VRML lives!

3D/2D CGI and the tools used in their creation (Maya, Photoshop, Blender, GIMP, etc.).
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nongrato
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Re: VRML lives!

Unread postby nongrato » Mon Jan 04, 2016 6:04 am

Geoman wrote:Well done !
how to get out of this cart.


thanks, but you don't need to leave the cart.
:Octane2: :320:

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Devil Master
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Re: VRML lives!

Unread postby Devil Master » Tue Jan 05, 2016 4:33 am

Nice ride. But:
On a modern Windose PeeeCeee the scene can be viewed with Cortona3D viewer although its not recommended.

I've used Cortona 3D Viewer for years because it supports Direct3D 9 (and therefore stereoscopy) and never found anything wrong with it. Why do you say it's not recommended?

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nongrato
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Re: VRML lives!

Unread postby nongrato » Tue Jan 05, 2016 6:19 am

Devil Master wrote:Why do you say it's not recommended?


It's not 100% compatible with CosmoPlayer: different global light rendering, different collision detection.
:Octane2: :320:

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Devil Master
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Re: VRML lives!

Unread postby Devil Master » Tue Jan 05, 2016 9:52 am

nongrato wrote:It's not 100% compatible with CosmoPlayer: different global light rendering, different collision detection.

Ah, so that must be why I could get out of the cart. In fact, the first time I just walked through the whole ride, because I couldn't find any lever or button to start the cart. Only later I discovered I was supposed to click on the Go arrow: maybe the design should've been a little more obvious? ;)

Axatax_
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Re: VRML lives!

Unread postby Axatax_ » Wed Jan 06, 2016 12:00 pm

FYI - The CosmoPlayer 2.1.1 plugin from the 2006 Application CD works with Mozilla also. Just use the .so from the plugin32 directory.

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Devil Master
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Re: VRML lives!

Unread postby Devil Master » Fri Jan 08, 2016 3:21 am

I didn't know there was a version of CosmoPlayer for Windows. What 3D APIs does it support? And by the way, does the Irix version of CosmoPlayer support stereoscopy?

Axatax_
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Re: VRML lives!

Unread postby Axatax_ » Mon Jan 11, 2016 2:13 pm

And by the way, does the Irix version of CosmoPlayer support stereoscopy?


Yes, it does.

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deltaflyer
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Re: VRML lives!

Unread postby deltaflyer » Thu Mar 24, 2016 10:44 am

Hi everyone,
It's great to see some VRML development and VRML back in action. Back in the mid 90s I was involved in a project using VRML as an interface to an object oriented database. I hadn't encountered it since.
Out of interest, would an Onyx with a reality engine 2 board set be able to view this, or would that kit be too long in the tooth?
thanks,

Stu

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Geoman
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Re: VRML lives!

Unread postby Geoman » Thu Mar 24, 2016 12:31 pm

deltaflyer wrote:Hi everyone,
It's great to see some VRML development and VRML back in action. Back in the mid 90s I was involved in a project using VRML as an interface to an object oriented database. I hadn't encountered it since.
Out of interest, would an Onyx with a reality engine 2 board set be able to view this, or would that kit be too long in the tooth?
thanks,

Stu

RE2 will handle this without a problem.
:Indy: :O2: :O2: :Indigo: :Indigo2IMP: :Octane: :Octane2: :Octane2:
SGI - the legend will never die!!


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