Would it be possible to compile Xash3D on IRIX?

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eudatux23
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Would it be possible to compile Xash3D on IRIX?

Unread postby eudatux23 » Fri Jul 24, 2015 6:08 am

Hi,

I just stumbled across Xash3D, an open source reimplementation of the Gold Source egnine known from Half Life 1. It would be really cool to be aple to play this on my SGI machines. Would it be possible to port this to IRIX?

https://github.com/SDLash3D/xash3d
:Octane2: SGI Octane 2 - Dual R12K 400 MHz - 250 0MB RAM - 73 GB HDD - vPro v12 - IRIX 6.5.30
:Indigo2IMP: SGI Indigo² - R10K 175 MHz - 320 MB RAM - 73 GB SCSI HDD - High Impact-AA + TRAM - IRIX 6.5.22f
:O2: SGI O2 - R5K 180 MHz - 96 MB RAM - 18 GB HDD - CRM - IRIX 6.5.30

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hamei
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Re: Would it be possible to compile Xash3D on IRIX?

Unread postby hamei » Fri Jul 24, 2015 7:23 pm

eudatux23 wrote: Would it be possible to port this to IRIX?

Like Bobby said, "Whitey ain't never gonna help us. We gots to do it ourselves."

There's a gcc in nekoware .....
I spent a fortune on booze, birds, and fast cars ... the rest I just squandered

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ClassicHasClass
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Re: Would it be possible to compile Xash3D on IRIX?

Unread postby ClassicHasClass » Fri Jul 24, 2015 7:47 pm

SDL2 is kind of a bag of hurt on old stuff (at least in my experience).
smit happens.

:Fuel: bigred, 900MHz R16K, 4GB RAM, V12 DCD, 6.5.30
:Indy: indy, 150MHz R4400SC, 256MB RAM, XL24, 6.5.10
:Indigo2IMP: purplehaze, 175MHz R10000, Solid IMPACT
probably posted from Image bruce, Quad 2.5GHz PowerPC 970MP, 16GB RAM, Mac OS X 10.4.11
plus IBM POWER6 p520 * Apple Network Server 500 * RDI PrecisionBook * BeBox * Solbourne S3000 * Commodore 128 * many more...


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