snes9x 1.43 sent to /incoming

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Axatax_
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snes9x 1.43 sent to /incoming

Unread postby Axatax_ » Sat Feb 06, 2016 12:27 am

This is the last version AFAIK, which supports OpenGL. Newer versions seem to use XVideo and are very Linux-specific.

Full .tardist Includes both GL and X11 targets. Works for me.

Have fun.

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Geoman
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Re: snes9x 1.43 sent to /incoming

Unread postby Geoman » Sat Feb 06, 2016 4:40 am

thank you !
:Indy: :O2: :O2: :Indigo: :Indigo2IMP: :Octane: :Octane2: :Octane2:
SGI - the legend will never die!!

Axatax_
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Re: snes9x 1.43 sent to /incoming

Unread postby Axatax_ » Sat Feb 06, 2016 7:44 am

OK, so it's small enough I can host in on my own site:

http://home.ix.netcom.com/~jjingber/nek ... 43.tardist

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Krokodil
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Re: snes9x 1.43 sent to /incoming

Unread postby Krokodil » Sat Feb 06, 2016 2:47 pm

Thank you for your efforts. Anything special needed to get it working?
:Octane2: - :O2: - :Octane: - :Indigo2IMP:

Axatax_
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Re: snes9x 1.43 sent to /incoming

Unread postby Axatax_ » Sat Feb 06, 2016 4:39 pm

Thank you for your efforts. Anything special needed to get it working?


No, it should just install and work. This was kind of an "accidental" port. I needed a SNES emulator to troubleshoot something in MAME. This was easy enough, and I realize we didn't have any SNES emulator in Nekoware. So, here you go. :mrgreen:

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Krokodil
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Re: snes9x 1.43 sent to /incoming

Unread postby Krokodil » Thu May 05, 2016 9:25 pm

Now that I have my Octane back in full working order. I can verify that the snes9x port, atleast basically works. Though I didn't have a ROM on hand to actually try playing a game.
:Octane2: - :O2: - :Octane: - :Indigo2IMP:

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Krokodil
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Re: snes9x 1.43 sent to /incoming

Unread postby Krokodil » Mon Jun 13, 2016 12:14 pm

I tested on Octane2. Donkey Kong Country works on it with sound and no apparent performance problems.
:Octane2: - :O2: - :Octane: - :Indigo2IMP:


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