skywriter wrote:sgi suppport is always appreciated. there is only one of us able to commit to compiling the code and donate to the blender foundation or create a nekochan version at any one time (if that). if you can help thank you from everyone here.
a generic method of adapting spaceballs and dials + buttons would be the best. such input applicable to whatever is available to program. in the past it was whatever python could get to, which i believe is significantly enhanced over what daniel had available through the X-window protocol. i believe a simple spaceball implementation is best for object manipulation - but let the imagination fly.
I think that was the idea behind the ndof-branch, to provide a generic API for input devices and have a simple plugin that deals with the hardware specific branch (at least that's how I see it). IIRC 3Dconnexion was the driving force behind the current implementation, so right now it's geared towards their USB devices. The plugin I wrote is just a proof of concept that it can be done without their software, which didn't support my SpaceBall 2003 anyway. Dials'n'Buttons support would be great, though I must admit that I have no idea what it could be used for.
skywriter wrote:i'm am very impressed with the progress with the progress the blender development team, and the open movie projects have produced. i only wish, if a bit bitterly, that more of it came back to the SGI community for the percentage donated to free the code (by me).
i maintain both windows and linux interests, but SGI is my platform of choice because of the large investment in digital audio i have.
In a way I can understand your bitterness. Currently I only do the builds for Linux on PowerPC (probably an even smaller niche than IRIX) and sometimes wonder why I'm bothering.
skywriter wrote:any help is certainly appreciated. what machine did you get, what version of IRIX do you have? most importantly did you get a set of 6.5 base CD's? what spaceball model did you get? have you tried to a MIPS/GCC build? it used to be possible.
It's an Octane2 running IRIX 6.5.30 (i forgot the specs, but i think it's an R12K @400 MHz with Vpro8). I didn't get any CD's with it.
I once tried compiling blender with gcc, but it failed at the linking stage. Maybe I should try again...
At the moment I probably only can help by asking if the libsball code is of any use on IRIX and try to solve any issues it has.