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Octane: 2xR12k 300MHz, 2048MB, MXE

Posted: Fri Sep 15, 2017 9:58 pm
by HurricaneJames
It took a long time, and more money than I originally planned, but I finally managed to get my first Octane running and nicely upgraded to nearly max spec original Octane. I also fixed the lightbar with some soft white LEDs. I think it came out really nice. The scuffs look way worse in the photo than in real life though. Time to break out my plastic model buffing kit and see what I can do with it.

I've got another Octane that Mr Bill sent when I thought this box was dead from bent front plane pins. The problem with that one is that it ran too darned good from the start. Now that this one is fully running I'm going to try to clear some space off the desk and start playing with the other one to see all the awesome stuff Mr Bill sent (dual SI cards, and I have an extra SI card from my first... is triple SI even possible? I don't know, but I'm going to find out :) )

hinv -vm

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Location: /hw/node
      PM20300MHZ Board: barcode JJT946     part 030-1356-001 rev  M
Location: /hw/node/xtalk/15
            IP30 Board: barcode DRD561     part 030-0887-003 rev  F
Location: /hw/node/xtalk/15/pci/2
    PWR.SPPLY.ER Board: barcode AAE9500348 part 060-0035-002 rev  A
             FP1 Board: barcode EDJ170     part 030-0891-003 rev  A
Location: /hw/node/xtalk/12
           MOT20 Board: barcode GXE670     part 030-1240-003 rev  D
2 300 MHZ IP30 Processors
Heart ASIC: Revision D
CPU: MIPS R12000 Processor Chip Revision: 2.3
FPU: MIPS R12010 Floating Point Chip Revision: 0.0
Main memory size: 2048 Mbytes
Xbow ASIC: Revision 1.2
Instruction cache size: 32 Kbytes
Data cache size: 32 Kbytes
Secondary unified instruction/data cache size: 2 Mbytes
Integral SCSI controller 0: Version QL1040B (rev. 2), single ended
  Disk drive: unit 1 on SCSI controller 0 (unit 1)
Integral SCSI controller 1: Version QL1040B (rev. 2), single ended
  CDROM: unit 2 on SCSI controller 1
IOC3/IOC4 serial port: tty1
IOC3/IOC4 serial port: tty2
IOC3 parallel port: plp1
Graphics board: EMXI
Integral Fast Ethernet: ef0, version 1, pci 2
Iris Audio Processor: version RAD revision 12.0, number 1
  PCI Adapter ID (vendor 0x10a9, device 0x0003) PCI slot 2
  PCI Adapter ID (vendor 0x1077, device 0x1020) PCI slot 0
  PCI Adapter ID (vendor 0x1077, device 0x1020) PCI slot 1
  PCI Adapter ID (vendor 0x10a9, device 0x0005) PCI slot 3


glxinfo -v

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display: :0.0
server glx vendor string: SGI
server glx version string: 1.3 Irix 6.5
server glx extensions (GLX_):
    EXT_import_context, EXT_visual_info, EXT_visual_rating,
    SGI_make_current_read, SGI_swap_control, SGI_video_sync, SGIX_fbconfig,
    SGIX_pbuffer, SGIX_swap_group.
client glx version 1.3
client glx extensions (GLX_):
    EXT_import_context, EXT_visual_info, EXT_visual_rating,
    SGI_make_current_read, SGI_swap_control, SGI_video_sync, SGIX_fbconfig,
    SGIX_pbuffer, SGIX_swap_group.
OpenGL vendor string: SGI
OpenGL renderer string: IMPACT/2/2/4
OpenGL version string: 1.1 Irix 6.5
OpenGL extensions (GL_):
    EXT_abgr, EXT_blend_color, EXT_blend_logic_op, EXT_blend_minmax,
    EXT_blend_subtract, EXT_convolution, EXT_copy_texture, EXT_histogram,
    EXT_packed_pixels, EXT_polygon_offset, EXT_subtexture, EXT_texture,
    EXT_texture3D, EXT_texture_object, EXT_vertex_array, SGI_color_matrix,
    SGI_color_table, SGI_texture_color_table, SGIS_texture_filter4,
    SGIS_detail_texture, SGIS_texture_border_clamp, SGIS_texture_select,
    SGIS_texture_lod, SGIX_list_priority, SGIX_pixel_texture,
    SGIX_texture_multi_buffer.
glu version: 1.3 Irix 6.5
glu extensions (GLU_):
    EXT_abgr, EXT_nurbs_tessellator, EXT_object_space_tess, EXT_packed_pixels,
    EXT_texture, SGI_filter4_parameters.

