Cool (open source) software you would like to see ported...

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colin
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Unread postby colin » Sun Dec 19, 2004 2:59 pm

colin wrote:OpenOffice 1.1.x

Umm, I meant 2.0.
http://download.openoffice.org/680/index.html
:D

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jan-jaap
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Unread postby jan-jaap » Mon Dec 20, 2004 2:14 am

In a better world, OpenOffice for IRIX would be compiled with MIPSpro, not GCC 2.x

Before that is possible, the OO "bridges" abstraction layer must be ported to MIPSpro.
This requires intimate knowledge of the compiler and the way it lays out structures, classes, vtables etc. in memory.
Ralph Thomas of SGI was working on this. Unfortunately, he lost his job before this project was finished.

You can find his page here: http://reality.sgi.com/ralpht/resume/ and the unfinished code here: http://reality.sgi.com/ralpht/cpp2uno.cxx.html

This bridge code is probably agains OO 1.1.x and would have to be (1) finished and (2) ported to 2.0.
Somehow, I seriously doubt it's ever going to happen :cry:

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Software to port

Unread postby cowboycoder » Mon Dec 20, 2004 8:46 am

Eclipse and CDT would be great!
--CowboyCoder
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hamei
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Re: Software to port

Unread postby hamei » Wed Dec 22, 2004 9:18 am

frivolous, but maybe not a big job and a lot of fun to play :

http://sebdelestaing.free.fr/gweled/

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Re: Software to port

Unread postby dexter1 » Wed Dec 22, 2004 10:17 am

hamei wrote:frivolous, but maybe not a big job and a lot of fun to play :

http://sebdelestaing.free.fr/gweled/


Lisa has made a nice port of this.

Also, check out her site at:
http://www.thecommune.org.uk/~lisa/programs.schtml?.0

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Hakimoto
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Unread postby Hakimoto » Wed Dec 22, 2004 4:17 pm

Hehe, dex, do you think we'll ever reach the day when the list is empty? I doubt it... ;-) good things just keep popping up. I'm gonna have to update three or four of my ports when I'm back in January since they released new versions... also a new scribus is on the way... then there's the incoming src dir with about 45 packages... yeehaw! Let's get it on!
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grace, elegance and style.


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hamei
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Re: Software to port

Unread postby hamei » Wed Dec 22, 2004 10:56 pm

dexter1 wrote: Lisa has made a nice port of this.


by gripnik's balls, you're right Dexter1 ! I'd forgotten about that entirely. It's a little slow on an O2 and I wonder if there's a way to modify the appearance of the jewels ? Lisp ? The transparency looks cool but playing in a lighted office (lunchtime, of course) they kinda blend into the background. Or maybe I should run it fullscreen ? :lol:



Yes, nice stuff there. The screensavers in particular are kool and who can live without the anti-sampling-changer applet ? But it looks as if Ms Lisp has abandoned us to her new love, the gravenstein :cry:

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MattPayne
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Unread postby MattPayne » Thu Dec 30, 2004 2:25 am

:) things to port :)

something along the lines of...

Elite :) http://www.iancgbell.clara.net/elite/ or to make things easier... an Archimedes emulator to allow the original Archimedes version to run

http://sourceforge.net/projects/arcem/

but im still way to simple to understand the basics of what works on what flavour of unix, and how to compile source code.... :(

is there an idiots guide anywhere???
Last edited by MattPayne on Thu Dec 30, 2004 2:27 am, edited 1 time in total.

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Unread postby nekonoko » Thu Dec 30, 2004 2:27 am

MattPayne wrote:Elite :) or to make things easier... an Archimedes emulator to allow it to run


Elite like this Elite?

http://www.siliconbunny.com/downloads/elite-tnk.tardist

From http://www.siliconbunny.com/downloads.shtml

Elite is the greatest computer game known to man. Ever. Elite:TNK is the result of a project by Christian Pinder to reverse-engineer Elite from the original BBC disk version.
This requires Allegro, and runs splendidly on my Octane. It installs in /usr/local/elite-tnk, and the binary (newkind) must be run from within there.

The Elite:TNK home page used to be found at http://www.cjpinder.clara.net/elite.html, but this site now appears to be dead.


Needs this tardist too:

http://www.siliconbunny.com/downloads/a ... .9.tardist
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MattPayne
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Unread postby MattPayne » Thu Dec 30, 2004 4:30 am

Cheers Neko.... that fits the bill perfectly!!
needed a bit of fidling with (allegro didnt install explicitly where Elite needed it) but runs nicely on my O2 180sc

one question though...the game was originally written for some fairly aincent equipment (i think the Amega 500 being the most powerful platform!) so it 'should' run like a greased weasel down a drain pipe on any SGI but close to the planet or with a lot of things flying about, there is a bit of slowdown??? I know you didnt write the program, but it would seem logical that a machine 50x more powerful wouldnt have a problem... especally not even running full screen!!! :)

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videobrat
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Unread postby videobrat » Fri Dec 31, 2004 11:38 am

How about QuickTime support!
Image

I mean real Quicktime support, not the crappy Cinepak or Motion JPEG Format A QuickTime. With Final Cut Pro encroaching into our space, we have clients bringing in their offlines on Quicktime, often with Sorenson compression.

I refuse to believe the easiest way to get this QuickTime video into an SGI is with an Indycam pointed at a PowerBook.

SGI (at one time) had Graphics in it's name, I think an 8 processor Onyx should be able to play a goddamn QuickTime.
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Unread postby jdboyd » Fri Dec 31, 2004 11:57 am

videobrat wrote:How about QuickTime support!
I mean real Quicktime support, not the crappy Cinepak or Motion JPEG Format A QuickTime. With Final Cut Pro encroaching into our space, we have clients bringing in their offlines on Quicktime, often with Sorenson compression.

I refuse to believe the easiest way to get this QuickTime video into an SGI is with an Indycam pointed at a PowerBook.

SGI (at one time) had Graphics in it's name, I think an 8 processor Onyx should be able to play a goddamn QuickTime.


First, whats wrong with "Motion JPEG Format A" QuickTime? Second, doesn't mplayer work on your SGIs?

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praetorius
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Unread postby praetorius » Fri Dec 31, 2004 1:22 pm

Evolution 2...definately definately Evolution 2.

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videobrat
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Unread postby videobrat » Fri Dec 31, 2004 2:52 pm

I meant full Quicktime support - like in dmconvert & everything.
My real bottleneck is getting this type of material into Inferno or Fire as a reference clip.
First, whats wrong with "Motion JPEG Format A" QuickTime?

It's not what our clients are bringing in.

Second, doesn't mplayer work on your SGIs?

Never tried it in IRIX. I have MPlayer loaded on my laptop, but have only ever used this to playback MPEG.
I'll have to see if MPlayer will support Quicktime with the AVID, Black Magic, and Sorenson Codecs. At this time, it does not appear that MPlayer's FFmpeg/libavcodec supports these aftermarket codecs.
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Unread postby Intel-OUTSIDE » Fri Dec 31, 2004 4:42 pm



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