New game: Thiefs

IRIX/Nekoware development, porting and related topics.
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Martin Steen
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New game: Thiefs

Unread postby Martin Steen » Mon Dec 14, 2009 4:19 pm

Red alert!

Nasty villains try to steal our fuel cells/triangles/chicks/whatever!
You are earth's only hope (since Duke Nukem is waiting for christmas)!

http://www.thiefs.faktor0.de

- a tribute to the arcade classic Rip Off -

Thanks to Geoman for testing.
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thiefs.png

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deBug
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Re: New game: Thiefs

Unread postby deBug » Mon Dec 14, 2009 4:51 pm

A new Vector game for my SGIs, how COOL is that! (Tempest is still one of my favorite Arcade game)
I'll check it out during the Christmas holiday.

Thanks for producing cool stuff to our colored boxes Martin!

//Harry
Mein Führer, I can walk!

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josehill
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Re: New game: Thiefs

Unread postby josehill » Mon Dec 14, 2009 5:17 pm

Sweet!

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GeneratriX
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Re: New game: Thiefs

Unread postby GeneratriX » Mon Dec 14, 2009 5:26 pm

Martin Steen wrote:http://www.thiefs.faktor0.de

- a tribute to the arcade classic Rip Off -


Wonderful! ...I'll try it here too!
By the way, very impressive avatar! These masterpiece from Fritz Lang never ceases to amaze me! All the best,
Diego

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Martin Steen
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Re: New game: Thiefs

Unread postby Martin Steen » Tue Dec 15, 2009 2:35 am

deBug wrote:A new Vector game for my SGIs, how COOL is that! (Tempest is still one of my favorite Arcade game)
I'll check it out during the Christmas holiday.

Thanks for producing cool stuff to our colored boxes Martin!

//Harry



You're welcome!

In 1982, I saw the game "Rip Off" at a funfair. Since then, I wanted to do a remake.

I hope there are no problems with the game. It was testet on my Fuel (V10) and Octane (ESSI) and
Geoman's Octane2 (V12). The game should run on any Octane/O2 or better. It uses the SDL instead of
GLUT, so you need the Nekoware SDL.
(only the basic SDL is needed, see "readme" on the homepage).

Best regards, Martin

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tomo
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Re: New game: Thiefs

Unread postby tomo » Tue Dec 15, 2009 3:53 am

Game ir running wery fast on my o2 with low cpu utilisation ~20 - 30% depends on number of enemies on screen - measured trough top.

Great job Martin!
:O2: R7000/600 576MB Ram CDRW 18+9Gb HDD
http://www.tomosgi.co.cc

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Megatron-UK
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Re: New game: Thiefs

Unread postby Megatron-UK » Tue Dec 15, 2009 11:09 am

Awesome... I've got the home version of Rip Off for the Vectrex, so I'll have to try this out!

(although I'm pretty poor at this particular Vectrex game... much prefer Fortress of Narzod)
:Indigo2IMP: [ R10k-195/MaxImpact +TRAMs/896Mb/73Gb-15krpm/G160/6.5.22 ]
:Octane2: [ Dual R12k-400/V8/2Gb/73Gb-15krpm/6.5.29 ]

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jirka
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Re: New game: Thiefs

Unread postby jirka » Wed Dec 16, 2009 10:11 am

Great game, many thanks!
By the way, I can confirm that on my O2 (R10k/250) it works very well!

Is is possible to use spacebar for firing, please?

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Black Cardinal
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Re: New game: Thiefs

Unread postby Black Cardinal » Wed Dec 16, 2009 11:41 am

I tried it out last night and can confirm that it runs great on my Indigo2 MaxImpact. It's pretty good! Thanks! :D
:Onyx2: 4x400MHz R12K Onyx2 IR2, 5GB RAM
:1600SW: :Indigo2IMP: R10K Indigo2 MaxIMPACT, 4 TRAMS, 768MB RAM, 2x9GB HD, CD-ROM, Phobos G160
Black Cardinal

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tomvos
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Re: New game: Thiefs

Unread postby tomvos » Sat Jan 09, 2010 6:05 am

Plays smooth as silk on my O2 with a 270MHz CPU. Thanks for the addictive game.
:Fuel: :Octane2: :O2: :O2: :1600SW: :Indy: :Indy:

Person A: "I'm going to hack the Internet."
Person B: "Which one?"
Person A: (dramatic pause) "ALL of them!"


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