Visual ID: 20  depth=8  class=PseudoColor
    bufferSize=8 level=0 renderType=ci doubleBuffer=0 stereo=0
    rgba: redSize=0 greenSize=0 blueSize=0 alphaSize=0
    auxBuffers=0 depthSize=24 stencilSize=8
    accum: redSize=0 greenSize=0 blueSize=0 alphaSize=0
    multiSample=0  multiSampleBuffers=0
    Opaque.
Visual ID: 21  depth=8  class=PseudoColor
    bufferSize=8 level=0 renderType=ci doubleBuffer=0 stereo=0
    rgba: redSize=0 greenSize=0 blueSize=0 alphaSize=0
    auxBuffers=0 depthSize=0 stencilSize=0
    accum: redSize=0 greenSize=0 blueSize=0 alphaSize=0
    multiSample=0  multiSampleBuffers=0
    Opaque.
Visual ID: 23  depth=8  class=PseudoColor
    bufferSize=8 level=1 renderType=ci doubleBuffer=0 stereo=0
    rgba: redSize=0 greenSize=0 blueSize=0 alphaSize=0
    auxBuffers=0 depthSize=0 stencilSize=0
    accum: redSize=0 greenSize=0 blueSize=0 alphaSize=0
    multiSample=0  multiSampleBuffers=0
    Transparent Index: Index=0
Visual ID: 24  depth=8  class=PseudoColor
    bufferSize=8 level=1 renderType=ci doubleBuffer=0 stereo=0
    rgba: redSize=0 greenSize=0 blueSize=0 alphaSize=0
    auxBuffers=0 depthSize=0 stencilSize=0
    accum: redSize=0 greenSize=0 blueSize=0 alphaSize=0
    multiSample=0  multiSampleBuffers=0
    Opaque.
Visual ID: 25  depth=12  class=PseudoColor
    bufferSize=12 level=0 renderType=both doubleBuffer=0 stereo=0
    rgba: redSize=12 greenSize=0 blueSize=0 alphaSize=0
    auxBuffers=0 depthSize=24 stencilSize=8
    accum: redSize=0 greenSize=0 blueSize=0 alphaSize=0
    multiSample=0  multiSampleBuffers=0
    Opaque.
Visual ID: 26  depth=12  class=PseudoColor
    bufferSize=12 level=0 renderType=both doubleBuffer=0 stereo=0
    rgba: redSize=12 greenSize=0 blueSize=0 alphaSize=0
    auxBuffers=0 depthSize=0 stencilSize=0
    accum: redSize=0 greenSize=0 blueSize=0 alphaSize=0
    multiSample=0  multiSampleBuffers=0
    Opaque.
Visual ID: 27  depth=12  class=PseudoColor
    bufferSize=12 level=0 renderType=both doubleBuffer=1 stereo=0
    rgba: redSize=12 greenSize=0 blueSize=0 alphaSize=0
    auxBuffers=0 depthSize=24 stencilSize=8
    accum: redSize=0 greenSize=0 blueSize=0 alphaSize=0
    multiSample=0  multiSampleBuffers=0
    Opaque.
Visual ID: 28  depth=12  class=PseudoColor
    bufferSize=12 level=0 renderType=both doubleBuffer=1 stereo=0
    rgba: redSize=12 greenSize=0 blueSize=0 alphaSize=0
    auxBuffers=0 depthSize=0 stencilSize=0
    accum: redSize=0 greenSize=0 blueSize=0 alphaSize=0
    multiSample=0  multiSampleBuffers=0
    Opaque.
Visual ID: 29  depth=12  class=PseudoColor
    bufferSize=12 level=0 renderType=ci doubleBuffer=1 stereo=1
    rgba: redSize=0 greenSize=0 blueSize=0 alphaSize=0
    auxBuffers=0 depthSize=24 stencilSize=8
    accum: redSize=0 greenSize=0 blueSize=0 alphaSize=0
    multiSample=0  multiSampleBuffers=0
    Opaque.
Visual ID: 2a  depth=12  class=PseudoColor
    bufferSize=12 level=0 renderType=ci doubleBuffer=1 stereo=1
    rgba: redSize=0 greenSize=0 blueSize=0 alphaSize=0
    auxBuffers=0 depthSize=0 stencilSize=0
    accum: redSize=0 greenSize=0 blueSize=0 alphaSize=0
    multiSample=0  multiSampleBuffers=0
    Opaque.
Visual ID: 2b  depth=12  class=TrueColor
    bufferSize=16 level=0 renderType=rgba doubleBuffer=1 stereo=0
    rgba: redSize=4 greenSize=4 blueSize=4 alphaSize=4
    auxBuffers=0 depthSize=24 stencilSize=8
    accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
    multiSample=0  multiSampleBuffers=0
    Opaque.
Visual ID: 2c  depth=12  class=TrueColor
    bufferSize=16 level=0 renderType=rgba doubleBuffer=1 stereo=0
    rgba: redSize=4 greenSize=4 blueSize=4 alphaSize=4
    auxBuffers=0 depthSize=0 stencilSize=0
    accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
    multiSample=0  multiSampleBuffers=0
    Opaque.
Visual ID: 2d  depth=12  class=TrueColor
    bufferSize=16 level=0 renderType=rgba doubleBuffer=1 stereo=1
    rgba: redSize=4 greenSize=4 blueSize=4 alphaSize=4
    auxBuffers=0 depthSize=24 stencilSize=8
    accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
