dc_v01 wrote:
Thanks for the software lists, Diego, there's some I'd not seen there before!
I love to do lists!, you know!

...same here: I've noticed a few different beasts since my last time!
dc_v01 wrote:
BRL-CAD exists for IRIX (maybe only the older versions, haven't looked in a while) but unfortunately I think they focused on modeling as well, and there isn't much/any drawing support. That's just my impression, though, I've never used it.
Yes, I have it installed on my Octane I think... but there was something (I can't recall what!) that pushed me away from it in favour of BlenderCAD, and from BlenderCAD in favour of Art Of Illusion, oh well... I was recently pushed to learn too many apps!
dc_v01 wrote:
The FreeCAD software looked interesting - it's new, can't tell if the drawing package is working yet, but at least they're planning on it.
Never tried it! ...I should install it here!
dc_v01 wrote:
Of course, win/linux only - but don't you have some mad C++ skillzz? Maybe you want to tackle an IRIX port?

Well, I should make me a bit of time some day to launch a few MIPSPRO sessions... it seems it was a century ago since my latest one!

dc_v01 wrote:
I think the issue is he already has the stuff modeled in BlenderCAD that he probably doesn't want to start over - and if you've been doing 3D, would you really want to go back to 2D even if it works?
You're right... because I'm used to model a lot by using booleans, and extrudings... so, I guess I would feel a bit limited with 2D. But if it solves my problem with drawings... I guess it would worth the pain... is there any FOSS 2D CAD to try out with IRIX or LINUX?
In example, here is how it looks a perspective rendered by BlenderCAD, by using Toon Edge Enhance. Without any materials/textures it would look way better, and at least you can print a perspective view without background, by using Alpha Channel. The toon edge was increased to make it more evident:
Attachment:
ESL-V1.0.0-PerspCam-01.png [ 73.83 KiB | Viewed 898 times ]
Right now, I'm just using a different camera for each view (front, rear, top, bottom, left, right, etc...) then I can get a full set of views. But it is not the best way to do it, you know it, I know it...

It will generate a cool looking set of views, but it will hidde many relevant details, so you'll need to set up a few extra cams to get inside the models, so you can catch extra details. At least I already develop a method to avoid the distorted perspective from the virtual camera lenses for each view, so I get a pretty neat drawing. As I said, I'm actually about to complete a new CNC Router, which in fact I'm building right at this moment too! ...so, feel free to indulge my above pict, but it is just a sample
