eMGee wrote:Good find, great video. Dear lord, how much must that have cost back then!
thought the same
and why all those workstations instead of a few origins or challenges?
Looks like the workstations are for the creation. They probably went with Octanes for the artists who did mostly wireframe and solids (most likely with SI or SSI) and saved the Onyxes for the people who needed texturing or a "realtime" frame-rate (showing progress to the studio reps). The O2s I'm not sure of - perhaps for the texturing people?
In addition to the cheaper hardware the software licenses might have cost less as well, similar to the Discreet apps being cheaper on "smaller" boxes. I know Boeing looks to have had smaller boxes for the beginning work (Indy/Indigo2 Solid/Octane SI/SSI) and bigger boxes (texture-equipped IMPACTs and Onyxes) for the later stages.
Looks like they had a Linuxbox renderfarm, or maybe they used Origins/Challenges there as well. The SGI magic wouldn't have been as critical there, since it's just number crunching.