sdlmame 0.149 sent to /incoming. Need testers/feedback.

MAME/MESS, Vice(C64), Stella(VCS2600), UAE(Amiga) and more.
User avatar
necron2600
Posts: 213
Joined: Tue May 26, 2015 10:38 pm
Location: Boston

Re: sdlmame 0.149 sent to /incoming. Need testers/feedback.

Unread postby necron2600 » Thu Dec 03, 2015 5:33 am

Thanks for all your work on this!
Yeah, staying up late made me not read the thread too well ;)

User avatar
dexter1
Moderator
Moderator
Posts: 2629
Joined: Thu Feb 20, 2003 6:57 am
Location: Zoetermeer, The Netherlands

Re: sdlmame 0.149 sent to /incoming. Need testers/feedback.

Unread postby dexter1 » Thu Dec 03, 2015 5:50 am

necron2600 wrote:Thanks for all your work on this!


Nonono, Axatax_ did all the hard work :) I was merely around to help you.

Mame is a bit of a pet-project after i initially discovered it in 1999. We had Xmame and Xmess back then. I helped building the nekoware port.
:Crimson: :PI: :Indigo: :O2: :Indy: :Indigo2: :Indigo2IMP: :O200: :O2000: :Onyx2:

User avatar
Krokodil
Donor
Donor
Posts: 455
Joined: Fri Apr 17, 2015 2:32 pm
Location: The House of Particular Individuals

Re: sdlmame 0.149 sent to /incoming. Need testers/feedback.

Unread postby Krokodil » Thu Dec 03, 2015 7:39 am

How well does it work? Eager to try it out, but can't just yet.
:Octane2: - :O2: - :Octane: - :Indigo2IMP:

User avatar
necron2600
Posts: 213
Joined: Tue May 26, 2015 10:38 pm
Location: Boston

Re: sdlmame 0.149 sent to /incoming. Need testers/feedback.

Unread postby necron2600 » Thu Dec 03, 2015 11:58 am

It does seem to play very well on an Octane 300mhz, and visually look better than other compiles/versions I have used.. but it does not play many games (at least ones I tried). It does play pacman though.. and in a 1920x1200 resolution desktop it looks good and is fast. Just need it to play more games.

run as ./sdlmame -w -video opengl it will find roms under the /roms/ in your current dir.

launch.jpg
launch.jpg (34.19 KiB) Viewed 685 times

game.jpg
game.jpg (80.73 KiB) Viewed 685 times


However, all the other xmame binaries i have found through nekochan may play more games.. but the sound seems to go 1/2 speed.. so speach and music are sloooweed and deeper sounding. gameplay is not to bad with those. I tried messing with the sound freq/rates but no luck. I havent tried it on a faster machine yet.

-Kevin

Axatax_
Posts: 92
Joined: Wed Jan 21, 2015 3:08 pm

Re: sdlmame 0.149 sent to /incoming. Need testers/feedback.

Unread postby Axatax_ » Fri Jan 01, 2016 5:07 pm

OK, here's the deal (and my opinion) on MAME/MESS stuff --

The port is not difficult. It's pretty straight-forward, and I think I did it over the course of two days (it's really just dealing with GCC-isms and the macros used by the newer versions of this compiler). The issue is, building the damn thing takes about two days on my 2x600 Octane. That's the fastest SGI I have. Somebody with an awesome Origin could probably crunch through this in a few hours.

Now, here's the opinion part --

You may not *want* the latest MAME/MESS. I don't fully understand their development cycle, or how they hash the ROMs, but all of this seems to be in a state of constant flux (ie. - running a random ROM set will usually result in fail. Somewhere along the line, they changed either the expected ROM format or the hash values of the ROMs.)

Now, I have a great version of 0.88, working on my Octane. This is an "older" version of this software. It's newer than anything on Neko besides the 0.149, but it works better, doesn't suffer from the Neogeo/SEGA arcade endianess issues, and works perfectly with any ROMs I've thrown at it. I have the OpenGL renderer working like the 0.149 port, and the MESS port works, too (ie. you can play NES games on your SGI). It doesn't leave me wanting for a newer version, for now -- it runs like it's supposed to.

The 0.88 version is somewhat important, but I don't want to disrespect Neko's ToS for this forum. You can read between the lines on this.

If this is of interest, I can package this up for Nekoware. Just let me know -- and please do so in a day or so. I'm not always near my SGI's now.

Axatax_
Posts: 92
Joined: Wed Jan 21, 2015 3:08 pm

Re: sdlmame 0.149 sent to /incoming. Need testers/feedback.

Unread postby Axatax_ » Fri Jan 01, 2016 5:27 pm

WTH. I'm packing it up now and sending it to /incomming.

Enjoy, and send feedback. I think you'll like this version better than the 0,149. Compatibility with ROMs in the wild are much better with this version.

Axatax_
Posts: 92
Joined: Wed Jan 21, 2015 3:08 pm

Re: sdlmame 0.149 sent to /incoming. Need testers/feedback.

Unread postby Axatax_ » Fri Jan 01, 2016 6:05 pm

OK,

It's actually 0.94, not 0.88...

It's in /incomming now. If you guys like it, I'll do a proper Nekoware tardist.

But you have to let me know.!!! Please communicate!!!

Axatax_
Posts: 92
Joined: Wed Jan 21, 2015 3:08 pm

Re: sdlmame 0.149 sent to /incoming. Need testers/feedback.

Unread postby Axatax_ » Fri Jan 01, 2016 6:23 pm

Just make sure you're using ROMs for the 88-94 series of MAME.

I'm pretty sure you'll be tickled pink by this version. :)

User avatar
cris_adder
Posts: 184
Joined: Wed Jan 13, 2010 12:10 am
Location: Australia

Re: sdlmame 0.149 sent to /incoming. Need testers/feedback.

