FlightGear v0.9.4

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SkyBound
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FlightGear v0.9.4

Unread postby SkyBound » Mon Mar 29, 2004 11:56 pm

I am pleased to announce the release of FlightGear v0.9.4.
It is available for free download from:

http://www.flightgear.org

The IRIX binary is available at:

http://www.a1.nl/~ehofman/fgfs/

FlightGear is a free, open-source, multi-platform flight simulator.
The source code is licensed under the GPL.

Precompiled packaged versions are available for most platforms including Windows,
Linux, Sgi, Solaris, and Mac OS X.

The IRIX version now lives in the standard conformal /opt/FlightGear-0.9.4 directory
and has optimized versions of the main program for mips3/R4k and for mips4/R10k.

Here are a few of the highlights from this release:

- Ability to fetch weather conditions in real-time from the NOAA web site.
- Working VASI/PAPI lights.
- Ability to fly under bridges, taxi into hangers, etc.
- Added a tool to facilitate installing additional scenery chunks.
- Many updated textures and models.
- The San Francisco area has been vastly improved.
- Several new aircraft were added (Comper Swift, Hawker Hunter, and T37 Tweet)
and most of the existing aircraft have been improved in various ways.
- A built in scripting language.
- Updated aircraft AI and ATC modules.
- Complete overhaul of the autopilot system.


For more information on the FlightGear project, please visit our web
page at:

http://www.flightgear.org

You can view a summary of the new features, changes, and bug fixes for
this release here:

http://www.flightgear.org/version.html

Erik[/list]

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squeen
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Unread postby squeen » Tue Mar 30, 2004 3:51 am

Very nice! Thanks.

GIJoe
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Unread postby GIJoe » Tue Mar 30, 2004 8:20 am

just wondering if anyone has real-world numbers on flightgear's performance.
i've just browsed through the info that was linked from the official page and from what was written there, even a relatively "newish" octane2 v6 didn't manage to score more than 10 fps in their benchmark. let alone onyx2 or systems comparable to what i have at home (max impact R10k) which seem to score at astonishing 2 - 3 fps.

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SkyBound
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Unread postby SkyBound » Tue Mar 30, 2004 12:48 pm

GIJoe wrote:just wondering if anyone has real-world numbers on flightgear's performance.
i've just browsed through the info that was linked from the official page and from what was written there, even a relatively "newish" octane2 v6 didn't manage to score more than 10 fps in their benchmark. let alone onyx2 or systems comparable to what i have at home (max impact R10k) which seem to score at astonishing 2 - 3 fps.


This information is based on the results of a survey I held a few months back. There wasn't much response though. But you have to keep in mind that these numbers are for the default startup locaton only. The rates can be much higher when starting in other regions.

I have to admit the numbers aren't spectacular, but this is what sgi hardware can give I guess. My hopes are that the latest ATI based graphics adapters give much better numbers (comparable to PC based graphics adapters).

There are some trick to speed FlightGear up a bit, one of them is renaming the data/Textures.high directory to data/Textures.unused. Other tricks are described on the performance page.

Erik

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Dr. Dave
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Unread postby Dr. Dave » Tue Mar 30, 2004 11:55 pm

Just tried running it on an Octane R12k-300 with MXE, though I haven't tweaked much (pretty much default config). Seems to be pretty slow with a lot of textures and ground objects, but tweaked it'd probably run OK. Without a lot of clutter it seemed to run pretty good... hate to compare it with this box (Athlon 2.4, overclocked). And I suspect that I've got the texturing set wrong too.

Now about those holes in the ground...


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