I also installed neko_mandelbulber-1.11 and rendered a number of the provided examples:
Code:
% mandelbulber
Log file: /usr/people/tezro/.mandelbulber_log.txt
Detected 4 CPUs
Memory allocated
g_thread supported
Default data directory: /usr/people/tezro/.mandelbulber
Undo status: count=1, last=1, level=1
Default settings loaded successfully (/usr/nekoware/share/mandelbulber/examples/default.fract)
Undo information saved (index = 1)
Data has been read from interface
Memory for image: 27 MB
Memory for image reallocated
Lights placed
************ Rendering frames *************
Rendering Screen Space Ambient Occlusion. Done 100% 155
Rendering Screen Space Ambient Occlusion. Done 100% 790517
Average N = 2.456711, Average DE steps = 24.963257, Missed DE 0.121%
Done 100.000%, to go = 0h0m0s, elapsed = 0h0m46s, iters/s = 792470
Rendering Screen Space Ambient Occlusion. Done 100%
Rendering finished
Undo information saved (index = 2)
Undo information saved (index = 3)
Data has been read from interface
Memory for image: 27 MB
Memory for image reallocated
Lights placed
************ Rendering frames *************
Rendering Screen Space Ambient Occlusion. Done 100% 752570
Rendering Screen Space Ambient Occlusion. Done 100% = 792091
Average N = 2.442761, Average DE steps = 24.960419, Missed DE 0.125%
Done 100.000%, to go = 0h0m0s, elapsed = 0h0m44s, iters/s = 790742
Rendering Screen Space Ambient Occlusion. Done 100%
Rendering finished
Undo information saved (index = 4)
Very nice that mandelbulber "Detected (and used) 4 CPUs" - thanks for that inclusion bplaa.yai!
I didn't experience any issues with mousing through the render window during while rendering
noted by canavan in the fractals thread, or have any problems with the GdkPixbuf-WARNINGs hamei experienced (I have the nekoware/current version loaded, "gdk-pixbuf-0.22.0").
I tested by rendering more than a dozen of the provided examples (as many as six without closing and reopening the program). Mandelbulber did randomly crash twice during testing, both times with a Gtk-Critical error:
Code:
Data has been read from interface
Memory for image: 27 MB
Memory for image reallocated
Lights placed
************ Rendering frames *************
Rendering Screen Space Ambient Occlusion. Done 100% 678037
Rendering Screen Space Ambient Occlusion. Done 100% 696872
Average N = 2.086994, Average DE steps = 21.099079, Missed DE 0.399%
Done 100.000%, to go = 0h0m0s, elapsed = 0h0m39s, iters/s = 710478
Rendering Screen Space Ambient Occlusion. Done 100%
Rendering Depth Of Field efect. Done 100%
Rendering finished
(mandelbulber:574450): Gtk-CRITICAL **: file gtkfilesystemunix.c: line 1307: assertion `g_path_is_absolute (filename)' failed
(mandelbulber:574450): Gtk-CRITICAL **: file gtkfilesystemunix.c: line 1307: assertion `g_path_is_absolute (filename)' failed
Undo information saved (index = 5)
I couldn't reliably reproduce the crash, and considering the number of installs/uninstalls I've done during beta testing, it's probably worth waiting to see if anyone else sees a similar crash. (
EDIT: I've since completed 40+ renders without the Gtk-Critical error reappearing - so that one may have been something transient on my end).
I also noted that attempting any of the renders that included textures resulted in a non-fatal error:
Code:
can't open /usr/share/mandelbulber/textures/background.jpg
Can't load texture: /usr/share/mandelbulber/textures/background.jpg
Error! Can't open background texture:/usr/share/mandelbulber/textures/background.jpg
Perhaps a minor path coding error - there are textures in /usr/nekoware/share/mandelbulber/textures.
EDIT: I found the path error can be easily be corrected via the "Select file paths (output images, textures)" button located on any of the mandelbulber interface tabs, so that one is likely an operator error

(Note that manual edits to the paths weren't saved - edits using the "Select" radio buttons were successful). :
Attachment:
mandelbulber_file-paths.jpg [ 54.18 KiB | Viewed 542 times ]
Unless someone else can reliably reproduce the Gtk-Critical errors, I'd recommend promotion to /current.
Overall I found mandelbulber to be a lot of fun - the user interface is very intuitive.
Attachment:
mandelbulber_gui.jpg [ 127.02 KiB | Viewed 544 times ]
With the thought that they might encourage a few other beta testers, here's a few render examples: