psergiu wrote:Get your Blender 2.33 from:
... and Yafray render engine:
The Game Engine is back !!!
GIJoe wrote:just wanted to try it out again after some years and i get "rld: Fatal error: attempted access to unresolvable symbol in ./blender: _xpg5_vsnprintf"
how to make it work?
edit: blender 2.33 on 6.5.12
skywriter wrote:this is good. it even runs on 6.5.15. are the lib/iris-6.5.mips files fixed then?
skywriter wrote:it would be nice to know how the new features worked without having to dredge through the blender.org forum drek. any new feature documentation available?
ChiaHos wrote:BTW: how does our old friend 'sequence.blend' fare with that binary?
ChiaHos wrote:Unfortunately we've hit another snag: The current CVS compiles the solid/qhull collision detection libs, which seems to only want to compile with MipsPro 7.4 (unless somebody knows how to process lines like "#include <cmath>" wth MipsPro 18.104.22.168m?).
dexter1 wrote:The trick is to get separate CC-isoheaders to augment your MIPSPro 22.214.171.124m. There are also patches from SGI about this, but are behind support contracts. Unfortunately the tarball mentioned in the above thread is gone, but, i found an Octave reference:
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