Encrusted

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lisp
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Encrusted

Unread postby lisp » Thu Jul 03, 2003 7:10 am

Encrusted, a cheap and cheerful OpenGL Bejeweled clone has been released!

Find it on http://www.thecommune.org.uk/~lisa/programs.schtml.

Once I've given it autoconfyness, I'll gmake a tardist.
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squeen
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Unread postby squeen » Thu Jul 03, 2003 9:06 am

Cool! I can't wait to see it.

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nekonoko
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Re: Encrusted

Unread postby nekonoko » Sat Jul 05, 2003 9:41 pm

Cool! Can I mention this tardist on the news page?
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IRIX Release 4.0.5 IP12 Version 06151813 System V
Copyright 1987-1992 Silicon Graphics, Inc.
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lisp
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Re: Encrusted

Unread postby lisp » Sun Jul 06, 2003 2:58 am

nekonoko wrote:Cool! Can I mention this tardist on the news page?


Certainly!
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Re: Encrusted

Unread postby nekonoko » Mon Jul 07, 2003 12:06 am

Great game, just tried it out tonight. I even posted a screenshot along with the news :)
Twitter: @neko_no_ko
IRIX Release 4.0.5 IP12 Version 06151813 System V
Copyright 1987-1992 Silicon Graphics, Inc.
All Rights Reserved.

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lisp
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Unread postby lisp » Mon Aug 04, 2003 1:31 am

Ok, the "alpha" tardist, as it were, has been replaced with a beta. New features:

* Weird error on exit! Ignore it.

More seriously:

* Better synchronised sound.
* Bug fixes to game logic.

I use Allegro and AllegGL, slightly customised (the updated, better syncing sound driver should be incorporated into Allegro soon). This has the effect of stopping the window from being resized.

Plans include:
* Tweaking sound (give me feedback, people)
* Adding highscore board, etc.
* Making jewels shatter into particles.
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lisa

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nekonoko
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Unread postby nekonoko » Mon Aug 04, 2003 3:38 am

Wow, lots of great updates today :) I've posted this to the news; thanks for the outstanding work!
Twitter: @neko_no_ko
IRIX Release 4.0.5 IP12 Version 06151813 System V
Copyright 1987-1992 Silicon Graphics, Inc.
All Rights Reserved.

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dexter1
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Unread postby dexter1 » Mon Aug 04, 2003 4:28 pm

Just ported it to my Linux machine with Hardware openGL support (Matrox)

Very nice i must say! Didn't got to hear the sounds, but the game runs smoothly. I had to adjust the makefile as follows:

Code: Select all

# Makefile for CGV practicals
# UoY 2002

CC = gcc

INCLUDE = -I/usr/local/include `libmikmod-config --cflags`
CFLAGS =  -O2
LINKS = -L/usr/local/lib/ -L/usr/X11R6/lib -lglut -lGL -lGLU -lX11 -lXi -lXmu -lm  `libmikmod-config --libs` -lpthread


LDFLAGS =

%: %.c
   $(CC) $(INCLUDE) $(CFLAGS) -o $@ $< $(LINKS) $(LDFLAGS)

all: encrusted


I had to install libglut-3.7 but that wasn't hard.
Oh, and i replaced 'fhypot' with 'hypot' to make it compile.

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squeen
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Unread postby squeen » Wed Aug 06, 2003 9:05 am

It soubds funny to say this...but my jewels don't shatter into particles. :shock:

Great job. Sounds are fine IMHO.

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lisp
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Unread postby lisp » Thu Aug 07, 2003 12:37 am

squeen wrote:It soubds funny to say this...but my jewels don't shatter into particles. :shock:


That's why it's a plan :)
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lisa


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