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Unread postPosted: Wed Nov 25, 2009 10:29 pm 
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Hot off the presses:

http://www.blendernation.com/blender-fo ... rNation%29

No IRIX download yet, but atleast we have proper Python3 support and because it's fully python driven it should not be that difficult:

http://www.blender.org/download/get-25-alpha/

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Unread postPosted: Thu Nov 26, 2009 6:15 am 
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Blender 2.5 is widely believed to be the version of Blender that will overcome the (perceived) notion of being difficult to use by users of other 3D applications.


that's kind of a strange statement.

if it's perceived as difficult and it's not; it's generally those other 3d users throwing FUD, or it really is difficult, but blender folks don't want to admit it.

i don't see how a new version would address that problem.

anyway i wish them good luck with that. someday i'll have the time to relearn the arcane interface!

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Unread postPosted: Thu Nov 26, 2009 8:23 am 
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first impressions: yes it's different, and yes it's yet another rearrangement of the same buttons, icons, and funky value entry widgets. it's great there are new features, and functionality. however, i don't think they are addressing the complaint that people have: blender is non-intuitive. coming up with a new way to represent the same old confusion doesn't solve that problem.

no matter how you dress this pig up; i still like blender.

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Unread postPosted: Thu Nov 26, 2009 5:00 pm 
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I reckon they have done a great job to revise the old UI into a much more user friendly UI. I'm Maya and Modo user, the only problem that I have when I use Blender is that Blender does not follow the same hotkey and conventional UI like other 3D apps. Most Hotkeys like W,E,R (Move, Scale, Rotate) are used by almost every 3D app out there. Blender used different Hotkeys and it seems there is no Arrow Manipulation axis control. I hope they will try to adapt the conventional 3D UI like MODO which is very easy to use. I think they are moving to right direction for 2.5. :D Now, when we can expect to have IRIX build?


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Unread postPosted: Sat Dec 05, 2009 3:53 am 
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skywriter wrote:
no matter how you dress this pig up; i still like blender.

and I like Pro/e .... do you s'pose we'll end up in the same corner of Hell ? :D


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Unread postPosted: Sat Dec 05, 2009 6:38 am 
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hamei wrote:
and I like Pro/e .... do you s'pose we'll end up in the same corner of Hell ? :D


nah, i'll be in the 8'th circle for managers, you'll be in the 1'st with the janitors. ;)

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Unread postPosted: Sat Dec 05, 2009 7:14 am 
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skywriter wrote:
hamei wrote:
and I like Pro/e .... do you s'pose we'll end up in the same corner of Hell ? :D

nah, i'll be in the 8'th circle for managers, you'll be in the 1'st with the janitors. ;)

At least my circle will be clean :P


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Unread postPosted: Wed Jan 13, 2010 8:40 am 
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Respectfully going a little more back on topic, does anybody know if an IRIX version is in the making?

On this page http://www.blender.org/development/curr ... le-owners/ it is mentioned IRIX is done by Chris Want.

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Unread postPosted: Wed Jan 13, 2010 9:01 am 
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MAKHNO wrote:
Respectfully going a little more back on topic, does anybody know if an IRIX version is in the making?

On this page http://www.blender.org/development/curr ... le-owners/ it is mentioned IRIX is done by Chris Want.


afaik chris although the might be the 'module owner', he hasn't actually done anything with irix blender for years. it's been done solely on nekochan by hard working enthusiasts that donate the binary back to blender foundation. (as it should be).

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Unread postPosted: Wed Jan 13, 2010 1:09 pm 
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OK great.

Is anybody on nekochan working on the v2.5?

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Unread postPosted: Wed Jan 20, 2010 5:59 pm 
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Is anybody on nekochan working on the v2.5?


tbcpp was working on the Blender port, but he hasn't been around at least half a year, so I'd guess probably not. Apparently it's a monumental task because the Blender coders keeps putting in gcc-isms that have to be ifdef'ed out and replaced (or bypassed) with something the MIPSPro compiler can understand.

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Unread postPosted: Wed Jan 20, 2010 9:06 pm 
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Cool, I'm not all that of a Blender's fan as I've used to be in the past... (well, not even in the past!) but I'll give it a try with Linux, because I have some old Blender models stuck on an older release without any reliable way to translate to a more friendly environment.

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Unread postPosted: Wed Jan 20, 2010 10:31 pm 
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Well if I didn't have Maya I'd be all over Blender like a cheap suit. Blender does some things much better than Maya, for example it is a much better "plain old" vertex, edge and face modeler, but in most other respects Maya blows Blender (and everybody else) right out of the water. Maya is down the road and around the bend compared to Lightwave, Realsoft, Softimage, Pro/ENGINEER... Okay that last one was apples to oranges but still... :mrgreen:

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Unread postPosted: Thu Jan 21, 2010 1:23 am 
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vishnu wrote:
Maya is down the road and around the bend compared to Lightwave, Realsoft, Softimage, Pro/ENGINEER... Okay that last one was apples to oranges but still... :mrgreen:

Hey buddy ... you be dissin' my fave program ? hunh ? watchoo say about pro/e ?


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Unread postPosted: Thu Jan 21, 2010 12:22 pm 
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Hey buddy ... you be dissin' my fave program ? hunh ? watchoo say about pro/e ?
Here at the 'ol Salt Mine we just upgraded to Wildfire 4.0. It is a world-class solid modeler with a user interface designed by kindergarteners. Turbocad is about 50 million times easier to use... :lol:

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