a tribute to the arcade classic Rip Off -


Wonderful! ...I'll try it here too!
By the way, very impressive avatar! These masterpiece from Fritz Lang never ceases to amaze me! All the best,
Diego

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 Post subject: Re: New game: Thiefs
Unread postPosted: Tue Dec 15, 2009 2:35 am 
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Joined: Tue Sep 25, 2007 1:00 am
Posts: 158
Location: Braunschweig (Germany)
deBug wrote:
A new Vector game for my SGIs, how COOL is that! (Tempest is still one of my favorite Arcade game)
I'll check it out during the Christmas holiday.

Thanks for producing cool stuff to our colored boxes Martin!

//Harry



You're welcome!

In 1982, I saw the game "Rip Off" at a funfair. Since then, I wanted to do a remake.

I hope there are no problems with the game. It was testet on my Fuel (V10) and Octane (ESSI) and
Geoman's Octane2 (V12). The game should run on any Octane/O2 or better. It uses the SDL instead of
GLUT, so you need the Nekoware SDL.
(only the basic SDL is needed, see "readme" on the homepage).

Best regards, Martin


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 Post subject: Re: New game: Thiefs
Unread postPosted: Tue Dec 15, 2009 3:53 am 
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Joined: Fri Jan 18, 2008 2:53 am
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Location: Europe, Slovakia - Trencin
Game ir running wery fast on my o2 with low cpu utilisation ~20 - 30% depends on number of enemies on screen - measured trough top.

Great job Martin!

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 Post subject: Re: New game: Thiefs
Unread postPosted: Tue Dec 15, 2009 11:09 am 
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Joined: Sat Nov 10, 2007 3:31 am
Posts: 156
Location: Durham/Newcastle, UK
Awesome... I've got the home version of Rip Off for the Vectrex, so I'll have to try this out!

(although I'm pretty poor at this particular Vectrex game... much prefer Fortress of Narzod)

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:Octane2: [ Dual R12k-400/V8/2Gb/73Gb-15krpm/6.5.29 ]


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 Post subject: Re: New game: Thiefs
Unread postPosted: Wed Dec 16, 2009 10:11 am 
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Joined: Tue May 04, 2004 6:55 am
Posts: 126
Location: Czech Republic
Great game, many thanks!
By the way, I can confirm that on my O2 (R10k/250) it works very well!

Is is possible to use spacebar for firing, please?


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 Post subject: Re: New game: Thiefs
Unread postPosted: Wed Dec 16, 2009 11:41 am 
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Joined: Fri Sep 25, 2009 9:40 am
Posts: 158
Location: Albany, OR USA
I tried it out last night and can confirm that it runs great on my Indigo2 MaxImpact. It's pretty good! Thanks! :D

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 Post subject: Re: New game: Thiefs
Unread postPosted: Sat Jan 09, 2010 6:05 am 
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Joined: Fri Jul 04, 2008 12:08 pm
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Location: Germany
Plays smooth as silk on my O2 with a 270MHz CPU. Thanks for the addictive game.

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