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Unread postPosted: Sat Jun 07, 2003 1:38 pm 
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I'll give them a try this evening and report back. Thanks!

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Last edited by nekonoko on Mon Jun 09, 2003 5:26 am, edited 1 time in total.

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Unread postPosted: Mon Jun 09, 2003 4:37 am 
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Hello, a few things I found, if anyone interested :

I've tried to compile xmess-0.69.1 this weekend with gcc on Irix 6.5.17, here are the results :

To avoid the bset standard definition at compile time, add
"-D_XOPEN_SOURCE -D_BSD_COMPAT" to your CFLAGS.

To link, remove "-Wl,-s" in LD definition : there is no gnu ld for Irix.

To correct the first bus-error, patch src/unix/sysdep/rc.c :

--- rc.c.ori Sat May 24 21:36:36 2003
+++ rc.c Mon Jun 9 12:46:00 2003
@@ -57,6 +57,7 @@

static int rc_set_defaults(struct rc_option *option)
{
+#if 0
int i;

/* set the defaults */
@@ -71,6 +72,22 @@
option[i].priority))
return -1;
}
+#else
+ if ( option->type == rc_link ) {
+
+ if ( rc_set_defaults(option->dest) ) {
+ return -1 ;
+ }
+
+ } else if ( option->type
+ && option->deflt
+ && rc_set_option3( option,
+ option->deflt,
+ option->priority ) ) {
+
+ return -1;
+ }
+#endif

return 0;
}

I haven't done any other modification in the code, maybe I should look at this crc_only definition.

Now I've got another "Memory fault" later in the execution path, I guess there is more work to be done...

Fanch.


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Unread postPosted: Mon Jun 09, 2003 5:28 am 
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nekonoko wrote:
I'll give them a try this evening and report back. Thanks!


Sorry for the wait -- busy weekend!

Here are the tardists for xmame/xmess 0.69.1:

http://www.nekochan.net/wiki/downloads/xmame-0.69.1.tardist
http://www.nekochan.net/wiki/downloads/xmess-0.69.1.tardist

I tested them quickly as I only have a couple of ROM files but everything seems okay.

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IRIX Release 4.0.5 IP12 Version 06151813 System V
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Unread postPosted: Mon Jun 09, 2003 1:45 pm 
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hi there,
I installed many times xmame. but i neve had chance to get it running and watch my favourites coin up games... can ne1 tell me what i have to do after the tardist installation?... can be usefull to say that I also have a huge 3800+ ZIP file for my NT xmame?.. can i use it with SGI xmame?... how?

more easly.... how do i play xmame??? eheheheh

thanks in advance

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Unread postPosted: Mon Jun 09, 2003 7:11 pm 
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Isn't there a help option built into the xmame executable? Something to the effect of xmame --h maybe...

I imagine that you can extract the zip and fire up the roms just the same as any other platform. Works like that for the GB and NES emulator stuff.


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Unread postPosted: Mon Jun 09, 2003 10:50 pm 
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Thanks for the Tardists Neko!

Sum][one, in order to play arcade machines with xmame you need a collection of roms each in a zipfile to play the arcade. For instance a rom file pacman.zip contains about ten pacman roms and to run it just type

xmame pacman

if all is well it will fire up pacman. press 5 for inserting coins and 1 or 2 for 1 or 2 player games

NES, SNES, 2600, Vectrex, C64, MSX and more are all handles by xmess. I myself am interested in vectrex, so my commandline looks like:

xmess vectrex -cart webwars.bin

To play the cartridge webwars on the vectrex system.


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Unread postPosted: Mon Jun 09, 2003 11:12 pm 
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dexter1 wrote:
Thanks for the Tardists Neko!

Sum][one, in order to play arcade machines with xmame you need a collection of roms each in a zipfile to play the arcade. For instance a rom file pacman.zip contains about ten pacman roms and to run it just type

xmame pacman

if all is well it will fire up pacman. press 5 for inserting coins and 1 or 2 for 1 or 2 player games

NES, SNES, 2600, Vectrex, C64, MSX and more are all handles by xmess. I myself am interested in vectrex, so my commandline looks like:

xmess vectrex -cart webwars.bin

To play the cartridge webwars on the vectrex system.


