WTB: Max Impact Graphics for Indigo2

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SpaceDebris
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WTB: Max Impact Graphics for Indigo2

Unread postby SpaceDebris » Thu Sep 24, 2015 2:24 am

I recently got an Indigo2 R10k with Solid Impact graphics and I'd love to upgrade it to Max Impact so I can do some textured modelling and play a few games. That and I'd really like to max out my system. I would prefer one with the maximum 4MB of texture memory but it's not absolutely necessary.

Ideally I would like to spend less than 100USD but feel free to let me know if your asking price is higher.

Thanks!
Image R10K 195MHz CPU, SolidIMPACT Graphics, Phobos G160 NIC, 512MB RAM, 9.1GB 15k HDD, IRIX 6.5.22
Image R4400 200MHz CPU, Elan Graphics, 128MB RAM, 36GB 15K HDD, IRIX 6.2

SpaceDebris
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Re: WTB: Max Impact Graphics for Indigo2

Unread postby SpaceDebris » Thu Sep 24, 2015 10:14 pm

ivelegacy wrote:
From the price list I have seen around, I am afraid the price will be ~250..300USD, without the TRAM :shock: :shock: :shock: :shock:


Wow. I honestly wasn't expecting that but you're absolutely right. I checked some completed listings on Ebay and 4 Max Impact boardsets sold for $300 a piece. I'm just getting into SGI stuff, primarily Indigo2s, so I'm not yet familiar with the average prices for this sort of thing. I'm still going to hold out hope that someone somewhere will be willing to part with one for less than $300 but until then I suppose I should start myself an SGI hardware fund.
Image R10K 195MHz CPU, SolidIMPACT Graphics, Phobos G160 NIC, 512MB RAM, 9.1GB 15k HDD, IRIX 6.5.22
Image R4400 200MHz CPU, Elan Graphics, 128MB RAM, 36GB 15K HDD, IRIX 6.2

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Re: WTB: Max Impact Graphics for Indigo2

Unread postby Trippynet » Fri Sep 25, 2015 12:38 am

Problem with MaxImpact boards is that they used to be plentiful some years back, but due to TRAM failures and the lack of Indigo2s being recycled these days, they've become increasingly rare, and hence the price has gone up.
Systems in use:
:Indigo2IMP: - Nitrogen: R10000 195MHz CPU, 384MB RAM, SolidIMPACT Graphics, 36GB 15k HDD & 300GB 10k HDD, 100Mb/s NIC, New/quiet fans, IRIX 6.5.22
:Fuel: - Lithium: R14000 600MHz CPU, 4GB RAM, V10 Graphics, 72GB 15k HDD & 300GB 10k HDD, 1Gb/s NIC, New/quiet fans, IRIX 6.5.30
Other system in storage: :O2: R5000 200MHz, 224MB RAM, 72GB 15k HDD, PSU fan mod, IRIX 6.5.30

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Re: WTB: Max Impact Graphics for Indigo2

Unread postby Krokodil » Sat Sep 26, 2015 2:27 pm

ivelegacy wrote:I have bought a MaxImpact for a friend who is not familiar with ebay/dealears/forums but good at OpenGL programming, so I contacted a dealer in USA and I had a discount: 90 days of warranty included, we payed 300 USD shipped plus the 22% of fee to import, which is, from my point of view, too much money! I mean I think Octane is a better and cheaper system, especially considering I have for sale an Odyssey V6 GFX, asked 50 euro, and V6 against MaxImpact, comparing gfx about the perfromance/cost ratio, the Odysseay wins, it's staggeringly { faster, most featured, cheaper } by several orders of magnitude different.

in my head, the idea I have, is something like the following

  • 100000000000000 points / 250 euro asked for a V12
  • 1000000 points / 50 euro asked for a Odyssey V6 <--------- it looks the best Trade-off
  • 1000 points / 250 euro asked for a MaxImpact
  • 250 points / 20 euro asked for a SolidImpact


Problem with Odyssey is that, the common V6/V8 have the stupid hardware flaw, many applications don't work with them - since it arrived just about the time that PC hardware started outclassing SGI stuff and they can be quite expensive.

