* PartixFX V0.99 (FREE) LIMITED DEMO * Ready For Download!

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GeneratriX
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* PartixFX V0.99 (FREE) LIMITED DEMO * Ready For Download!

Unread postby GeneratriX » Sun Dec 19, 2004 1:05 pm

PartixFX LIMITED DEMO V0.99 (Pre-Release)


...See The Download Page On Nekochan.Net:
http://www.nekochan.net/downloads/index.php?path=contrib%2Fdiego/


...Or Just Take The Direct Links On Nekochan.Net:


(These are the tardist files to setup a complete demo on any MIPS4 IRIX box with TRAM.)

http://www.nekochan.net/downloads/contrib/diego/Pfx-DemoPR.tar.gz

http://www.nekochan.net/downloads/contrib/diego/Pfx-Samples01.tar.gz

http://www.nekochan.net/downloads/contrib/diego/Pfx-Samples02V020.tar.gz


...Or See The Download Page On Generatrix:

http://www.geocities.com/generatrix_vcs/download.html


This LIMITED DEMO is intended mainly for those people wanting to know the PartixFX OpenGL Real-Time Engine, and GeneratriX GUI.

PartixFX Pre-Release V0.99 is ready to go with improved render engine, for first quality sequences even with low-res textures!; Take a look:

Image


Some features not present on previous versions:

1) Unlocked render section for VIDEO resolutions!
2) Anti-Aliasing on foreground objects.
3) Real-Time Pseudo-Raytracing on selected foreground objects.
4) Bigger main window to fit HDTV on bigger graphic displays.
5) Etc, Etc, Etc...


Even when it is not an opensource project, I've unlocked as many functions as I can, as a gift and acknouledge for the whole Nekochan.Net community!

Post your opinions and results on different kinds of SGI platforms here. I've only currently tested it on SGI O2, without bugs as far as I can see, except by the relatively long time that it takes currently to start the program, but it is only because I've eliminated the MULTI-THREADING support on this release. So, don't worry about it!

Thanks in advance by your help, interest, and emotional support!
Merry Christmass For All And Everyone!!!
Best Regards
\8)/
Last edited by GeneratriX on Mon Dec 20, 2004 2:45 pm, edited 1 time in total.

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GeneratriX
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Pre-Requisites

Unread postby GeneratriX » Mon Dec 20, 2004 2:39 pm

These Are The SGI FreeWare Pre-Requisites:

fw_common.tardist

fw_fltk-1.1.3.tardist
http://freeware.sgi.com/Dist/fw_fltk-1.1.3.tardist

fw_libjpeg-6b.tardist
http://freeware.sgi.com/Dist/fw_libjpeg-6b.tardist

fw_libpng-1.0.15.tardist
http://freeware.sgi.com/Dist/fw_libpng-1.0.15.tardist

fw_libz-1.1.4.tardist
http://freeware.sgi.com/Dist/fw_libz-1.1.4.tardist

If you have installed the same or newer versions from NekoWare, just use the "Preferences" window on "Software Manager", to set up the parameter "rulesoverride" to "On".

Then you'll be enabled to install PartixFX V0.99(Pre-Release) either as a first time install, or to upgrade automatically PartixFX V0.78(Beta).

I've promised to myself, and others, the addition of new pre-requisites rules to use NekoWare/SGI_FreeWare independently, but I've not finished it by now! ;)

So; I'll be watching any suggestions and informations about how it runs on every SGI platform. Thanks in advance to every Nekochaner here in the forum, and Nekonoko.

Merry Christmas and Happy New Year for all!
Cheers!!! ;)

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Unread postby foetz » Mon Dec 20, 2004 10:59 pm

fantastic :P :P :P

maybe you should not create the tar with absolute paths...

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FoetzFX!

Unread postby GeneratriX » Tue Dec 21, 2004 2:44 am

foetz wrote:fantastic :P :P :P


Thanks Foetz!
I'm very glad to see that you likes it! ;)

foetz wrote:maybe you should not create the tar with absolute paths...


Oh, yup!; Sounds good! :lol:

I've used:

tar -cvf DestinationFile.tar /Path/OriginDir/

What could you suggest? :roll:

...I've worked quickly than normal to keep all working before the christmas days! :D

Merry Christmas and Happy New Year, for you and yours!
Kind regards,

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Unread postby Revlef » Tue Dec 21, 2004 3:24 am

Hi Diego,

Thanks for the PartixFX LIMITED DEMO V0.99 (Pre-Release)
it looks GREAT !

Great work

regards and Merry Christmass , rev :D

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RevlefFX!

Unread postby GeneratriX » Tue Dec 21, 2004 3:48 am

Revlef wrote:Hi Diego,

Thanks for the PartixFX LIMITED DEMO V0.99 (Pre-Release)
it looks GREAT !

Great work

regards and Merry Christmass , rev :D


Your'e welcome! :D
...let me know how good it runs on your SGI!, Enjoy it!
Cheers!

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Re: FoetzFX!

Unread postby foetz » Tue Dec 21, 2004 3:56 am

Diego wrote:
foetz wrote:fantastic :P :P :P


Thanks Foetz!
I'm very glad to see that you likes it! ;)


be sure i do!

foetz wrote:maybe you should not create the tar with absolute paths...


