Any obvious issues with n64 card inside r5k indy ?

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jsloan
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Any obvious issues with n64 card inside r5k indy ?

Unread postby jsloan » Tue Nov 29, 2011 1:00 pm

I have one of the hardware n64 dev kits. It is in the standard r4400 based indy that they were distributed with, etc.

But I also have a very nice, maxed out, r5k indy. I'd like to run and maintain just one of these machines, so to that end I would like to put the n64 dev board into the r5k indy.

I'm fairly certain there is no definitive documentation one way or another as to whether this will work, and I am probably forced to just try it and see, but before I do ....

- can anyone think of any reason why or why not an add-in board (like this n64 dev board) would work fine in r4400, but not work in an r5k system ?

- is there any reason to think this is dangerous, and could damage the (very rare) n64 dev board ?

Thanks.

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Re: Any obvious issues with n64 card inside r5k indy ?

Unread postby skywriter » Tue Nov 29, 2011 4:52 pm

jsloan wrote:- is there any reason to think this is dangerous, and could damage the (very rare) n64 dev board ?


of what real value is the very rare n64 dev board?
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Re: Any obvious issues with n64 card inside r5k indy ?

Unread postby guardian452 » Tue Nov 29, 2011 4:56 pm

of what real value is the very rare n64 dev board?
can't you play games on it? making an n64 indy the only truly useful sgi machine?

jsloan
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Re: Any obvious issues with n64 card inside r5k indy ?

Unread postby jsloan » Tue Nov 29, 2011 5:00 pm

I think it falls under the category of truly interesting hardware.

A full hardware console that plugs into the expansion slots of an sgi workstation ? Winning.

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Re: Any obvious issues with n64 card inside r5k indy ?

Unread postby PymbleSoftware » Tue Nov 29, 2011 5:09 pm

Writing code for Yaroze was nothing like writing code for PS2.. but just messing about with dumb little demos can be a lot of fun for some ergo playing with a n64 dev board and doing stupid little things with it gives you a slight insight into what it might have been like to work on it. Thereby giving you greater appreciation for the games you play on the console.

I would like to mess about with an n64 dev board for entertainment value, but its by far a very low priority in my life.

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Re: Any obvious issues with n64 card inside r5k indy ?

Unread postby pentium » Wed Nov 30, 2011 6:10 pm

Mine runs with some stick-on heatsinks on certain chips but otherwise I don't see any issues with using it in an R5K Indy.

can't you play games on it? making an n64 indy the only truly useful sgi machine?

There's something wrong with the regular way people "backup" their N64 cartridges that's incompatible with Nintendo's way of handling ROM's so it does not work. Probably a couple of bits need to be cut out with a hex editor.
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jsloan
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Re: Any obvious issues with n64 card inside r5k indy ?

Unread postby jsloan » Wed Nov 30, 2011 7:03 pm

pentium wrote:Mine runs with some stick-on heatsinks on certain chips but otherwise I don't see any issues with using it in an R5K Indy.



You have a n64 dev board up and running ?

Why did you have to attach heatsinks to it ?

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pentium
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Re: Any obvious issues with n64 card inside r5k indy ?

Unread postby pentium » Thu Dec 01, 2011 3:56 pm

jsloan wrote:
pentium wrote:Mine runs with some stick-on heatsinks on certain chips but otherwise I don't see any issues with using it in an R5K Indy.



You have a n64 dev board up and running ?

Why did you have to attach heatsinks to it ?


Well, it was working during the R5K debugging process. Jax184 also has an R5K Indy with an N64 dev kit (I'm using his version of the Dev software too) but personlly I have a bunk R5K.
Anyways, I put the heatsinks on because when Jax got his unit it came with a little crude fan and shroud made from a cereal box taped to the side of the case to flow air in and over the board. The assumption that while the dev board cme out in the R4K era it was barely able to handle th temperatures and the R5K was enough to go over the limits, possibly why the company he got his Indy from taped the fan to the side.
Adding heatsinks (*clicky*) will do the exact same job and not require an ugly fan taped to the side of the system. ;)
Either way, it does not seem like it gets all that hot.
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jsloan
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Re: Any obvious issues with n64 card inside r5k indy ?

Unread postby jsloan » Thu Dec 01, 2011 4:17 pm

Ok, this is good news - thank you.

I will put my n64 dev board into my r5k and put some heatsinks on it as well - they can't hurt.

edit: so you don't just have a few passive sinks on the chips, you have a heat pipe and a fan mounted on top of them as well ? I am looking at the last two pics in your photobucket...

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Re: Any obvious issues with n64 card inside r5k indy ?

Unread postby RageX » Sun Dec 04, 2011 10:14 pm

skywriter wrote:of what real value is the very rare n64 dev board?

Somebody paid me $2K for mine, that was handy at the time.


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