I got my replacement Octane MaxImpact with 2 working TRAMS from a guy in Los Angeles for about $150CDN. I also have yet to see a V10/V12 on fleabay. Seems people come mainly into possession of them by rescuing old machines or through here.
:Octane2: - :O2: - :Octane: - :Indigo2IMP:

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Re: WTB: Max Impact Graphics for Indigo2

Unread postby Krokodil » Sat Sep 26, 2015 3:51 pm

ivelegacy wrote:Which applications :shock: :shock: :shock: ?


IMPACT based demos and anything that expects IMPACT to run like applications involving 3D graphics. I don't have a list though, I've just heard that from other people.

I know the real problem is with LCDs, I mean V6 needs more care about choosing the compliant LCD, I haven't experimented other troubles with any applications (Mathematica, Illustrator, Photoshop, WordPerfect), but I do not have a lot of applications here, mainly I was using MIPS/Pro + OpenGL + gcc to develop something cool, but in my signature you can see what is in my wish list :D

( Ansys, Catia, Pro/E, FiberSIM, AutoDYNþ )


I have yet to see any of those applications "out there". I have Photoshop/Illustrator but can't test because oh no, I have brand new copies of them that came with my O2, but no licenses...thanks adope.


yep, I have seen a few V12, and its price was floating from 250 to 300 euro


Perhaps this is occurring on an flea bay outside of North America. I would snatch one of those up if one came up for that price.
:Octane2: - :O2: - :Octane: - :Indigo2IMP:

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recondas
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Re: WTB: Max Impact Graphics for Indigo2

Unread postby recondas » Mon Sep 28, 2015 4:09 pm

Krokodil wrote:IMPACT based demos .....
For the record, you can run most of the Impact Demos with VPro graphics. I have all of the ones on the Octane Demonstration Programs 1.3 CD installed/running on an V12 Octane, a Tezro and an O350 with V12 graphics. Since they were also mentioned, ditto for Photoshop, Illustrator, MIPSPro (7.4) and WordPerfect (don't have Premiere, Ansys, Catia, Pro/E, FiberSIM, or AutoDYNþ).

You may need to invoke rulesoverrride to get them installed (scroll down to the 'Preferences' section of man swmgr if you're not already familiar with rulesoverride).

When you run them you'll get a warning:

Code: Select all

This Demo runs best on OCTANE MXE or Maximum Impact systems
You can safely ignore the warning and click the run button to start the demo.
***********************************************************************
Welcome to ARMLand - 0/0x0d00
running...(sherwood-root 0607201829)
* InfiniteReality/Reality Software, IRIX 6.5 Release *
***********************************************************************

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Krokodil
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Re: WTB: Max Impact Graphics for Indigo2

Unread postby Krokodil » Mon Sep 28, 2015 5:49 pm

recondas wrote:
Krokodil wrote:IMPACT based demos .....
For the record, you can run most of the Impact Demos with VPro graphics. I have all of the ones on the Octane Demonstration Programs 1.3 CD installed/running on an V12 Octane, a Tezro and an O350 with V12 graphics. Since they were also mentioned, ditto for Photoshop, Illustrator, MIPSPro (7.4) and WordPerfect (don't have Premiere, Ansys, Catia, Pro/E, FiberSIM, or AutoDYNþ).

You may need to invoke rulesoverrride to get them installed (scroll down to the 'Preferences' section of man swmgr if you're not already familiar with rulesoverride).

When you run them you'll get a warning:

Code: Select all

This Demo runs best on OCTANE MXE or Maximum Impact systems
You can safely ignore the warning and click the run button to start the demo.


Which programs don't run on vPro then?
:Octane2: - :O2: - :Octane: - :Indigo2IMP:

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recondas
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Re: WTB: Max Impact Graphics for Indigo2

Unread postby recondas » Tue Sep 29, 2015 3:35 am

Krokodil wrote:Which programs don't run on vPro then?
That can also be installed/run under IRIX 6.5 with MGRAS graphics? I haven't run across anything..... but I'm sure someone will offer an example.

