Few commented lines out of src/debugger.cpp and it compiles.
At first it ran horribly (with no arguments)... but I found holding spacebar (speeds up game) made its speedup very well but it was silly to keep holding it down. So with more arguments:
Code: Select all
./VisualBoyAdvance -2 --no-throttle --throttle=1000 -frameskip=9 -N romfile.zip
Its good to go. Maybe play with more settings, etc.. Im not sure if frameskip made any difference in my testing. I really didnt test anything very well.. it worked.. I was happy. My expectations are so low.
Tested on a 600mhz Octane.. unknown how it performs on an O2, Indigo2, Indy, etc.. Most likely not that well.
Visuals seem good.. Tested a few fast games (Contra, Crash Bandicoot,etc..). Sound.. hmm. while it has sound.. it sounds like its from a cheap radio with bad reception.
Ill see about compiling newer versions of it later. But maybe someone can have some initial fun with it in the time being.
FYI to run:
[octane]:/tmp $ ldd VisualBoyAdvance
libSDL-1.2.so.1 => /usr/nekoware/lib/libSDL-1.2.so.1
libpthread.so => /usr/lib32/libpthread.so
libz.so.1 => /usr/nekoware/lib/libz.so.1
libpng.so.3 => /usr/nekoware/lib/libpng.so.3
libm.so => /usr/lib32/libm.so
libc.so.1 => /usr/lib32/libc.so.1
libiconv.so.3 => /usr/nekoware/lib/libiconv.so.3
libaudio.so => /usr/lib32/libaudio.so
libX11.so.1 => /usr/lib32/libX11.so.1
libXext.so => /usr/lib32/libXext.so
libz.so => /usr/nekoware/lib/libz.so