Unread postby cris_adder » Fri Jan 01, 2016 9:29 pm

Can we access /incoming ...? I thought this had to be moved by one of the moderators into the /beta directory?

I can only find ftp://ftp.nekochan.net/pub/downloads/co ... 49.tar.bz2

Thanks...

User avatar
dexter1
Moderator
Moderator
Posts: 2629
Joined: Thu Feb 20, 2003 6:57 am
Location: Zoetermeer, The Netherlands

Re: sdlmame 0.149 sent to /incoming. Need testers/feedback.

Unread postby dexter1 » Sat Jan 02, 2016 5:20 am

Only Neko can move stuff from /incoming to /beta and /incoming is not browseable, but if you specify what name it can be found in that folder, we can retrieve it.

PS: I agree with MAME and MESS increasingly becoming a movable target. They have integrated MESS into MAME since 0162, which massively bloats compile time. and i only checked certain old roms like Galaga for compatibility with the latest mame 0168.
You can build subtargets with MAME. You only need to make a driver list and a .lua script for specifying all necessary drivers in your subtarget: cpus, audio, video, machines and buses, and that's a bit of an art. I did manage to succeed in isolating all necessary files, but only after building it for at least a dozen times. :)

There is a lot of development stuff going on right now, especially in the SGI section. MooglyGuy (aka Ryan) is now trying to put in skeleton drivers for old SGI hardware, together with the PROM dumps.
MAME 0169 now has the Indigo R3000 as skeleton driver!
:Crimson: :PI: :Indigo: :O2: :Indy: :Indigo2: :Indigo2IMP: :O200: :O2000: :Onyx2:

User avatar
Trippynet
Donor
Donor
Posts: 702
Joined: Thu Aug 15, 2013 6:22 am
Location: Aberdeen, Scotland, UK

Re: sdlmame 0.149 sent to /incoming. Need testers/feedback.

Unread postby Trippynet » Sat Jan 02, 2016 7:31 am

Looking forward to giving this a try at some point! I always enjoy playing a few retro bits on my SGIs.

Will report back with feedback once I can download and try it out.
Systems in use:
:Indigo2IMP: - Nitrogen: R10000 195MHz CPU, 384MB RAM, SolidIMPACT Graphics, 36GB 15k HDD & 300GB 10k HDD, 100Mb/s NIC, New/quiet fans, IRIX 6.5.22
:Fuel: - Lithium: R14000 600MHz CPU, 4GB RAM, V10 Graphics, 72GB 15k HDD & 300GB 10k HDD, 1Gb/s NIC, New/quiet fans, IRIX 6.5.30
Other system in storage: :O2: R5000 200MHz, 224MB RAM, 72GB 15k HDD, PSU fan mod, IRIX 6.5.30

User avatar
nekonoko
Site Admin
Site Admin
Posts: 8139
Joined: Thu Jan 23, 2003 1:31 am
Location: Pleasanton, California
Contact:

Re: sdlmame 0.149 sent to /incoming. Need testers/feedback.

Unread postby nekonoko » Sun Jan 03, 2016 1:01 pm

I moved it to axatax's contrib directory. Remember, if you just need feedback on something you can attach binaries directly to forum posts and skip the whole FTP thing. :)
Twitter: @neko_no_ko
IRIX Release 4.0.5 IP12 Version 06151813 System V
Copyright 1987-1992 Silicon Graphics, Inc.
All Rights Reserved.

gijoe77
Posts: 222
Joined: Sat Jun 21, 2003 2:20 pm
Location: NJ

Re: sdlmame 0.149 sent to /incoming. Need testers/feedback.

Unread postby gijoe77 » Mon Jan 04, 2016 2:13 am

oh sweet! I've been stuck working on other projects and have really meant to get back to this - I will fire up my Tezro hopefully today and do some testing

gijoe77
Posts: 222
Joined: Sat Jun 21, 2003 2:20 pm
Location: NJ

Re: sdlmame 0.149 sent to /incoming. Need testers/feedback.

Unread postby gijoe77 » Mon Jan 04, 2016 1:05 pm

Great work Axatax! Thanks for this!

I will be playing with this alot more in the coming days - btw what is the correct versioning for these files? they all seem to say 0.78.1 but then xmame.xgl also says GLmame 0.94?

either way xmame.xgl works great so far! everything i tried so far has run full speed with sound: neogeo, CPS1, CPS2
it seems to even work great with the gxmame frontend I compiled! viewtopic.php?f=15&t=16729470#p7377856

I had to disable effects thought

sfa3.jpg


I haven't messed with xmess yet, I really will need to learn how to use it, but I smell a virgin run of Zelda Outlands on NES happening soon...

gijoe77
Posts: 222
Joined: Sat Jun 21, 2003 2:20 pm
Location: NJ

Re: sdlmame 0.149 sent to /incoming. Need testers/feedback.

Unread postby gijoe77 » Tue Jan 05, 2016 1:37 pm

so far the GXMame frontend has been working great, but I still can't seem to figure out which version of xmame this is - seems it likes to report .78!

For my monitor, I set the options in GXmame to gamma .70, brightness to 1.0, really helped the colors. effects has to be set to 0, seems there is a bug.

This xmame.xgl has been playing everything i threw at it full speed, I've been using a completed mame 1.03 set I found online. so I'd say it would make a great addition to neko tardist! So far the only thing I have found that I have not been able to get to work are vector games

If anyone else gave the GXmame frontend a spin and found it useful perhaps I can look into making a tardist of it also

BTW fullscreen mode works great too!

20160105_151932.jpg

20160105_151647.jpg

20160105_151530.jpg

20160105_151505.jpg


Return to “Emulation”

Who is online

Users browsing this forum: No registered users and 1 guest