    multiSample=0  multiSampleBuffers=0
    Opaque.
Visual ID: 2e  depth=12  class=TrueColor
    bufferSize=16 level=0 renderType=rgba doubleBuffer=1 stereo=1
    rgba: redSize=4 greenSize=4 blueSize=4 alphaSize=4
    auxBuffers=0 depthSize=0 stencilSize=0
    accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
    multiSample=0  multiSampleBuffers=0
    Opaque.
Visual ID: 2f  depth=15  class=TrueColor
    bufferSize=16 level=0 renderType=rgba doubleBuffer=1 stereo=0
    rgba: redSize=5 greenSize=5 blueSize=5 alphaSize=1
    auxBuffers=0 depthSize=24 stencilSize=8
    accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
    multiSample=0  multiSampleBuffers=0
    Opaque.
Visual ID: 30  depth=15  class=TrueColor
    bufferSize=16 level=0 renderType=rgba doubleBuffer=1 stereo=0
    rgba: redSize=5 greenSize=5 blueSize=5 alphaSize=1
    auxBuffers=0 depthSize=0 stencilSize=0
    accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
    multiSample=0  multiSampleBuffers=0
    Opaque.
Visual ID: 31  depth=15  class=TrueColor
    bufferSize=16 level=0 renderType=rgba doubleBuffer=1 stereo=1
    rgba: redSize=5 greenSize=5 blueSize=5 alphaSize=1
    auxBuffers=0 depthSize=24 stencilSize=8
    accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
    multiSample=0  multiSampleBuffers=0
    Opaque.
Visual ID: 32  depth=15  class=TrueColor
    bufferSize=16 level=0 renderType=rgba doubleBuffer=1 stereo=1
    rgba: redSize=5 greenSize=5 blueSize=5 alphaSize=1
    auxBuffers=0 depthSize=0 stencilSize=0
    accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
    multiSample=0  multiSampleBuffers=0
    Opaque.
Visual ID: 33  depth=24  class=TrueColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=1 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=24 stencilSize=8
    accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
    multiSample=0  multiSampleBuffers=0
    Opaque.
Visual ID: 34  depth=24  class=TrueColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=1 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=0 stencilSize=0
    accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
    multiSample=0  multiSampleBuffers=0
    Opaque.
Visual ID: 35  depth=24  class=TrueColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=0 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=24 stencilSize=8
    accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
    multiSample=0  multiSampleBuffers=0
    Opaque.
Visual ID: 36  depth=24  class=TrueColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=0 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=0 stencilSize=0
    accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
    multiSample=0  multiSampleBuffers=0
    Opaque.
Visual ID: 37  depth=24  class=TrueColor
    bufferSize=36 level=0 renderType=rgba doubleBuffer=1 stereo=0
    rgba: redSize=12 greenSize=12 blueSize=12 alphaSize=0
    auxBuffers=0 depthSize=24 stencilSize=8
    accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
    multiSample=0  multiSampleBuffers=0
    Opaque.
Visual ID: 38  depth=24  class=TrueColor
    bufferSize=36 level=0 renderType=rgba doubleBuffer=1 stereo=0
    rgba: redSize=12 greenSize=12 blueSize=12 alphaSize=0
    auxBuffers=0 depthSize=0 stencilSize=0
    accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
    multiSample=0  multiSampleBuffers=0
    Opaque.
Visual ID: 39  depth=24  class=TrueColor
    bufferSize=36 level=0 renderType=rgba doubleBuffer=0 stereo=0
    rgba: redSize=12 greenSize=12 blueSize=12 alphaSize=0
    auxBuffers=0 depthSize=24 stencilSize=8
    accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
    multiSample=0  multiSampleBuffers=0
    Opaque.
Visual ID: 3a  depth=24  class=TrueColor
    bufferSize=36 level=0 renderType=rgba doubleBuffer=0 stereo=0
    rgba: redSize=12 greenSize=12 blueSize=12 alphaSize=0
    auxBuffers=0 depthSize=0 stencilSize=0
    accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
    multiSample=0  multiSampleBuffers=0
    Opaque.


