sdlmame 0.149 sent to /incoming. Need testers/feedback.

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gijoe77
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Re: sdlmame 0.149 sent to /incoming. Need testers/feedback.

Unread postby gijoe77 » Mon Jan 18, 2016 3:56 pm

Axatax_ wrote:
If only I could twist your arm into looking into adding a working cps3 driver!


You don't need to ;) . You just need to identify which version of MAME the CPS3 stuff started shining.

I'm totally cool with trying to back port known-working and important drivers. I think this is a better strategy @ this time than trying to chase the latest MAME on SGI. We have a really good, working base right now. You do the research, and I'll attempt the port.


I think a working cps3 driver appeared in .111u6 or something like that - I will be hunting down some older versions and trying them out, I also want to figure out what versions some of the other drivers started working - give me a few days to do some leg work

edit: cps3 decryption was added .116u2

gijoe77
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Re: sdlmame 0.149 sent to /incoming. Need testers/feedback.

Unread postby gijoe77 » Wed Jan 20, 2016 4:52 am

Octane MXE had an issue (I'm wondering if this is a shared issue with mplayer as posted in that thread).

But here are the results, the few games I tried all had the same "need texture, too big" output, failed then gave up.

20160120_050429.jpg


I gave the sdlmame .149 a try, it worked, but slowly when set to soft, setting it to opengl gave strange artifacts in the menu and also resulted in a white screen when actually playing a game

20160120_050332.jpg

Axatax_
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Re: sdlmame 0.149 sent to /incoming. Need testers/feedback.

Unread postby Axatax_ » Wed Jan 20, 2016 11:06 pm

There is commonality in the OGL renderers. I don't have an MXE, and I target VPRO -- See my response in the MPlayer thread (regarding the 1.1.1 renderer).

The OGL stuff works like **nobody's business** in this MAME and the MPlayer 1.1.1. :) I think this port really pushes boundaries and the state-of-the-art (as much as you can on a ~10 year old platform). It's the best the SGI platform has ever seen WRT to these type of software (ie. games and "trivial stuff"). The MPlayer 1.1.1 in /beta, and this MAME version are really the best we've ever had on Nekoware (period!!). It's gonna get better, but stuff doesn't happen overnight.

gijoe77
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Re: sdlmame 0.149 sent to /incoming. Need testers/feedback.

Unread postby gijoe77 » Wed Jan 20, 2016 11:37 pm

Absolutely no question this is the best we have seen, just doing my part in testing the boundaries :)

Now that the multi-platform part of my tests are done I will start digging through mame drivers, trying didn't ones, also gonna look for a cps3 driver close to that era that works good enuff ^_^

Just wondering, if I find drivers/games not working in
.94 but working in .106 (or previous to .94) do you want me to compile a list or do you just want to know about major things?

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Re: sdlmame 0.149 sent to /incoming. Need testers/feedback.

Unread postby dexter1 » Thu Jan 21, 2016 1:08 am

gijoe77 wrote:Octane MXE had an issue (I'm wondering if this is a shared issue with mplayer as posted in that thread).

Does the MXE by any chance have Texture Ram? I cannot tell from the hinv on the screenshots. It would explain the inability of using texture with MAME and MPlayer
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gijoe77
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Re: sdlmame 0.149 sent to /incoming. Need testers/feedback.

Unread postby gijoe77 » Thu Jan 21, 2016 4:41 am

dexter1 wrote:
gijoe77 wrote:Octane MXE had an issue (I'm wondering if this is a shared issue with mplayer as posted in that thread).

Does the MXE by any chance have Texture Ram? I cannot tell from the hinv on the screenshots. It would explain the inability of using texture with MAME and MPlayer


yes, the MXE has TRAMS

20160121_053945.jpg

Axatax_
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Re: sdlmame 0.149 sent to /incoming. Need testers/feedback.

Unread postby Axatax_ » Thu Jan 21, 2016 7:48 pm

Just wondering, if I find drivers/games not working in
.94 but working in .106 (or previous to .94) do you want me to compile a list or do you just want to know about major things?


This thread is as good a place as any to list anything not working. Major or minor, that's fine. But something like CPS3 not working, yeah, that's major (if MAME has a working driver) and needs to be brought front and center. You gotta do the background work though, and let me know which version of MAME first produced a working version.

gijoe77
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Re: sdlmame 0.149 sent to /incoming. Need testers/feedback.

Unread postby gijoe77 » Sun Jan 31, 2016 5:51 pm

I spent some time digging through the MAME docs - It seems there is a lot that does not get documented with that project!

but anyway, here is what I found regarding mame and cps3:
.116 initial encryption cracked, but it seems it was not big-endian friendly
.117 fixed the CPS3 code to be big-endian friendly
.123 Improved linear zoom effect resolution to address gaps in CPS3 rendering.
.128 Removed per-game hacks from CPS3 (moved to DMA callback in SH2 core). Removed Speedups from CPS3 / PsikyoSH, while they do still give a decent speed boost they're not really needed with the DRC and just clutter the code.

so It would appear to me any mame between .117 and .127 would be a good candidate to get the cps3 driver, I really don't like hearing how they removed speedups from cps3 at .128!! I read in some mac/mame forum that cps3 emulation was good in .124, but I dunno how that was decided.

also, regarding the other drivers/games I tested and were having issues in .94: zn.c (street fighter EX, etc), stv.c (die hard, etc), model1.c/model2.c (virtual fighter), vector games (star wars, etc); they all work fine in the .106 release of mame, so it appears to have gotten fixed somewhere between .94 and .106 but I really couldn't find anything mentioned in the docs

edit: I've been doing some more tests in dos mame, it seems .117 runs a good bit faster than .124, not sure if its specifically related to the cps3.c driver or a general mame-slowing-down-as-the-versions-increment sort of issue, but here are the numbers

MAME .117

Code: Select all

C:\Users\user\Desktop\tmp\mames\mame0117b>mame sfiii3n
testhacks 00011c44 0613a9fc
cram_gfxflash_bank_LSB_w LSB32 00000000
Sound [84] 230000
Sound [84] 230000
Sound [84] 230000
Average speed: 720.72% (323 seconds)


MAME .124

Code: Select all

C:\Users\user\Desktop\tmp\mames\mame0124b>mame sfiii3n
testhacks 00011c44 0613a9fc
cram_gfxflash_bank_LSB_w LSB32 00000000
Sound [84] 230000
Sound [84] 230000
Sound [84] 230000
Average speed: 607.83% (249 seconds)

Axatax_
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Re: sdlmame 0.149 sent to /incoming. Need testers/feedback.

Unread postby Axatax_ » Thu Feb 04, 2016 6:24 am

Thank you, and stay tuned...

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Re: sdlmame 0.149 sent to /incoming. Need testers/feedback.

Unread postby Krokodil » Thu May 05, 2016 9:49 pm

dexter1 wrote:
gijoe77 wrote:Octane MXE had an issue (I'm wondering if this is a shared issue with mplayer as posted in that thread).

Does the MXE by any chance have Texture Ram? I cannot tell from the hinv on the screenshots. It would explain the inability of using texture with MAME and MPlayer


Textures have to be the right size to work with it, I believe. Too bad there's no way for someone to create and sell a modern TRAM module that doesn't burn up and has a ridiculous amount of memory.
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Re: sdlmame 0.149 sent to /incoming. Need testers/feedback.

Unread postby Krokodil » Mon Jun 13, 2016 12:13 pm

Probably gonna test out Mame soon. Gonna try Tapper on it.
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