Irinikus wrote:It's quite interesting to see the negativity being expressed here, when it comes to rendering on SGI's (for nostalgia of course).
The the only reason why I collect SGI's at all, is due to the significance that they had when it came to graphics and the thought and design processes which they introduced (the GE and rasterisation etc.) which ultimately lead to the modern GPU's which we use today.
If you want to experience an old school unix machine and aren't really interested in graphics, then why not just get yourself one of the DEC Alpha machines then?
Nobody (even Hamei) wants to express negativity unless it's absolutely warranted. And in this case, it really is warranted. The OP is under the impression that we're still in the early 2000's and that using antique hardware for commercial applications is viable. I mean, yes, there's people that still do it - I help maintain a small farm of Onyx2s for a company in Norfolk who does 3D rendering and I have first dibs if they ever get rid of their Onyx stuff - which is awesome.
Alphas cost far more for what you get. Go on eBay and price out a Tezro vs a 21364 powered Alphaserver. You will pay many times the Tezro for the Alphaserver, with no guarantees it'll work.
SGI's IRIX just happens to be one of the best desktop OSes ever designed. It's not perfect, but even with something like that 5dwm you can't replicate the feel on a modern OS. It just isn't currently possible.
RobhG wrote:Does SGI have a problem with super heating? Can I use pendrive?? So using SGI for current CGI is highly recommended or just another option for business work?
SGIs run hotter than a modern system generally speaking yes. You cannot use USB mass storage. Honestly, if I were to say use Maya on an SGI, it'd only be for initial design of the model, then import the models over NFS to a modern system to animate, render and do all of the heavy lifting. Considering GCC compilation on my Octane with all the optimizations ticked takes hours, and about 45-90 mins on my modern Haswell (and the noise the Haswell produces is far far quieter) you would be throwing away money using an SGI in a modern CGI studio. It would be a detriment to your workload and a liability in case it broke down.
RobhG wrote:spiroyster, SGI was used in Nintendo Wii games, I refer to the Octane 2 Workstation onwards are the only ones to work on commercially current CGI as Tezro.
And you know what the Wii's graphical capability is comparable to? The Microsoft XBOX - which has a GeForce 2MX in it. So again, I could probably model something MUCH faster on an army of XBOXes running XBOX Linux, and there are FAR better options than that!
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