hamei wrote:But I can tell you right now, you're mistaken. Indigo Magic sings at high resolutions
Even windows is getting fairly decent given the glut of inexpensive hi-dpi laptops and tablets out there. The issue is that it isn't super easy for programmers to implement, so a lot of the lazier ones don't bother (E.g. 3S CodeSys simply gives an error message if you start it with dpi at anything other than 100% ) OSX still has the simplest hi-dpi solution, but it's also the least flexible (either 1x or 2x, and scale up or down from that). So most mac programs support it now, but there is only so much you can do (either ~100 (standard) or ~200 (retina) dpi, if you want it inbetween the GPU must scale the framebuffer; it works well enough but is not totally ideal. I have two 2560x1600 screens, one is 13" and one is 27" so, it works.
No shock Irix knows how to handle different resolutions (dpi's) as one of the very first things I played with when I got started with it was the scaling scrollwheel of the vectorized icons