Maya - trees, grass and enviromet modeling

3D/2D CGI and the tools used in their creation (Maya, Photoshop, Blender, GIMP, etc.).
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bplaa.yai
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Re: Maya - trees, grass and enviromet modeling

Unread postby bplaa.yai » Sun Feb 22, 2009 3:05 am

Thanks for your detailed feedback tomo :D
tomo wrote:Only two thinks can be better: It is possible that in the software manager will be used small caption in package name? Even name can be "ivy generator" not "An Ivy Generator". And second thing is - can it be compiled against gtk? Thanks for really fast port...

Yes, you're right, I changed the package caption and updated the package. Swpkg calls this field "Description", but it's displayed as the "Product" in swmgr...
Regarding GTK, unfortunately changing the gui toolkit is not as simple as "compiling against" another lib, it needs to rewrite the software for using the new toolkit (assuming that QT4 is used in ivy generator only for GUI stuff, as Qt offers far more than GUI toolkit).
Thanks again for your report :)
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tomo
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Re: Maya - trees, grass and enviromet modeling

Unread postby tomo » Tue Mar 03, 2009 11:44 am

As I'd said/ write/ scare before (that about showing progress of tree modeling). So here it is. I'v modeled that tree - but after rendering of few frames something was not right with it - topology of sticks, so I must remodel it from scratch (for 3-4th time). I will use little different planes for leaves, and maybe (if renders will be good enough) it will contain only 60% of polygons of this tree - so it can be somewhere between 6000-7000.

But at least shadow testrenders with 1 light looks, if I may say, very good :)
Attachments
buk_testrender.jpg
So here are few frames of testrender. It looks mutch better when displaying trough fcheck at 24fps in 2x resolution :)
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