Danger from the Deep!

IRIX/Nekoware development, porting and related topics.
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skip
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Unread postby skip » Sun Jan 07, 2007 8:15 pm

joerg wrote:2. Most of the models doesnt shown with textures (something misssing/incomplete game or just broken?)
3. On my system the colors looks very 'purple'

The game requires multitexturing and other GL bits not supported (at least on my machine) in IRIX. The patch simply removes those, which is probably causing both of these. The water is also much less pretty than the screenshots of official builds. nuclear posted about the GL extensions, it seems that fixing these is likely to be quite involved. :(

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hamei
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Unread postby hamei » Mon Jan 08, 2007 4:30 am

skip wrote:... nuclear posted about the GL extensions, it seems that fixing these is likely to be quite involved. :(

Maybe it's time to call in our resident OpenGL expert, Mr Squeen ...

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necron2600
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Re: Danger from the Deep!

Unread postby necron2600 » Mon Jan 04, 2016 2:20 pm

For some reason, I had to dig around to find the specific data files for Danger From the Deep game to work with the compiled code presented in this thread. To save time, I packaged it all in a tarball with a 'run' script and a src/ dir with some notes and sources.

This tarball is nothing 'new' .. just a packaging of what others have done here already.

I always run it from /usr/local/ but it should work anywhere else you extract the tarball too. Runs very well on a Tezro. Runs poorly on an O2 R5k.

the dangerfromthedeep.tar.gz file is in my contrib dir:

ftp://ftp.nekochan.net:21/pub/downloads ... eep.tar.gz


-Kevin

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Trippynet
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Re: Danger from the Deep!

Unread postby Trippynet » Tue Jan 05, 2016 9:00 am

Thanks! Must give this a try some time :)
Systems in use:
:Indigo2IMP: - Nitrogen: R10000 195MHz CPU, 384MB RAM, SolidIMPACT Graphics, 36GB 15k HDD & 300GB 10k HDD, 100Mb/s NIC, New/quiet fans, IRIX 6.5.22
:Fuel: - Lithium: R14000 600MHz CPU, 4GB RAM, V10 Graphics, 72GB 15k HDD & 300GB 10k HDD, 1Gb/s NIC, New/quiet fans, IRIX 6.5.30
Other system in storage: :O2: R5000 200MHz, 224MB RAM, 72GB 15k HDD, PSU fan mod, IRIX 6.5.30

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jirka
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Re: Danger from the Deep!

Unread postby jirka » Wed Jan 06, 2016 10:32 am

Hello,

Many thanks for the package!


necron2600 wrote:I always run it from /usr/local/ but it should work anywhere else you extract the tarball too. Runs very well on a Tezro. Runs poorly on an O2 R5k.


I tried to run your version on my R10k O2 and it fails:

Code: Select all

Caught exception: font: failed to open /tmp/dangerfromthedeep/data/fonts/font_arial

The files named font_aria* are present...

If I move it to /usr/local then it does the same.

Do you have any idea that can be wrong?
:O2: :O2: :1600SW: :1600SW: :Indy: :Indy: :Indigo: :Indigo:

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necron2600
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Re: Danger from the Deep!

Unread postby necron2600 » Wed Jan 06, 2016 9:28 pm

hmm. make sure you are running the "./run" script and not trying to run the binary directly (unless you copy the command and arguments from that run file).

Maybe how you have untared it could be a problem? I used gtar.. making it easier to decompress/gunzip and extract a tar quickly.

To test.. I extracted the tar.gz file in /tmp/:

$ cd /tmp
$ gtar xpzf /somewhere/dangerfromthedeep.tar.gz
$ cd dangerfromthedeep/
$ ./run
unknown parameter --res=800.
data directory set to "/tmp/dangerfromthedeep/data/"
OpenGL vendor : SGI
GL renderer : VPRO/A/32
GL version : 1.2 Irix 6.5
[...]

Let me know if using gtar clears up your issue?
-Kevin

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jirka
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Re: Danger from the Deep!

Unread postby jirka » Thu Jan 07, 2016 9:44 am

Hello Kevin,

I do exactly the same (using /usr/nekoware/bin/gtar) but the results is the same.
I use the "run" script.

Maybe something in my setup is wrong as the fonts look to be OK (I compared them with fonts from a different source and they are the same).

Anyway, thank you very much for your help!

Best regards,
Jirka


Code: Select all

moose>./run                                           
unknown parameter --res=800.
data directory set to "/tmp/dangerfromthedeep/data/"
OpenGL vendor : SGI
GL renderer : CRIME
GL version : 1.1 Irix 6.5
GL max texture size : 1024
GL number of texture units : 0
GL number of lights : 8
GL number of clip planes : 6
GL maximum viewport dimensions : 2048
GL depth bits (current) : 24
Supported GL extensions :
GL_EXT_abgr
GL_EXT_blend_color
GL_EXT_blend_logic_op
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_convolution
GL_EXT_copy_texture
GL_EXT_histogram
GL_EXT_packed_pixels
GL_EXT_polygon_offset
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture3D
GL_EXT_texture_object
GL_EXT_vertex_array
GL_INGR_interlace_read
GL_SGI_color_matrix
GL_SGI_color_table
GL_SGI_texture_color_table
GL_SGIS_texture_color_mask
GL_SGIS_texture_edge_clamp
GL_SGIX_interlace
GL_SGIX_texture_scale_bias

Caught exception: font: failed to open /tmp/dangerfromthedeep/data/fonts/font_arial

Axatax_
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Re: Danger from the Deep!

Unread postby Axatax_ » Thu Jan 07, 2016 10:26 am

Check the permissions on the two executables. They were set funny when I extracted the archive.

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jirka
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Re: Danger from the Deep!

Unread postby jirka » Thu Jan 07, 2016 11:06 am

Tried, no luck. :-(

My last idea is to update the SDL (the only "modern" library which the dangerdeep4 uses)...


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