Dodoid wrote:radiance wrote:Dodoid wrote:duck wrote:Why is the logo upside down?
I knew someone would notice it! Two faces on the bottom, one on the top.
Hi Dodoid, You're the person I met on youtube right? (who let's his mother test OS'es on youtube right?)
I've seen you around here and on youtube (in the LGR indigo2 review comment section),
and also regarding the C compiler AIX stuff on one of you videos on youtube
Have you ever thought about buying a nice book (or hunting down some good online tutorials) and trying some C/C++ development ?
Just to make it a bit more interesting and fun that simple development, maybe try to do some basic OpenGL 3D development ?
It's extremely fun and it keeps giving you a sort of "reinforcing feedback" in the form of cool 3D images that keeps you motivated to go further and further... Maybe try to develop a raytracer, it's pretty simple to start with and you can keep adding features as go go along and you get nicer and nicer images (Get a copy of a great book called 'Physically Based Rendering' on Amazon.com )
It's "the next level" after becoming a unix/terminal jockey
First you learn unix, then you learn to compile software and then you learn to develop your own
Well, I am sort of some of these things!
1) Lets his mother test OSes
I once did a YouTube collaboration with another channel called OSFirstTimer. That is his channel premise, not mine, but he did talk a little about my Octane at the beginning of his video
2) AIX C compiler
In that comment section, I pointed someone towards IRIX C compilers, and told someone else that I had never done an AIX video when they asked. They were separate though.
I have considered learning to write code for my SGIs. I do program sometimes, but it's usually Visual Basic 6 (one of my programs manages large numbers of old computers, hence the old version) or PHP with a web frontend (both for the Kronos platform I talk about on my channel and for general website work). Writing software for old UNIXes sounds like one of my "late July summer holiday boredom projects", but to be fair some of those projects turn out really well.
If you write it well, with good headers and lot's of #ifdefs etc...
you can compile your IRIX/OpenGL 1.0/1.1 code on modern Linux machines,
and if you add an abstraction for newer OpenGL code via different headers/classes,
you can have it use newer versions of OpenGL on Linux and/or OpenGL ES for mobile platforms like iOS and Android...
Sometimes when I have an idea I develop on SGI first,
then port to Linux and "modernize"...
That way if it runs at an acceptable speed on the SGI machine,
it will *fly* on a modern Linux with a modern GPU