UrbanHero wrote:Ouch! I was hoping lumbering boats wouldn't tax the system so much; apparently there's a lot of heavy stuff going on behind the scene...my Octane's gonna have a tough time with this
It's playable for me, really it's only the periscope, bridge, free 3d and UZO views that are a bit less smooth. The lead developer wrote on their forums:
System requirements in general: 1.0GhZ+ better 1.5Ghz, 256mb+ better more, a modern graphic card (DX8 or OpenGL 1.4 with shaders).
So I guess it's a bit intense.
Alver wrote:Has it improved since then?
This is the first time I've tried it - 50% of the game still isn't implemented, but the implemented half seems stable for me (in the -O3 build I linked). I haven't tried any of the official releases, but the biggest issue for me is that whacking the unsupported extensions without adding anything makes the game somewhat less pretty than the screenshots. That and I still haven't hit a moving target with a torpedo.
fzalfa wrote:both executable crash on my octane2 (r12k and r14k)
i have the main mene, mission choice, but after had loaded the mission, it crash
the message is obscure.... "Caught exception: "
Sorry about that.
I don't really know what would cause that (and I don't have an Octane unfortunately, they seem a bit uncommon on the secondhand market near me). When you start the mission, there should be another initialization screen (white text on black, like the startup one). If you get that far, what is the last line it shows?
lhaza posted that it worked for him, but I have the same hardware. Anyone have ideas?
There is an error posted on their forums about the Windows build (but is probably in all the builds) here that has a "Caught exception: St9bad_alloc" at startup (not mission loading) when the data files aren't installed. The data files are installed in the proper spot? (/usr/local/share/dangerdeep/convoys should exist)