No problem! :)

Depending on where you have the ROM files, you may need to do something like the following:

xmame.x11 -rompath /usr/people/neko pacman

At least this is how I made it see the test ROM (which was in fact PacMan) :D

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Unread postPosted: Tue Jun 10, 2003 6:58 am 
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I found last night that $xmame -defaultgame romname starts the game.... :]

thanks for your help.... the fact is that i tought it were a X11 GUI interface like the Windoze .. and since default untarred (or tardistalled) xmame wont start cause of missing pacman (at least my clean installation)....

but now i got the point... so i have to set the game i want to play.. ther';s no browser like windows right?

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Unread postPosted: Mon Jun 16, 2003 12:41 am 
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sum][one wrote:
ther';s no browser like windows right?


Well not in the default package. There are several front ends out there for xmame you could try. Go to:

http://x.mame.net/

Click on "Links" on the left and it will take you to a rather large list of front ends that should do what you want.

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Copyright 1987-1992 Silicon Graphics, Inc.
All Rights Reserved.


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Unread postPosted: Mon Jun 16, 2003 6:24 am 
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Location: Ypsitucky, MI
Hmm, when I get some free time I'll have to play around a bit. I had 4,200 roms in my mame directory at one point (although I might have deleted it since).


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Unread postPosted: Mon Jun 16, 2003 7:22 am 
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i can recommend GXMame, but i have only used that at home for some time now.

BTW xmame-0.70.1 will be out soon. Let's hope the builds are ok this time


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Unread postPosted: Sat Jun 21, 2003 1:28 pm 
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Has anyone compiled xmame.SDL version .70.1?
It 's giving me a bus error:

octane 80# ./xmame.SDL -nosound pulstar
SDL: Info: SDL initialized
warning: no mixer plugins available
info: trying to parse: /usr/local/share/xmame/xmamerc
info: trying to parse: //.xmame/xmamerc
info: trying to parse: /usr/local/share/xmame/xmame-SDLrc
info: trying to parse: //.xmame/xmame-SDLrc
info: trying to parse: /usr/local/share/xmame/rc/pulstarrc
info: trying to parse: //.xmame/rc/pulstarrc
Mouse/Trakball selected.
loading rom 0: 089-p1.bin
Fatal signal: Bus Error (SDL Parachute Deployed)
octane 81#

here's the comipler flags:
CFLAGS = -fullwarn -n32 -mips4 -OPT:Olimit=0
LD = $(CC) -fullwarn -n32 -mips4

I seem to be forced to use these flags (and no -IPA) because I keep getting memory_ALLOC
error's :(

octane 86# uname -aR
IRIX64 octane 6.5 6.5.20m 04091957 IP30
octane 87# cc -version
MIPSpro Compilers: Version 7.4


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Unread postPosted: Sun Jun 22, 2003 9:51 am 
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I'll look into this tomorrow. I will attempt both xmame and xmess 0.70.1 builds and try the SDL as well, tho you're not gaining anything with respect to sound, because IRIX_AL is built in.


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Unread postPosted: Sun Jun 22, 2003 10:36 am 
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hmm.. I just tried with xmame.x11, and its dumps core also:

octane 97# ./xmame.x11 pulstar
warning: no mixer plugins available
info: trying to parse: /usr/local/share/xmame/xmamerc
info: trying to parse: //.xmame/xmamerc
info: trying to parse: /usr/local/share/xmame/xmame-x11rc
info: trying to parse: //.xmame/xmame-x11rc
info: trying to parse: /usr/local/share/xmame/rc/pulstarrc
info: trying to parse: //.xmame/rc/pulstarrc
Mouse/Trakball selected.
loading rom 0: 089-p1.bin
Bus error (core dumped)

Maybe the same error that was in the previous release is still in the .70.1 source.


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Unread postPosted: Mon Jun 23, 2003 6:11 am 
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Ummm, i just built xmame 0.70.1 with CFLAGS = -n32 -mips4 -O2 -OPT:Olimit=0 and corresponding LD flags and it seems to run fine over here.
I impressed my colleagues with tempest and Strikers 1945 at 5 fps :)

I'll attempt a fully optimised build tomorrow, because this machine will be serviced tonight. It's not impossible the fully optimised build is broken in 0.70, tho i think we can say 0.70.1 irix build is safe...


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