toolkitman wrote:I have an Octane 2 with a V6 graphics card.....
My monitor is setup to 1280x1024 60 hz i think 16 bit.
I've fixed a problem with corrupted menu displays in ioquake trunk.
canavan wrote:I've fixed a problem with corrupted menu displays in ioquake trunk. The root of the problem is that the depth buffer isn't initialized properly, i.e. just the area of the Q3 Arena-logo on top. It's not fixed in the neko_quake3-1.36.tardist package that should already have appeared in nekoware beta.
You may be able to work around the problem by clearing the depth buffer with some other program, which probably has to use a similar GLx mode; the mplayer in nekoware has a similar problem and can be used to reproduce the problem.
Not without patches. My Makefile.local is below, the other patches are attached. Something I'd like to see fixes in the next release is the Stereo Mode, where some of the HUD components, some console messages the cursor in the menu and the text on the load screens are only visible on one eye.Axatax wrote:Does this compile cleanly for you?
Code: Select all
#RELEASE_CFLAGS=$(BASE_CFLAGS) -O3 -n32 -mips4 -OPT:Olimit=0:roundoff=3 -TARG:platform=IP27:proc=r10000 -I/usr/nekoware/include
CLIENT_LIBS=-L/usr/X11/$(LIB) $(shell sdl-config --libs) -lGL \
-lX11 -lXext -rpath /usr/nekoware/lib -L/usr/nekoware/lib -L/usr/lib32/mips4 -L/usr/local/lib -L/usr/lib32 -lspeexdsp -lspeex -lfastm -lm
LDFLAGS=-Wl,-IPA -IPA -rpath /usr/nekoware/lib -L/usr/nekoware/lib -L/usr/lib32/mips4 -L/usr/local/lib -L/usr/lib32
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