Die Planeten - version 1.2

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Martin Steen
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Die Planeten - version 1.2

Unread postby Martin Steen » Tue Jul 22, 2008 4:50 pm

Hello!

I just have released version 1.2 of the astronomical application "Die Planeten"
for Irix and Windows.

The homepage of the project is:
http://www.martin-steen.de/dieplaneten/ ... en-en.html

The main changes are:

- zooming with right mouse (important for original SGI mouse)
- Uranus ring
- Uranus- and Neptun moons
- Moon names
- Anaglyph mode (http://www.martin-steen.de/dieplaneten/anaglyph/anaglyph-en.html)
- Version information ("about box")
- Improved textures for some planets
- JPEG-Textures instead of TGA, resulting in smaller files
- Language and planet settings are saved

For those who discover problems with missing GLUT-libraries, there is a link
to the nekoware glut package on the project homepage.

Best regards, Martin

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dexter1
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Re: Die Planeten - version 1.2

Unread postby dexter1 » Wed Jul 23, 2008 12:33 am

i just checked on your website, it looks awesome!
:Crimson: :PI: :Indigo: :O2: :Indy: :Indigo2: :Indigo2IMP:

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tomo
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Re: Die Planeten - version 1.2

Unread postby tomo » Wed Jul 23, 2008 5:21 am

Looks fine I will check it when come home!

Nice work...
:O2: R7000/600 576MB Ram CDRW 18+9Gb HDD
http://www.tomosgi.co.cc

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zizban
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Re: Die Planeten - version 1.2

Unread postby zizban » Wed Jul 23, 2008 6:09 am

It's really good.

Small quibble: Venus rotates clockwise, unlike the rest of the planets. Your Venus has the wrong rotation.

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Martin Steen
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Re: Die Planeten - version 1.3

Unread postby Martin Steen » Fri Oct 02, 2009 2:43 pm

Hi!

There is a new version of "Die Planeten".

http://www.martin-steen.de/dieplaneten/ ... sgi.tar.gz

New in Version 1.3:

- Displays the whole solar system with the sun
- Orbits of the moons and planets are shown
- "-lame" commandline switch for machines without hardware-OpenGL

(testet on SGI-Fuel/V10)

Best regards, Martin
Attachments
p2.png

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foetz
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Re: Die Planeten - version 1.2

Unread postby foetz » Fri Oct 02, 2009 3:40 pm

great!
thanks!!

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Re: Die Planeten - version 1.3

Unread postby hamei » Sat Oct 03, 2009 5:25 am

Martin Steen wrote:Hi!
There is a new version of "Die Planeten".

Martin, this program is phenomenal. Fullscreen with the Earth blown up big it's my new screensaver.

For the next version, could you make the information and control windows separable ? If it were just the planet on a black background it would be absolutely perfect. Maybe make the background even blacker, if that's possible.

I could sit and watch this thing for hours .. but where's the ice caps ? You could drive a freighter from Shanghai to New York over the north pole right now ...

thank you, a lot

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Dr. Dave
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Re: Die Planeten - version 1.2

Unread postby Dr. Dave » Sat Oct 03, 2009 8:34 am

Worked great on an RM5200/300 O2!
:O3000: <> :O3000: :O2000: :Tezro: :Fuel: x2+ :Octane2: :Octane: x3 :1600SW: x2 :O2: x2+ :Indigo2IMP: :Indigo2: x2 :Indigo: x3 :Indy: x2+

Once you step up to the big iron, you learn all about physics, electrical standards, and first aid - usually all in the same day

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Martin Steen
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Re: Die Planeten - version 1.3

Unread postby Martin Steen » Sat Oct 03, 2009 2:18 pm

hamei wrote:
Martin Steen wrote:Hi!
There is a new version of "Die Planeten".

Martin, this program is phenomenal. Fullscreen with the Earth blown up big it's my new screensaver.

For the next version, could you make the information and control windows separable ? If it were just the planet on a black background it would be absolutely perfect. Maybe make the background even blacker, if that's possible.

I could sit and watch this thing for hours .. but where's the ice caps ? You could drive a freighter from Shanghai to New York over the north pole right now ...

thank you, a lot


Thank you hamei! :-)

You are right, the earth looks different from space. That's why I'm going to replace the earth-map with the "blue marble"-texture.

BTW: there are indeed plans to route ships from Europa to Asia via the so called "Northwest passage".
http://en.wikipedia.org/wiki/Northwest_Passage

Best regards, Martin

EDIT: you can shift the interface by hitting the SPACE bar.
To see the "blue marble" texture as in the attachment, just replace
the file
planeten/erde.jpg
with this file:
http://www.martin-steen.de/dieplaneten/ ... e/erde.jpg
Attachments
earth-from-space.jpg

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canavan
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Re: Die Planeten - version 1.2

Unread postby canavan » Sun Oct 04, 2009 6:04 am

zizban wrote:Venus rotates clockwise, unlike the rest of the planets. Your Venus has the wrong rotation.
Apparently fixed in 1.3, but it's still spinning 24 times too fast, its rotation period is 243 days not hours. Also, the north poles of all planets are precisely orthogonal to the ecliptic plane, while they should be tilted by e.g. 23 degrees for earth or 97 degrees for Uranus, and all the planets orbital planes should be slightly inclined to one another, not all in a single plane. But it does indeed look good.

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Re: Die Planeten - version 1.2

Unread postby samus » Sun Oct 04, 2009 9:10 pm

i get "cannot successfully map soname libglut.so" under any of the filenames /usr/lib32/libglut.so:/usr/lib32/internal/lut.so:/lib32/libglut.so/opt/lib32/libglut.so.1:/opt/lib32/libglut.so.1:

i installed the glut package from the nekoware ports but still no luck..
Last edited by samus on Sun Oct 04, 2009 9:22 pm, edited 1 time in total.

