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WTB: Ultra64 dev kit

Posted: Wed May 10, 2017 12:36 pm
by spirossi
Hey everyone,

I would love to get hold of one of those (presumably) rather rare gems (and would pay a reasonable price). I don’t care whether it’s the card only or if it comes with an Indy. Please send me a pm if you would like to part with yours.


Regards
spirossi

Re: WTB: Ultra64 dev kit

Posted: Sat Jul 01, 2017 11:52 pm
by spirossi
Bump.

Maybe putting a number to the words might help: Depending on what’s included I would offer at least $600. (International shipping not included.)

Re: WTB: Ultra64 dev kit

Posted: Tue Jul 04, 2017 4:03 pm
by thunderbird32
You'd likely be better off posting at https://assemblergames.com/ if you haven't already. They specialize in this kind of stuff.

Re: WTB: Ultra64 dev kit

Posted: Tue Jul 04, 2017 9:42 pm
by jebmayers
Whats your motivation? If you want to do N64 development then I have a spare Psy-Q devkit.

Re: WTB: Ultra64 dev kit

Posted: Sun Jul 16, 2017 1:25 am
by spirossi
thunderbird32 wrote:You'd likely be better off posting at https://assemblergames.com/ if you haven't already. They specialize in this kind of stuff.


Thanks, great – I will try my luck over there as well.

jebmayers wrote:Whats your motivation? If you want to do N64 development then I have a spare Psy-Q devkit.


Dabbling in N64 development is one motivation. The other is out of collecting passion. :)

That Psy-Q devkit sounds interesting – I couldn’t find too much information about it. What else is needed to get going?

Re: WTB: Ultra64 dev kit

Posted: Sun Jul 16, 2017 11:45 am
by jebmayers
So the Psy-Q devkit is cartridge based - it fits into the top of a retail N64. All you need is a standard cartridge that fits into a slot on the side to provide a suitable security key (I use Mario Kart).

It links to a PC via an ISA interface card, which basically is a SCSI adapter of which I also have some spares - but it means you are going to need a PC with ISA slots. It *may* be possible to get it working with a standard SCSI adapter but I haven't tried this. The development environment is all PC based, all you need is the N64 SDK and the Psy-Q compiler/linker and connection tools/debugger which are available if you search for them on google i suspect.

Jeb