ELECTROGIG's GIG3DGO 3.0.1
due to the limited time i don't know the program very well and can't tell much but i could make a few screen shots which i attached to the end of this post.
ELECTROGIG was a dutch company that offered a number of gfx products in the 90s but never reached a popularity like alias or softimage. here's a quote from a business wire article from 1995:
ELECTROGIG's GIG3DGO is a full-featured 3D graphics software system that offers basic modeling, rendering and animation in their base package. GIG3DGO Advanced includes organic modeling/animation and distributed rendering capabilities. The company's products are well recognized, by customers and industry observers alike, for their ease-of-use, high speed rendering capabilities and intuitive solids-based modeling approach. Earlier this year, BYTE magazine named GIG3DGO 3.0 "Best-of-Show" in the multimedia category at CeBit in Hanover, Germany.
now to the actual program. as you can see the ui is different from all others yet quite handy as far as i can tell given the short time i spent with it. unlike most other major contenders there're only 3 viewports instead of 4. the ui design is, as usual for irix proggies, very well chosen; unobtrusive colors, clear contrasts and no irritating, useless chic.
the menus are quite compact and in most cases located in the lower left corner. the content of the "flexible" area changes to whatever menu is selected currently. you can either enter things numerical or sometimes also by clicking on the color fields for example.
a nice feature at least for me are the "prev" and "next" buttons which allow to jump back and forth considering which menus you have used. like a menu history quick access.
certain parts have their own full windows such as the nurbs modeler and the animation part. there's also a very comfortable project manager and converter.
the renderer seems sharp and fast and a good general trade off considering speed vs. quality.
usage, as usual with irix stuff, is nice and efficient. no bloatware or any toys that would degrade performance. the only fancyness you'll see there are the 3d borders of the buttons in the converter's ui
i know it's a bit short but that's about all i can tell given the short time i spent with it. enjoy the pics ...