A more obvious limitation might be the availability of analog video options. Factory options for MGRAS graphics include the the Personal Video and Compression Options. Analog video capture with VPro graphics is limited to the DM10/firewire (and, if you can find one, possibly the DM6), neither of which are supported by IRIX to the level enjoyed by the PVO and Compression Option.

BTW, As long as you're willing to run 2GB (or less) of memory, the Octane Compression Option can be used with VPro graphics.
***********************************************************************
Welcome to ARMLand - 0/0x0d00
running...(sherwood-root 0607201829)
* InfiniteReality/Reality Software, IRIX 6.5 Release *
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cybercow
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Re: WTB: Max Impact Graphics for Indigo2

Unread postby cybercow » Thu Oct 01, 2015 3:11 pm

If you still need texturing, and you picked the Indigo2 as your choice, maybe High Impact will do, not as fast as max but still faster than solid, and can do texturing, should be budget friendlier than max, generates less heat, eats less power.

SpaceDebris
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Re: WTB: Max Impact Graphics for Indigo2

Unread postby SpaceDebris » Thu Oct 01, 2015 11:45 pm

Trippynet wrote:Problem with MaxImpact boards is that they used to be plentiful some years back, but due to TRAM failures and the lack of Indigo2s being recycled these days, they've become increasingly rare, and hence the price has gone up.

That's what I was worried about when I started looking for hardware earlier this year. I passed up several opportunities to buy some systems a few years ago when they were much cheaper and I'm really regretting that now.

ivelegacy wrote:I have bought a MaxImpact for a friend who is not familiar with ebay/dealears/forums but good at OpenGL programming, so I contacted a dealer in USA and I had a discount: 90 days of warranty included, we payed 300 USD shipped plus the 22% of fee to import, which is, from my point of view, too much money! I mean I think Octane is a better and cheaper system, especially considering I have for sale an Odyssey V6 GFX, asked 50 euro, and V6 against MaxImpact, comparing gfx about the perfromance/cost ratio, the Odysseay wins, it's staggeringly { faster, most featured, cheaper } by several orders of magnitude different.

Octanes may be more powerful but I have a particular nostalgic connection to Indigo2s which is why I insist on using them. I don't need MaxImpact to do anything serious, I just want to be able play games and play around with all of the old software. I would honestly be perfectly content with HighImpact but I would prefer Max not only because it's faster, but also because having the fastest possible Indigo2 hardware configuration is just much cooler. 8-)
Image R10K 195MHz CPU, SolidIMPACT Graphics, Phobos G160 NIC, 512MB RAM, 9.1GB 15k HDD, IRIX 6.5.22
Image R4400 200MHz CPU, Elan Graphics, 128MB RAM, 36GB 15K HDD, IRIX 6.2

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Re: WTB: Max Impact Graphics for Indigo2

Unread postby jan-jaap » Thu Oct 01, 2015 11:55 pm

SpaceDebris wrote:having the fastest possible Indigo2 hardware configuration is just much cooler. 8-)

which is the reason why the "best" configuration can be quite expensive compared to the 2nd best or entry graphics options, even though in today's world it's the difference between very very slow and just a fraction less slow.
:PI: :Indigo: :Indigo: :Indy: :Indy: :Indy: :Indigo2: :Indigo2: :Indigo2IMP: :Octane: :Octane2: :O2: :O2+: Image :Fuel: :Tezro: :4D70G: :Skywriter: :PWRSeries: :Crimson: :ChallengeL: :Onyx: :O200: :Onyx2: :O3x02L:
To accentuate the special identity of the IRIS 4D/70, Silicon Graphics' designers selected a new color palette. The machine's coating blends dark grey, raspberry and beige colors into a pleasing harmony. (IRIS 4D/70 Superworkstation Technical Report)

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Re: WTB: Max Impact Graphics for Indigo2

Unread postby SpaceDebris » Fri Oct 02, 2015 12:06 am

cybercow wrote:If you still need texturing, and you picked the Indigo2 as your choice, maybe High Impact will do, not as fast as max but still faster than solid, and can do texturing, should be budget friendlier than max, generates less heat, eats less power.


