Die Planeten - version 1.2

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nuts
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Re: Die Planeten - version 1.2

Unread postby nuts » Tue Oct 06, 2009 5:12 am

I found why it doesn't work: my 1680x1050 file has smoething wrong. it works when I switch to 1280x1024_60 standard resolution

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Martin Steen
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Re: Die Planeten - version 1.2

Unread postby Martin Steen » Tue Oct 06, 2009 5:17 am

nuts wrote:Octane with IRIX 6.5.30f.

Code: Select all

0x28 24 tc  . 32  . r  .  .  8  8  8  8  .  .  . 16 16 16 16  . .


I use a custom resolution (1680x1050) with 24bits colors.



Hmm. Maybe there is no doublebuffering in 24-bit-colormode.

Do other OpenGL programs run (e.G. the "cube demo")?
http://www.sgi.faktor0.de/cube.html

-Martin

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nuts
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Re: Die Planeten - version 1.2

Unread postby nuts » Tue Oct 06, 2009 5:47 am

It didn't work with my last 1680x1050_60 file, and nor celestia and blender worked. I try 1280x1024_60. it works, but I don't know why, I have blue sun with die-planeten.

I re-create a 1680x1050_60. celestia, blender and die-planeten run, but I have a lot of artfacts and stanges colors.
I'll try the cube
celestia
Image

cube
Image

die-planeten
Image

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Martin Steen
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Re: Die Planeten - version 1.2

Unread postby Martin Steen » Tue Oct 06, 2009 6:48 am

nuts wrote:It didn't work with my last 1680x1050_60 file, and nor celestia and blender worked. I try 1280x1024_60. it works, but I don't know why, I have blue sun with die-planeten.

I re-create a 1680x1050_60. celestia, blender and die-planeten run, but I have a lot of artfacts and stanges colors.
I'll try the cube



Weird. I must confess that I don't have a clue.
When you press the "e"-key while running the cube-demo,
does that change anything?
("e" switches environment texture mapping)

Maybe one of the expert here has an idea.

-Martin

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nuts
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Re: Die Planeten - version 1.2

Unread postby nuts » Tue Oct 06, 2009 8:27 am

that changes nothing

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hamei
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Re: Die Planeten - version 1.2

Unread postby hamei » Tue Oct 06, 2009 10:54 am

Well, that was interesting .... my O2 runs at 1440 x 900 so I thought I'd give it a shot from home. Found out I didn't have glut installed so got that. Gave the executable a double-click and wham ! computer locked up tighter than a Shanghai Princess' pocketbook. Not the desktop, the entire thing. Vulcan death grip failed, power button failed, I had to pull its life support cord. Sumbitch.

Got it back running again, since Mom is a Republican I guess stupidity is inherited. I gave it another try, this time from a terminal. Wham ! locked up instantly again. I was hoping that just that app would freeze and I could close the terminal window but no such luck. Same thing, nothing did nothin', had to cut off her vital bodily fluids to shut down. Damn commies are everywhere.

This is an r5k-350 O2 running 6.5.22, graphics is 1440 x 900, neko glut (the latest one, forget what rev.)

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Martin Steen
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Re: Die Planeten - version 1.2

Unread postby Martin Steen » Tue Oct 06, 2009 1:14 pm

hamei wrote:Well, that was interesting .... my O2 runs at 1440 x 900 so I thought I'd give it a shot from home. Found out I didn't have glut installed so got that. Gave the executable a double-click and wham ! computer locked up tighter than a Shanghai Princess' pocketbook. Not the desktop, the entire thing. Vulcan death grip failed, power button failed, I had to pull its life support cord. Sumbitch.

Got it back running again, since Mom is a Republican I guess stupidity is inherited. I gave it another try, this time from a terminal. Wham ! locked up instantly again. I was hoping that just that app would freeze and I could close the terminal window but no such luck. Same thing, nothing did nothin', had to cut off her vital bodily fluids to shut down. Damn commies are everywhere.

This is an r5k-350 O2 running 6.5.22, graphics is 1440 x 900, neko glut (the latest one, forget what rev.)


I'm very sorry to hear that! (although your description made me laugh, sorry again!)

It seems like there is still lots of work to do.
Hope I get the Octane 1 running, so there is a
second system for testing.

Thank you and thanks to nuts and all other users for testing and for the reports, I will update this thread
when there is a new version.

Best regards,
Martin

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Re: Die Planeten - version 1.2

Unread postby hamei » Tue Oct 06, 2009 8:40 pm

Martin Steen wrote:I'm very sorry to hear that !

'sokay, that's why they call it 'testing' :) Someone else with an O2 should give it a spin tho, could be just my setup. Surprised me that it locked up that hard.

