maya 6 is out

3D/2D CGI and the tools used in their creation (Maya, Photoshop, Blender, GIMP, etc.).
Forum rules
Any posts concerning pirated software or offering to buy/sell/trade commercial software are subject to removal.
User avatar
foetz
Moderator
Moderator
Posts: 6543
Joined: Mon Apr 14, 2003 4:34 am
Contact:

maya 6 is out

Unread postby foetz » Tue Apr 20, 2004 4:31 pm

including irix version ;-)

User avatar
Onyx_RE2
Posts: 120
Joined: Sat Mar 22, 2003 4:55 pm
Location: Long Island, NY

Unread postby Onyx_RE2 » Tue Apr 20, 2004 5:47 pm

I can't believe this......
I haven't even started reading the books from Maya 5 yet!!!!

User avatar
Cory5412
Posts: 567
Joined: Fri Jan 16, 2004 6:08 pm
Location: Arizona
Contact:

Unread postby Cory5412 » Tue Apr 20, 2004 7:18 pm

I have heard of and seen a "Personal learning Edition" for Mac OS X, is this available for the IRIX version as well?

User avatar
colin
Posts: 453
Joined: Sat Feb 07, 2004 5:43 pm
Location: Lubbock, Texas
Contact:

Unread postby colin » Tue Apr 20, 2004 9:40 pm

From the "what's new in Maya 6" page:
Performance improvements – Maya 6 has been optimized throughout. For example: the Smooth Proxy is up to 18 times faster, and Subdivision Surface performance is up to 8 times faster.

I wonder if this is just a marketing bullet item or if the whole application has really been sped up. I'm looking forward to hearing Maya 6 vs Maya 5 (or even Maya 4.5 and 4.0) performance reports from IRIX users. In theory, Alias could have used the latest MIPSpro compilers and gotten a lot of performance help and advice from SGI...

I doubt they'll make an IRIX version of the Personal Learning Edition... but I suppose its worth asking for.

User avatar
whiter
Posts: 975
Joined: Tue Apr 29, 2003 2:02 pm
Location: Melbourne, Australia
Contact:

Unread postby whiter » Wed Apr 21, 2004 12:26 am

OMG OMG OMG OMG OMG OMG OMG OMG
Shall I describe it to you? Or do you want me to get you a box?

assyrix
Posts: 251
Joined: Wed Jul 02, 2003 12:49 am

Unread postby assyrix » Wed Apr 21, 2004 7:47 am

They have to keep up with discreet (max is now at version 6 as well) and actually doing a really good job at that. The loser will be XSI since its price, supported platforms, update frequency, and tech support fees are ludicrous. Even though I am using a lot of their products (Media Illusion, 3D) I will be glad once they are gone.

GIJoe
Posts: 874
Joined: Sat Mar 29, 2003 11:44 am
Location: Germany -> UK -> Germany...

Unread postby GIJoe » Wed Apr 21, 2004 8:27 am

well... imho, they and discreet have turned their apps into bloated, monolithic monsters that are no longer really structured and "to the point" but instead confusing and inconsistent. also, whenever you have made your self comfortable with it, adopted to the new scripting and compatibility issues, next version arrives. same procedure as every year...

i'd say XSI is the clear winner so far. it's gaining marketshare, they have lowered the price, adressed a lot of issues and started to offer crossgrades - and 4.0 is soon to be released.

colin: the older maya is the better it will likey run. 4.0 maybe is a good compromise between features, script-compatibility and performance.
when alias speaks of performance improvements in release 6 they probably adress only those functions, users had complained about. this is not an indicator for a general speed-up of the whole app.

User avatar
Shtoink
Posts: 839
Joined: Mon Jan 27, 2003 1:46 am
Location: Port Orchard, WA

Unread postby Shtoink » Wed Apr 21, 2004 11:25 am

There really isn't a giant improvement in anything, it looks like more of a v5.5 than anything else.