I'd be happy to get a HighImpact set but finding one I can afford is still the big issue. I actually went to a local computer recycling place yesterday to look for any SGI hardware I could find. Out of the many large piles of computers they had, the only SGI hardware I found was an externally badly damaged O2 that I have yet to test. I also found an IBM 5360 System Unit, unfortunately not in working order, out of which I pulled a massive old HDD. The manager was kind enough to let me have both for free. As cool as I think that giant hard drive is, if any IBM/SGI aficionados would like to trade me a MaxImpact set for it, I would certainly be interested. :D
Image R10K 195MHz CPU, SolidIMPACT Graphics, Phobos G160 NIC, 512MB RAM, 9.1GB 15k HDD, IRIX 6.5.22
Image R4400 200MHz CPU, Elan Graphics, 128MB RAM, 36GB 15K HDD, IRIX 6.2

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Trippynet
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Re: WTB: Max Impact Graphics for Indigo2

Unread postby Trippynet » Fri Oct 02, 2015 12:33 am

I understand the nostalgia reasoning. I picked up my own Indigo2 for the exact same reason. However at the time I simply couldn't find any MaxImpact cards going on eBay or anywhere, and resellers (such as Ian) simply wanted too much for a MaxImpact board for me to be able to justify for hobbyist reasons.

In the end, I went for SolidImpact, then bought an entire Fuel for a lot less than the cost that Ian sells his MaxImpact boards for. Result is a nostalgia system for playing around with 2D and none-textured stuff, and a much faster Fuel for other things. Main advantage of this approach is that even with just the V10 graphics, the Fuel can handle the likes of Quake 3 much better than any Indigo2 can.
Systems in use:
:Indigo2IMP: - Nitrogen: R10000 195MHz CPU, 384MB RAM, SolidIMPACT Graphics, 36GB 15k HDD & 300GB 10k HDD, 100Mb/s NIC, New/quiet fans, IRIX 6.5.22
:Fuel: - Lithium: R14000 600MHz CPU, 4GB RAM, V10 Graphics, 72GB 15k HDD & 300GB 10k HDD, 1Gb/s NIC, New/quiet fans, IRIX 6.5.30
Other system in storage: :O2: R5000 200MHz, 224MB RAM, 72GB 15k HDD, PSU fan mod, IRIX 6.5.30

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Re: WTB: Max Impact Graphics for Indigo2

Unread postby jan-jaap » Fri Oct 02, 2015 7:03 am

SpaceDebris wrote:I also found an IBM 5360 System Unit, unfortunately not in working order, out of which I pulled a massive old HDD. The manager was kind enough to let me have both for free. As cool as I think that giant hard drive is, if any IBM/SGI aficionados would like to trade me a MaxImpact set for it, I would certainly be interested. :D

ivelegacy wrote:IBM Aptiva 486@66Mhz: motherboard+RAM(tested working), PSU (tested working), floppy (untested), and all the metal, everything else is missing. Just 10-20 euro :D

The drugs are working, alright :?

The 5360 is a minicomputer (no larger than two washing machines side by side), not a PC. And I think he's eventually offering the disk, not looking for parts for it.
:PI: :Indigo: :Indigo: :Indy: :Indy: :Indy: :Indigo2: :Indigo2: :Indigo2IMP: :Octane: :Octane2: :O2: :O2+: Image :Fuel: :Tezro: :4D70G: :Skywriter: :PWRSeries: :Crimson: :ChallengeL: :Onyx: :O200: :Onyx2: :O3x02L:
To accentuate the special identity of the IRIS 4D/70, Silicon Graphics' designers selected a new color palette. The machine's coating blends dark grey, raspberry and beige colors into a pleasing harmony. (IRIS 4D/70 Superworkstation Technical Report)

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Re: WTB: Max Impact Graphics for Indigo2

Unread postby uunix » Fri Oct 02, 2015 12:22 pm

Drugs Don't Do It? Was that Grange Hill the kids show with Zamo etc.. 'Just say no!'
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