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canavan
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Re: Die Planeten - version 1.2

Unread postby canavan » Wed Oct 07, 2009 3:06 pm

hamei wrote:[...]Gave the executable a double-click and wham ! computer locked up tighter than a Shanghai Princess' pocketbook. Not the desktop, the entire thing. Vulcan death grip failed, power button failed, I had to pull its life support cord. Sumbitch.
[...]
This is an r5k-350 O2 running 6.5.22, graphics is 1440 x 900, neko glut (the latest one, forget what rev.)
Same lockup here with another O2 r5k-350. Tried two different default visuals because it's working fine on my O2 R12k-400. While one did show me a false-color window frame of Die Planeten and the other showed nothing at all, both resulted in a lock up.

Martin, could you please link the next version with "-rpath /usr/nekoware/lib" (or "-Wl,-rpath -Wl,/usr/nekoware/lib" depending on how you invoke the linker)?

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Martin Steen
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Re: Die Planeten - version 1.2

Unread postby Martin Steen » Wed Oct 07, 2009 4:44 pm

canavan wrote:
hamei wrote:[...]Gave the executable a double-click and wham ! computer locked up tighter than a Shanghai Princess' pocketbook. Not the desktop, the entire thing. Vulcan death grip failed, power button failed, I had to pull its life support cord. Sumbitch.
[...]
This is an r5k-350 O2 running 6.5.22, graphics is 1440 x 900, neko glut (the latest one, forget what rev.)
Same lockup here with another O2 r5k-350. Tried two different default visuals because it's working fine on my O2 R12k-400. While one did show me a false-color window frame of Die Planeten and the other showed nothing at all, both resulted in a lock up.

Martin, could you please link the next version with "-rpath /usr/nekoware/lib" (or "-Wl,-rpath -Wl,/usr/nekoware/lib" depending on how you invoke the linker)?


Could you do a test with a demo program?
Here is the sourcecode:
http://www.martin-steen.de/sgi/chromawa ... rce.tar.gz
It contains a simple makefile. This program is much smaller than "Die Planeten".

(Below is a screenshot of the chromawave demo)

Best regards, Martin
Attachments
chroma.jpg

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Dr. Dave
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Re: Die Planeten - version 1.2

Unread postby Dr. Dave » Wed Oct 07, 2009 5:31 pm

hamei wrote:Well, that was interesting .... my O2 runs at 1440 x 900 so I thought I'd give it a shot from home. Found out I didn't have glut installed so got that. Gave the executable a double-click and wham ! computer locked up tighter than a Shanghai Princess' pocketbook. Not the desktop, the entire thing. Vulcan death grip failed, power button failed, I had to pull its life support cord. Sumbitch.

Got it back running again, since Mom is a Republican I guess stupidity is inherited. I gave it another try, this time from a terminal. Wham ! locked up instantly again. I was hoping that just that app would freeze and I could close the terminal window but no such luck. Same thing, nothing did nothin', had to cut off her vital bodily fluids to shut down. Damn commies are everywhere.

This is an r5k-350 O2 running 6.5.22, graphics is 1440 x 900, neko glut (the latest one, forget what rev.)


Worked fine on one of my O2's, only diff from your's is a 300 MHz CPU, even using the same resolution. Something about the code locks up the 350 CPU's maybe?
:O3000: <> :O3000: :O2000: :Tezro: :Fuel: x2+ :Octane2: :Octane: x3 :1600SW: x2 :O2: x2+ :Indigo2IMP: :Indigo2: x2 :Indigo: x3 :Indy: x2+

Once you step up to the big iron, you learn all about physics, electrical standards, and first aid - usually all in the same day

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canavan
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Re: Die Planeten - version 1.2

Unread postby canavan » Mon Oct 12, 2009 3:16 pm

Chromewave crashes my O2 r7k 350 even when I'm running it remotely, i.e. it's obviously a problem with the graphics, not the program itself.

For a little bit of extra performance, consider the enclosed patch to chromewave's makefile.
Attachments
cw.makefile.patch
(1.33 KiB) Downloaded 32 times

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Martin Steen
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Re: Die Planeten - version 1.2

Unread postby Martin Steen » Tue Oct 13, 2009 6:00 am

canavan wrote:Chromewave crashes my O2 r7k 350 even when I'm running it remotely, i.e. it's obviously a problem with the graphics, not the program itself.

For a little bit of extra performance, consider the enclosed patch to chromewave's makefile.



Thank you! I see, there are many compiler switches to explore.
Does the -IPA switch bring a decent performance gain?

Best regards,
Martin

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canavan
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Re: Die Planeten - version 1.2

Unread postby canavan » Tue Oct 13, 2009 3:27 pm

Does the -IPA switch bring a decent performance gain?
In this case, apparently not. In other cases, I've seen massive improvements, i.e. 10x speedups if code from other files gets inlined, and cases where the compiler produces defective code with -IPA and needs to be prevented from inlining specific functions with #pragma noinline.

I think there's a larger gain in performance by using "-lfastm -lm" than by using -IPA - still not much but at least visible in direct comparison. See man libfastm. I haven't tried that with the R7k.

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duck
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Re: Die Planeten - version 1.2

Unread postby duck » Mon Dec 14, 2009 10:23 am

Might I ask where you guys got .so's of glut? Even 3.7 only seems to build archives for me.


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