"Unlimited Detail" - new rendering technology

3D/2D CGI and the tools used in their creation (Maya, Photoshop, Blender, GIMP, etc.).
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Re: "Unlimited Detail" - new rendering technology

Unread postby BetXen » Wed Nov 30, 2011 2:43 am

And he says that the demo runs at 25-30fps, if I remember correctly, on this i7-26x0.

There is also a shorter video on their website where it is said that they have other optimized versions that run even faster (still without GPU).
:Onyx2: : oxygen (4xR12k400) / :A3504L: :A3504L: : neon (16xI2 1.6, 9MB L2) / :O200: :O200: : beryllium (4xR12k270)
:Fuel: : nitrogen (R16k800) / :Octane2: : carbon (2xR14k600) / :Octane: : lithium (R10k400) / :Octane: : fluorine (2xR12k300) / spare 2xR12k360
:O2: : hydrogen (R10k195) / :O2: : sodium (R5k180) / :O2: : R5k180->200 MB and PM only
:Indigo2IMP: : helium (R10k195, HighImpact) / :Indigo2IMP: : boron (R4k250)/ :Indigo: : magnesium (R4k100) / :Indy: : aluminium (R5k180)
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See the hinv/gfxinfo posts here.

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Re: "Unlimited Detail" - new rendering technology

Unread postby GeneratriX » Wed Nov 30, 2011 10:10 am

A bit off-topic, but I still think that fractal algorithms still got a lot more to contribute to 3D technology... since there are not enough samples from their use on modeling and real-time animation/rendering. In fact I think that for what conceirns to 3D, they are almost totally under-used.

And for the rest, thanks @ajerimez by expanding my concepts into a more digestible way.

But of course, to say it short, I still got to see a release from any modeling/animation/rendering tool running with the assistance from their tech.

All in all, I reckon that it starts to look interesting.

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