Aleph One/SDL

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zafunk
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Aleph One/SDL

Unread postby zafunk » Thu Feb 26, 2004 7:28 pm

Anyone tried building this for IRIX?

http://www.uni-mainz.de/~bauec002/A1Main.html

I tried a while back, but didn't get very far :?

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Unread postby andreas@rootprompt » Thu Feb 26, 2004 7:52 pm

I'll give it a shot :)

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zafunk
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Unread postby zafunk » Fri Feb 27, 2004 2:26 am

Cool! Now i have to find my Marathon CDs!!

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Unread postby zafunk » Sun Dec 05, 2004 6:20 pm

Well, it looks like the latest release supports IRIX! I just built it tonight (which is a bloody miracle for a dimwit like me). Ahhh, the memories. What an awesome game. If you'd like to see the predecessor to Halo, give it a shot ;)

More info on open source Marathon can be found here.

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Unread postby Hakimoto » Mon Dec 06, 2004 3:55 am

Ah.. Aleph One! I saw that again the other day. Would be sweet to have. Since we have neko_SDL now it should be workable...
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zafunk
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Unread postby zafunk » Mon Dec 06, 2004 9:32 am

I built it last night with GCC and FW_SDL. It seems to work fine on my 400Mhz O2. Movement is fluid in Marathon 2. Seems stable. I'd offer to build a Nekoware version, but I really don't know what I'm doing, so I'll leave that to the experts ;) I'm going to have to try it with the high res texture pack. Link to that is on the Marathon Open Source page.

I wonder if it's possible to port the Level editors (Pforte and Anvil)? I think those are opened up too.

Now to see if it runs on my R4400 Indy! Wish I knew where my Marathon Infinity Disk was :(

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Unread postby Hakimoto » Mon Dec 06, 2004 11:02 am

zafunk: check your PMs please.
The Bandito wrote:In a few years, no doubt, you'll be able to buy a computer,
software and operating system that will match the capabilities
of your current Amiga at about the price you paid for the
Amiga way back when. But you can smile to yourself, knowing
that you were touching the future years before the rest of
the world. And that other computers and operating systems
will do with brute force what the Amiga did years before with
grace, elegance and style.


Eroteme.ch - my end of the internet...

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Unread postby Cory5412 » Sat Dec 11, 2004 10:23 pm

Oooh... I'd be interested in seeing a build of this that'll work on the Indy, that's for sure!

I remember playing the Marathon 1/2/infinity demos from MacWorld CDs on my 7300/200 so-long ago... it would be fun to be able to do the same on the Indy.
I [heart] the Performer Town Demo

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ChristTrekker
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Re: Aleph One/SDL

Unread postby ChristTrekker » Tue Nov 06, 2007 3:51 pm

Biiiiig bump...

Anybody tried building this recently? I can't get past the boost header dependencies. I put them in /usr/include/boost and /usr/nekoware/include/boost, and even though they are in my include path it still says they (bind.hpp specifically) can't be found.
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Re: Aleph One/SDL

Unread postby pentium » Tue Nov 06, 2007 4:08 pm

I'm interested myself.
Has anyone had luck building it on other systems like the Indigo2 or the Onyx?
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Re: Aleph One/SDL

Unread postby joerg » Wed Nov 07, 2007 12:59 am

pentium wrote:I'm interested myself.
Has anyone had luck building it on other systems like the Indigo2 or the Onyx?


If your i2 supports mips4 you can use neko_alephone. The package also includes a litte patch.

regards
Joerg

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ChristTrekker
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Re: Aleph One/SDL

Unread postby ChristTrekker » Wed Nov 07, 2007 9:18 am

joerg wrote:If your i2 supports mips4 you can use neko_alephone. The package also includes a litte patch.

I wasn't aware that neko_alephone was receiving updates. Looks like it dates back to '05. :( IIRC, networking didn't work either.
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Re: Aleph One/SDL

Unread postby joerg » Wed Nov 07, 2007 9:23 am

ChristTrekker wrote:
joerg wrote:If your i2 supports mips4 you can use neko_alephone. The package also includes a litte patch.

I wasn't aware that neko_alephone was receiving updates. Looks like it dates back to '05. :( IIRC, networking didn't work either.


Did they change anything in the last 2 years?

regards
Joerg

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ChristTrekker
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Re: Aleph One/SDL

Unread postby ChristTrekker » Wed Nov 07, 2007 11:00 am

joerg wrote:Did they change anything in the last 2 years?

It's updated frequently enough to be annoying when I was trying to get it committed to pkgsrc. I'd just get it submitted for review and a new release would appear.
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