Oh, yup!; Sounds good! :lol:

I've used:

tar -cvf DestinationFile.tar /Path/OriginDir/

What could you suggest? :roll:


just the opposite:
tar -cvf /your/dir/pfx.tar OriginDir

...I've worked quickly than normal to keep all working before the christmas days! :D

Merry Christmas and Happy New Year, for you and yours!
Kind regards,


perfect present :P

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Re: FoetzFX!

Unread postby GeneratriX » Tue Dec 21, 2004 4:16 am

foetz wrote:just the opposite:
tar -cvf /your/dir/pfx.tar OriginDir


Oh!; thanks; I see! ;)

foetz wrote: perfect present :P


Enjoy it! ;)

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Unread postby foetz » Tue Dec 21, 2004 5:06 am

just out of curiosity:

why did you use the bmp format?
arranging a wintel version???? :lol: :lol:

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BMP

Unread postby GeneratriX » Tue Dec 21, 2004 7:09 am

foetz wrote:just out of curiosity:

why did you use the bmp format?
arranging a wintel version???? :lol: :lol:


Arrrghh!; NO!!! ...I hate MS Windows! :D

...It's there because the *.tga/TARGA file format is not so well supported under IRIX/4Dwm (in example, to "View"/"as Thumbnail Images" on the 'fm' windows it just does not shows the thumbnail images...)

Anyway it renders to *.tga/TARGA uncompressed. And in fact it already has built-in support to take/input *.tga images as textures too. It's already there (just 'ldd' to see!)
But even when it is working right now on the core, I've not wired it to the GUI... and I've preferred just use different In/Out image formats to keep it easier.

I've founded on Targa 1.0/2.0 images a lot of un-compatable factors on present IRIX freewares (as GIMP, and XNView), and many of them just generates images that their peers can't see.

So; I've decided just stop to put efforts there, because the new version is just based on DigitalMedia/OpenML, that turns a lot easier the things for the end user! ;)

Another side-reason is that the present version, is the first cross-version between PartixFX/VideoTrackerRT, and it has built-in features of VideoTrackerRT (disabled), so, a lot of changes there'll be under the sun for newer versions of both softwares, on the GUI and core sense! ;)

Fffiiiuuhhhhh!!!; Long writing! :)
Cheers! ;)

BTW: What do you think of the new Anti-Aliasing and Pseudo-RayTraycing features? ...Looks like an improvement over the prior Pfx version, true?

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Unread postby foetz » Tue Dec 21, 2004 12:29 pm

you know there's also tiff and sgi? :D

sorry for asking but is there another demo file with paticles?
playing around is REALLY limited. i remember the days i had particle illusion...

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Unread postby foetz » Tue Dec 21, 2004 12:32 pm

Post your opinions and results on different kinds of SGI platforms here.


running VERY smooth here. onyx2,8x250, ir2e/64mb, 2.8gb, cheetahs.
also 'cinerama' is no problem. looks impressive over both screens :D :D

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Mono-Particles Vs. Multi-Particles

Unread postby GeneratriX » Tue Dec 21, 2004 1:47 pm

foetz wrote:you know there's also tiff and sgi? :D


Sure! :lol:
...Be patient!; An extremely more powerful release is on the kitchen, with wider image format support! ;)

foetz wrote:sorry for asking but is there another demo file with paticles?
playing around is REALLY limited. i remember the days i had particle illusion...


:oops: ...I don't have compiled a demo with multi-particles. That's the reason why I call "limited demo" to the present releases: because they are supporting only a single (one) particle, to show the texturing quality, movements fluidity, render speed, etc...

I don't have plains currently to release a non-commercial version with multi-particles... :roll:

Formerly, I've crippled features that I support on commercial releases, as analog video-out, multi-particles, anti-aliased backgrounds, infinite layers, digitalmedia support, openml support, particle's behavior, etc...

Consider this one as a mono-particle release! ;)
Sorry, man; I know it is not the expected answer to your questions...

Could you like to see screenshots from multi-particles version? :D
The following are from a previous version, that do not includes anti-aliasing, or pseudo-raytracing... on new versions, the same quality what you can see on single-particle mode currently on V0.99 is on each particle of multi-particle mode! 8)

Image

Image
Last edited by GeneratriX on Tue Dec 21, 2004 2:21 pm, edited 1 time in total.

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Onyx Support...

Unread postby GeneratriX » Tue Dec 21, 2004 2:12 pm

foetz wrote:
Post your opinions and results on different kinds of SGI platforms here.


running VERY smooth here. onyx2,8x250, ir2e/64mb, 2.8gb, cheetahs.
also 'cinerama' is no problem. looks impressive over both screens :D :D


That's the way in wich was intended to work! ;)
hey!... I like to see pictures running on such impressive system!, then we could negotiate a limited quantity of multi-particles support on the free release too! ;) :lol: :lol: :lol:

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Re: Onyx Support...

Unread postby foetz » Tue Dec 21, 2004 2:57 pm

Diego wrote:
foetz wrote:
Post your opinions and results on different kinds of SGI platforms here.


running VERY smooth here. onyx2,8x250, ir2e/64mb, 2.8gb, cheetahs.
also 'cinerama' is no problem. looks impressive over both screens :D :D


That's the way in wich was intended to work! ;)
hey!... I like to see pictures running on such impressive system!, then we could negotiate a limited quantity of multi-particles support on the free release too! ;) :lol: :lol: :lol:


yyyyyyyyyyyes :P :P :P :P :P :P :P
nobody must ever say big irons wouldn't pay!!!

will take a few shots 2580x1024...


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