Blender 2.33 is here !!!

3D/2D CGI and the tools used in their creation (Maya, Photoshop, Blender, GIMP, etc.).
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Unread postby skywriter » Fri Jul 23, 2004 12:38 pm

ChiaHos wrote:workaround that would allow
compatibility: blender has a cvs module of pre-compiled
libs, so the solid stuff could be compiled with 7.4
and committed to that module, with the build system
altered to use that lib under irix rather than trying to compile
the library itself (this was the behavior of the build system
up until about a week ago, but the gameengine
maintainer wants to move away from this practice).


or to make the gameengine optional, since IMHO it's worthless aggravation.

oh, and also to make the version reported by blender only the offical version for the offical release. the practice of leaving the release at 2.33a (for instance) ever since it's been release (for months) is idiotic for bug tracking purposes (i found a bug! which version? 2.33a! which 2.33a? I donno i compiled it last week! oh download the latest and try again!). seriously put CVS versions into the header, and directory. it's only freeking software, the rest is people valuable time (for the non-linux crowd anyway).

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