For those interested: Screenshot of photoshop_sgi (3.0.1)

3D/2D CGI and the tools used in their creation (Maya, Photoshop, Blender, GIMP, etc.).
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ian_finder
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For those interested: Screenshot of photoshop_sgi (3.0.1)

Unread postby ian_finder » Thu Jul 14, 2005 9:11 pm

Image

It's an old version, but hey, it works! It's already on my octane, I'm gonna put it on the Indigo2 at my work next-- they don't have as many image editing systems as they need at the lab anyway.
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Unread postby nekonoko » Thu Jul 14, 2005 9:13 pm

I've had one in my gallery for years :)

It's nice to have though.
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Unread postby ian_finder » Thu Jul 14, 2005 10:00 pm

nekonoko wrote:I've had one in my gallery for years :)

It's nice to have though.


I just read your description-- I've had PS running for about two minutes now, and didn't notice the screen cap. option you mention in your description. Now that I know, that's a pretty handy feature (obviously you can see my screenshot was taken in a 'ghetto-tastic' manner :P )
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Unread postby gamerKarl » Thu Jul 14, 2005 11:49 pm

[offtopic] Hey, 'Neko- where'd you get that image of Konoko? I haven't seen that one before. [/offtopic]
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Unread postby nekonoko » Fri Jul 15, 2005 1:46 am

gamerKarl wrote:[offtopic] Hey, 'Neko- where'd you get that image of Konoko? I haven't seen that one before. [/offtopic]


I think it was from Bungie's site pre-Microsoft acquisition. I'll have to look around the achives for it - I took that screenshot about four years ago (on an Indigo1) :)

Edit: Found it - I was right, time-stamped June 24, 2001.
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Unread postby gamerKarl » Fri Jul 15, 2005 7:20 am

Cool! Now, if only the game looked as good as that picture :lol:
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Unread postby skywriter » Fri Jul 15, 2005 9:25 am

i don't need a screen shot; i HAVE 3.0.1, and it's GREAT! especially with Illustrator, and the pressure sensitive tablet drivers, whee!

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Unread postby nekonoko » Fri Jul 15, 2005 12:18 pm

gamerKarl wrote:Cool! Now, if only the game looked as good as that picture :lol:


Yeah - it was shipped only partially completed due to the Microsoft buyout and the focus on all things Halo. I got a chance to play multiplayer Oni at Macworld a number of years ago and it was pretty darn cool. Of course multiplayer was one of the many things that was dropped to get it out the door :(
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Unread postby gamerKarl » Fri Jul 15, 2005 1:05 pm

nekonoko wrote:
gamerKarl wrote:Cool! Now, if only the game looked as good as that picture :lol:


Yeah - it was shipped only partially completed due to the Microsoft buyout and the focus on all things Halo. I got a chance to play multiplayer Oni at Macworld a number of years ago and it was pretty darn cool. Of course multiplayer was one of the many things that was dropped to get it out the door :(

Ohh, I'm jealous. Multiplayer Oni would've been awesome to see. Word has it that Bungie could never get the netcode optimized enough to get lag down to reasonable levels over dial-up connections. Not that bandwidth matters now :lol: The game seemed to be cursed with an overall unfinished feeling, and didn't make the most out of the possibilities the story/gameplay could've had. I'd really like to do a re-make sometime, with modern graphics/physics tech, and flesh out the story a bit more than Bungie did. I doubt Microsoft would sell the rights, though :( "O-what? Never heard of it. But Bob here tells me that we own it, so you can't have it. Now go away." :roll:
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Unread postby nekonoko » Fri Jul 15, 2005 4:11 pm

ian_finder wrote:I just read your description-- I've had PS running for about two minutes now, and didn't notice the screen cap. option you mention in your description. Now that I know, that's a pretty handy feature (obviously you can see my screenshot was taken in a 'ghetto-tastic' manner :P )


Actually the nicest way to take screenshots is with the 'screenshot' SGI Freeware application:

http://freeware.sgi.com/Dist/fw_screenshot-1.0.tardist

And the description (from http://freeware.sgi.com/Installable/screenshot-1.0.html ):

screenshot-1.0: description + notes

screenshot is an X11 application to create image dumps of selected windows or widgets.

screenshot was written by Yusuf Attarwala of SGI to replace snapshot, an old application written in IrisGL. Dave Ratcliffe, Mike Gold, and Dave Bouvier helped Yusuf rewrite screenshot in Motif and add a few useful features such as:

A much easier to use interface, with online help. Now creating, moving, and resizing the region is simple and direct.

A time delay for grabbing transient windows/menus.

Predefined region sizes for quick capture of in publishable footprints such as NTSC and PAL.

Ability to maintain an aspect ratio while sweeping a region.

Incremental pixel-by-pixel region sizing with keyboard arrow keys that can be accelerated by using the Mod keys, Ctrl and Shift.

Can create a series of uniquely named files, avoiding the dreaded overwrite of an important file previously captured.

Preview of the captured image.

The code uses /usr/sbin/scrsave to actually grab the region image. Overlay windows are used for the GUI, including the region rubberband, to avoid causing expose/redraw artifacts in the underlying windows.

screenshot doesn't have a man page, it has an online help option and its GUI is self descriptive and simple to use.


Personally I love the ability to set a timer for a screenshot :) Why SGI never rolled this into IRIX proper is beyond me.
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Unread postby voth » Fri Jul 15, 2005 6:08 pm

Kind of off topic:

Just out of curiousity, has anyone made a tardist of the latest version of Gimp for Irix?

----

Edit: Looked on one of the mirrors for nekoware and found a copy of a 2.2.8 tardist.


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