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Unread postPosted: Wed Feb 15, 2012 1:45 pm 
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Joined: Thu Jan 23, 2003 11:34 am
Posts: 706
Hey all!
Long time no post for me (anyone here still remember me?)

Anyways...just recently moved out of a 2 bedroom apartment and into a nice house, which means I once again have room to setup my SGIs!
So I figured what better way to celebrate this, than to take a little time and port a game my company released last year for PC/Mac/iOS to Irix! It's an old-school 8-bit style RPG (think Dragon Warrior/Dragon Quest).

Just wanted to get a feel for if anyone out there would be interested / actually play this thing before I go through the effort.

Hardware requirements would likely be an Octane w/ hardware texturing or an O2, or better (I'll be porting it mainly on my Octane w/ V6).

If any people seem interested maybe I'll start a post in the development forum and post some in-progress screenshots as I make, well, progress.


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Unread postPosted: Wed Feb 15, 2012 4:12 pm 
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I am a huge fan of RPGs and I would really love to see this, that is for sure :).

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Unread postPosted: Wed Feb 15, 2012 5:28 pm 
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Sounds like it would be fun - I'd give it a whirl.

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Unread postPosted: Wed Feb 15, 2012 10:37 pm 
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Yes, would definitely play! The retro RPG's often had great storyline also...


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Unread postPosted: Wed Feb 15, 2012 10:49 pm 
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Of course I like them, especially Secret of Mana ^^ played it countless hours

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Unread postPosted: Thu Feb 16, 2012 3:18 am 
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Location: Northern Bavaria, Germany
vegac wrote:
...
So I figured what better way to celebrate this, than to take a little time and port a game my company released last year for PC/Mac/iOS to Irix! It's an old-school 8-bit style RPG (think Dragon Warrior/Dragon Quest).


Did they release it for Microsoft Windows, too?
Which toolkit did they use?

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Unread postPosted: Thu Feb 16, 2012 3:24 am 
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Geoman wrote:
Of course I like them, especially Secret of Mana ^^ played it countless hours


And what about Chrono Trigger? :D, I would be extremely happy with something remotely similar for the O2. I would even buy the game :).

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Image _Betty Blue_
R12000A 400 Mhz; 1 Gb RAM; 72 Gb 15K HDD; IRIX 6.5.29
CrystalEyes; Dial Box; O2Cam "ZEYE"; external Toshiba SD-M1711 DVD-ROM; Octane speakers;
Lock bar; SGI microphone.
Mods: PSU Noctua fan; internal Toshiba SD-M1401 DVD-ROM; Adaptec AIC-7880P SCSI card.

_REKIEM_I7_
Seasonic X 1250W PSU / Intel I7 2600k 4 x 5,00 Ghz / 2 x Gainward 2Gb GTX 560Ti Phantom 2 / 32 Gb DDR3 / Intel x25-M 160 Gb SSD and 10 extra Tb
_Lazarus_
2 x Intel Xeon MP Gallatin 3,00 Ghz with 4 MB cache / Zotac 512Mb GT430 / 12 Gb DDR266 ECC / 4 x Maxtor Atlas 146GB 10K V U320


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Unread postPosted: Thu Feb 16, 2012 3:50 am 
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count me in! ;)

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Unread postPosted: Thu Feb 16, 2012 5:46 am 
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I would absolutely love to see your game ported to IRIX!


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Unread postPosted: Thu Feb 16, 2012 10:21 am 
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Well great, sounds like a few people would be interested in checking it out!
Started porting it over...hoping maybe to have time this weekend to finish getting it building / running (minus sound...I haven't looked at sound APIs on Irix in so long...)

Once it's up I'll post some screenshots / maybe a .tar.gz for people to fire up and see how it runs on various machines.


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Unread postPosted: Thu Feb 16, 2012 6:24 pm 
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Only in the modern world would an 8-bit video game require a 64-bit Octane VPro ;)

Sounds interesting. Sounds fun.

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Unread postPosted: Thu Feb 16, 2012 6:40 pm 
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SAQ wrote:
Only in the modern world would an 8-bit video game require a 64-bit Octane VPro ;)

I hope it's multi-threaded so that recondas and maxsleg can get the best performance on their 128p Onyx 3800 s :P


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Unread postPosted: Fri Feb 17, 2012 9:23 am 
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SAQ wrote:
Only in the modern world would an 8-bit video game require a 64-bit Octane VPro ;)

Sounds interesting. Sounds fun.


To be fair, I didn't say it'd be REQUIRING that...though it might :)

I imagine an Indigo2 with High/Max IMPACT would be fine (there weren't any hardware texturing options for the Indy's, correct? I2s were the lowest end?)
And really the only reason it requires texture support is because it's being ported from an already-shipping game, and uses OpenGL for rendering already.


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Unread postPosted: Fri Feb 17, 2012 11:57 pm 
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I love 8-bit RPGs. My favorite is Mother.


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Unread postPosted: Sat Feb 18, 2012 12:14 am 
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Joined: Wed Jan 13, 2010 12:10 am
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Location: Australia
Quote:
...I haven't looked at sound APIs on Irix in so long...)


Not sure if this is of any help... but the old xmame code for Irix 8-bit sound may be of use... this came from version 0.36 (uses dmedia):
Attachment:
irix.c [5.15 KiB]
Downloaded 8 times
Attachment:
sound.c [28.5 KiB]
Downloaded 11 times


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