The only thing I saw was a tighter intergreation of MentalRay in to Maya and and improvements to the MentalRay renderer it's self. There is supposed to be better calucations of caustics and other numerous effects, and it's "supposed" to be faster then it was before.

It's possible there could be other things that are going on under the hood, but that's just from what I have read about so far.

On another note, I have been doing some looking into another renderer for Maya that is totally blowing away MR, IMHO. Turtle is extremely fast and with a few clicks allows you to setup and configure all the cool effects.

User avatar
87Porsche
Posts: 741
Joined: Wed Jan 28, 2004 5:16 pm
Location: Olathe, KS USA

Unread postby 87Porsche » Fri Apr 23, 2004 10:37 am

Turtle looks pretty slick. If only there was an IRIX version.

User avatar
squeen
Moderator
Moderator
Posts: 2933
Joined: Fri May 09, 2003 6:10 am
Location: Maryland, USA

Unread postby squeen » Wed May 05, 2004 5:14 am

I noticed it says Maya 6 doesn't support hardware rendering under IRIX. Is this something new or is that the case with 5.5 as well?

BTW -- SGI owned Alias while 6 was being developed so what gives?

User avatar
foetz
Moderator
Moderator
Posts: 6543
Joined: Mon Apr 14, 2003 4:34 am
Contact:

Unread postby foetz » Wed May 05, 2004 10:34 am

Maya 6 doesn't support hardware rendering under IRIX


i guess it belongs to the hardware render feature from within the render options window.
the hardware render buffer should be there as always.

Is this something new or is that the case with 5.5 as well?


afaik there never was a v5.5.

User avatar
Shtoink
Posts: 839
Joined: Mon Jan 27, 2003 1:46 am
Location: Port Orchard, WA

Unread postby Shtoink » Wed May 05, 2004 11:39 pm

Nope, there never was a 5.5, that was just a snide coment from me.

There is an IRIX, Linux, Mac and Windows release of Maya 6. It looks as though it's still just Maya Complete for Mac, too. :? I can't see any reason why OSX and the hardware it runs on being good enough to run all the bells and whistles from the Unlimited variety.

As far as hardware rendering, that wasn't available in verson 4, 4.5 or 5 either. That's one thing that left me confised as well. It seems as though the sgi hardware was meant for this sort of thing, so why not exploit it?

Go figure...

For new things in 6, there are a some controls in Mental Ray that allow for better use of HDRI and they finally unhid a few options that control settings in your Final Gather. I also noticed that they niow have thier own Hair system built in. No idea how it stacks up to Shave, but it still better than just a plain shader or Paint Effects that are difficult to animate.

One thing I did find frustating is that the bonus tools for 6 doesn't have any of the shaders that are available in the bonus tools for 5. So if you have anything that you used the default shaders and want to import, it could be incomplete.

User avatar
foetz
Moderator
Moderator
Posts: 6543
Joined: Mon Apr 14, 2003 4:34 am
Contact:

Unread postby foetz » Wed May 12, 2004 10:47 am

hello,

where did you get the bonustools?
did you test maya6 on irix?

User avatar
Shtoink
Posts: 839
Joined: Mon Jan 27, 2003 1:46 am
Location: Port Orchard, WA

Unread postby Shtoink » Wed May 12, 2004 11:11 pm

Bous tools can be found here.

User avatar
colin
Posts: 453
Joined: Sat Feb 07, 2004 5:43 pm
Location: Lubbock, Texas
Contact:

Unread postby colin » Thu May 13, 2004 1:12 am

Shtoink wrote:I also noticed that they niow have thier own Hair system built in. No idea how it stacks up to Shave, but it still better than just a plain shader or Paint Effects that are difficult to animate.

Shave is no longer sold for IRIX.


Return to “SGI: Computer Graphics”

Who is online

Users browsing this forum: No registered users and 2 guests