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Dr. Dave
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Re: Die Planeten - version 1.2

Unread postby Dr. Dave » Sun Oct 04, 2009 9:21 pm

I had to do a symlink to get it to work, as /usr/nekoware/lib doesn't seem to be in the internal library path. I think I linked it to the regular SGI lib directory, that is linked an entry to the Nekoware libglut in the system library directory, as the path to this was in the error message as one of the directories it checks. This can also likely be fixed with an environment path variable, perhaps someone can come up with a cleaner, less hacky way of doing this.,

Code: Select all

ln -s /usr/nekoware/lib/libglut.so /usr/lib32/libglut.so


Think this is what I did, but may have that wrong. If it doesn't work it's close. Someone feel free to correct me if it isn't right.
:O3000: <> :O3000: :O2000: :Tezro: :Fuel: x2+ :Octane2: :Octane: x3 :1600SW: x2 :O2: x2+ :Indigo2IMP: :Indigo2: x2 :Indigo: x3 :Indy: x2+

Once you step up to the big iron, you learn all about physics, electrical standards, and first aid - usually all in the same day

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nuts
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Re: Die Planeten - version 1.2

Unread postby nuts » Mon Oct 05, 2009 6:41 am

it doesn't work for me

Code: Select all

./dieplaneten-sgi
GLUT: Fatal Error in dieplaneten-sgi: visual with necessary capabilities not found.

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Martin Steen
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Re: Die Planeten - version 1.2

Unread postby Martin Steen » Mon Oct 05, 2009 7:21 am

nuts wrote:it doesn't work for me

Code: Select all

./dieplaneten-sgi
GLUT: Fatal Error in dieplaneten-sgi: visual with necessary capabilities not found.


What machine do you have?

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nuts
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Re: Die Planeten - version 1.2

Unread postby nuts » Mon Oct 05, 2009 7:55 am

Octane with IRIX 6.5.30f.

Code: Select all

hinv
1 250 MHZ IP30 Processor
CPU: MIPS R10000 Processor Chip Revision: 3.4
FPU: MIPS R10010 Floating Point Chip Revision: 0.0
Main memory size: 384 Mbytes
Xbow ASIC: Revision 1.3
Instruction cache size: 32 Kbytes
Data cache size: 32 Kbytes
Secondary unified instruction/data cache size: 1 Mbyte
Integral SCSI controller 0: Version QL1040B (rev. 2), single ended
  Disk drive: unit 1 on SCSI controller 0
Integral SCSI controller 1: Version QL1040B (rev. 2), single ended
IOC3/IOC4 serial port: tty1
IOC3/IOC4 serial port: tty2
IOC3 parallel port: plp1
Graphics board: ESI
Integral Fast Ethernet: ef0, version 1, pci 2
Iris Audio Processor: version RAD revision 12.0, number 1

glxinfo
display: :0
server glx vendor string: SGI
server glx version string: 1.3 Irix 6.5
server glx extensions (GLX_):
    EXT_import_context, EXT_visual_info, EXT_visual_rating,
    SGI_make_current_read, SGI_swap_control, SGI_video_sync, SGIX_fbconfig,
    SGIX_pbuffer, SGIX_swap_group.
client glx version 1.3
client glx extensions (GLX_):
    EXT_import_context, EXT_visual_info, EXT_visual_rating,
    SGI_make_current_read, SGI_swap_control, SGI_video_sync, SGIX_fbconfig,
    SGIX_pbuffer, SGIX_swap_group.
OpenGL vendor string: SGI
OpenGL renderer string: IMPACT/1/1/0
OpenGL version string: 1.1 Irix 6.5
OpenGL extensions (GL_):
    EXT_abgr, EXT_blend_color, EXT_blend_logic_op, EXT_blend_minmax,
    EXT_blend_subtract, EXT_convolution, EXT_copy_texture, EXT_histogram,
    EXT_packed_pixels, EXT_polygon_offset, EXT_subtexture, EXT_texture,
    EXT_texture3D, EXT_texture_object, EXT_vertex_array, SGI_color_matrix,
    SGI_color_table, SGI_texture_color_table, SGIS_texture_filter4,
    SGIX_list_priority, SGIX_texture_scale_bias.
glu version: 1.3 Irix 6.5
glu extensions (GLU_):
    EXT_abgr, EXT_nurbs_tessellator, EXT_object_space_tess, EXT_packed_pixels,
    EXT_texture, SGI_filter4_parameters.

   visual  x  bf lv rg d st  r  g  b a  ax dp st accum buffs  ms
 id dep cl sp sz l  ci b ro sz sz sz sz bf th cl  r  g  b  a ns b
-----------------------------------------------------------------
0x20  8 pc  .  8  . c  .  .  .  .  .  .  .  .  .  .  .  .  .  . .
0x22  8 pc  y  8  1 c  .  .  .  .  .  .  .  .  .  .  .  .  .  . .
0x23  8 pc  .  8  1 c  .  .  .  .  .  .  .  .  .  .  .  .  .  . .
0x24 12 pc  . 12  . b  .  . 12  .  .  .  .  .  .  .  .  .  .  . .
0x25 12 pc  . 12  . b  y  . 12  .  .  .  .  .  .  .  .  .  .  . .
0x26 12 tc  . 16  . r  y  .  4  4  4  4  .  .  . 16 16 16 16  . .
0x27 15 tc  . 16  . r  y  .  5  5  5  1  .  .  . 16 16 16 16  . .
0x28 24 tc  . 32  . r  .  .  8  8  8  8  .  .  . 16 16 16 16  . .


I use a custom resolution (1680x1050) with 24bits colors.


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