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Unread postPosted: Sat Aug 02, 2003 1:28 pm 
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I got my mitts on Abuse for Irix (a nice side-scrolling platform game). The game is now public domain and open-source since the company behind it has dissolved.

However, I cannot manage to get sgi-Abuse to recognize the files from the registered version. The execution stops with an undefined error which I have traced back to the file "english.lsp" in the "register" folder. Removing or renaming that file only results in a different error message. If you rename or remove the "register" folder altogether the game runs (with only four levels) without any problems. Any help would be much appreciated. Get the whole package from here:

http://assyrix.homestead.com/files/Abuse_1.10.tar.gz

As for the music - the sgi version doesn't support music :(


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Unread postPosted: Sun Aug 03, 2003 5:45 am 
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Location: Sherbrooke, Quebec, Canada
Look at this port. should be working.

http://www.labyrinth.net.au/~trandor/abuse/


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Unread postPosted: Mon Aug 04, 2003 1:36 am 
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Would somebody please compile it since I only got the old 7.2 compilers and rather have a speedy version of Abuse (i.e. not use gcc)? I could host the finished binary if required.


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Unread postPosted: Mon Aug 04, 2003 5:31 am 
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Location: Sherbrooke, Quebec, Canada
I tired both with gcc and mipspro 7.3 and they are both slow.
well on my octane r12k 300.

oh and the sound suck but this is maybe because sdl sound driver
is crap, I have to try with esd.


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Unread postPosted: Mon Aug 04, 2003 9:21 am 
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Posted the tardist on neko ftp site. to use this you will need the datafile
from http://www.labyrinth.net.au/~trandor/abuse/

and you should use esound SDL audio driver.
oh and the tardist do not select the software by default
so you have to custom install it sorry.


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Unread postPosted: Mon Aug 04, 2003 1:36 pm 
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nicolas wrote:
Posted the tardist on neko ftp site. to use this you will need the datafile
from http://www.labyrinth.net.au/~trandor/abuse/

and you should use esound SDL audio driver.
oh and the tardist do not select the software by default
so you have to custom install it sorry.


The tardist has been moved to the webserver download area:

http://www.nekochan.net/wiki/downloads/abuse ... ix.tardist

I won't be able to test until late evening :(

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Unread postPosted: Mon Aug 04, 2003 2:32 pm 
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Great... I´m a love it...

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Unread postPosted: Tue Aug 05, 2003 5:02 am 
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I alway seem to be dense when it come to getting these games up and running.
I get:
Quote:
:abuse.sdl
Added himem block (3072000 bytes)
Memory available : 3071864
Abuse-SDL 0.7.0
Abuse (Version 2.00)
Sound : Disabled (couldn't find the sfx directory)
Specs : main file set to abuse.spe
No network driver, or network driver returned failure
Lisp : 527 symbols defined, 99 system functions, 319 pre-compiled functions
Unable to open filename art/dev.spe for requested item c_mouse1


A little assistance would be much appreciated.


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Unread postPosted: Tue Aug 05, 2003 5:55 am 
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did you downloaded and installed the datafile in the proper directory?
the tardist dont include everything


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Unread postPosted: Tue Aug 05, 2003 6:04 am 
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Nope. Appearently I have an aversion to reading instructions. Sorry.


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Unread postPosted: Tue Aug 12, 2003 2:51 am 
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nicolas wrote:
Posted the tardist on neko ftp site. to use this you will need the datafile
from http://www.labyrinth.net.au/~trandor/abuse/

and you should use esound SDL audio driver.
oh and the tardist do not select the software by default
so you have to custom install it sorry.


Whew, sorry I took so long getting around to this! I went ahead and repacked the tardist so the registered datafiles are a default yet still optional part of the package which makes it much easier to set up (plug and play now). I also included the source code as an optional install.

Full package here:

http://www.nekochan.net/wiki/downloads/abuse ... s4.tardist

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IRIX Release 4.0.5 IP12 Version 06151813 System V
Copyright 1987-1992 Silicon Graphics, Inc.
All Rights Reserved.


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Unread postPosted: Tue Aug 12, 2003 4:38 am 
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to fix that sound problem you most use esound sdl driver.

try:
% setenv SDL_AUDIODRIVER esd


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Unread postPosted: Tue Aug 12, 2003 4:42 am 
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nicolas wrote:
to fix that sound problem you most use esound sdl driver.

try:
% setenv SDL_AUDIODRIVER esd


Ah cool! I added that tip to the post. Thanks!

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Unread postPosted: Wed Aug 13, 2003 12:49 pm 
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This is a seriously cool game. :twisted:


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Unread postPosted: Wed Aug 13, 2003 3:55 pm 
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squeen wrote:
This is a seriously cool game. :twisted:


I've been meaning to try the audio fix but wound up going to bed early last night.

It is a cool game though 8)

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