uname -aR

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IRIX64 octane 6.5 6.5.30m 07202013 IP30


scsicontrol -i /dev/scsi/*

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/dev/scsi/sc0d1l0:  Disk          COMPAQ  BF0728683C      HPB3
ANSI vers 3, ISO ver: 0, ECMA ver: 0; supports:  16bit synch linkedcmds cmdqueing
Device is  ready
/dev/scsi/sc1d2l0:  CD-ROM        PIONEER DVD-ROM DVD-304 1.03
ANSI vers 2, ISO ver: 0, ECMA ver: 0; supports:  termiop synch
Device is  not ready

Re: Octane: 2xR12k 300MHz, 2048MB, MXE

Posted: Sat Sep 16, 2017 8:48 am
by Trippynet
Nice, the amended LED bar looks especially cool!

Re: Octane: 2xR12k 300MHz, 2048MB, MXE

Posted: Sat Sep 16, 2017 9:52 am
by HurricaneJames
The LEDs came out amazing. They look bright white in the photo, but they are a much softer white in real life. In person they look exactly the way I remember the originals.

I managed to put the new LEDs in without damaging the original board, but did some of the craziest "please don't touch" layout of my life. These are the best photos I got, and this was before I had to push everything way down. In the end I added a bit of liquid electrical tape, just to the leads, to make sure the wires did not touch anything.

Octane.lightbar.1.2017-08-27.jpg

Octane.lightbar.0.2017-08-27.jpg


My next project, after inventorying the box Mr Bill sent, will be restoring the plastics. Fortunately, I happened upon some spare broken plastics from an original Octane that I can practice on with different techniques before going to town on either of these boxes. The picture really highlighted the scuffs, but they are very superficial. I think a little buffing and they will all come right out.

Re: Octane: 2xR12k 300MHz, 2048MB, MXE

Posted: Sat Sep 16, 2017 10:25 am
by uunix
The light bar does look great, something I will have to address with all my Octanes very soon. They all work, but a little flat, I want them to look like a damn disco!

Re: Octane: 2xR12k 300MHz, 2048MB, MXE

Posted: Sat Sep 16, 2017 11:24 am
by HurricaneJames
uunix wrote:The light bar does look great, something I will have to address with all my Octanes very soon. They all work, but a little flat, I want them to look like a damn disco!


There is not a lot of room in there, but probably enough for a bank of small RGB LEDs and a couple of wires leading to an atiny (or similar embedded chip) mounted under the white enclosure. From there you could snake some wires through the case to the serial port and use that port configure blinky-light goodness.

Re: Octane: 2xR12k 300MHz, 2048MB, MXE

Posted: Sat Sep 16, 2017 11:28 am
by johnnym
HurricaneJames wrote:The LEDs came out amazing. They look bright white in the photo, but they are a much softer white in real life. In person they look exactly the way I remember the originals.

Looks great on the picture above. I made a similar modification to the light bars of my two Octanes end of 2016 but used only one LED:

active-octanes-w-modified-light-bar.jpg


The color on the picture comes out a little bit too yellow compared to reality. Not sure how close this is to the original color. The LEDs emit light upright from the front.

How does yours look when viewed directly from the front?

Re: Octane: 2xR12k 300MHz, 2048MB, MXE

Posted: Sat Sep 16, 2017 7:38 pm
by HurricaneJames
It is possible to see two distinct light sources when viewed exactly from the front, but within 15 degrees or so they combine into a single solid white bar.

Re: Octane: 2xR12k 300MHz, 2048MB, MXE

Posted: Sun Sep 17, 2017 1:50 am
by johnnym
HurricaneJames wrote:It is possible to see two distinct light sources when viewed exactly from the front, but within 15 degrees or so they combine into a single solid white bar.

Thanks for the frontal picture, I think it still looks great. Maybe when you bend the LEDs a little closer to each other, but then the rest of the light bar will get less light, too.

There's this picture of an original light bar from Igor Kromin's website:

Image

I think it comes out a little dark and the light bar is not that well illuminated. Is this really how it originally looked? Well, it might also depend on the used camera.

Re: Octane: 2xR12k 300MHz, 2048MB, MXE

Posted: Sun Sep 17, 2017 1:57 am
by Irinikus
Why not just use three LED's?

Re: Octane: 2xR12k 300MHz, 2048MB, MXE

Posted: Sun Sep 17, 2017 7:49 am
by johnnym
Irinikus wrote:Why not just use three LED's?

That could also work well and would make it easier to overlap the beam angle of the LEDs.