Period Comparison of Onyx(1) IR and Commodity Graphics

3D/2D CGI and the tools used in their creation (Maya, Photoshop, Blender, GIMP, etc.).
Forum rules
Any posts concerning pirated software or offering to buy/sell/trade commercial software are subject to removal.
User avatar
ShadeOfBlue
Moderator
Moderator
Posts: 799
Joined: Tue Nov 25, 2003 12:09 pm
Location: Europe

Re: Period Comparison of Onyx(1) IR and Commodity Graphics

Unread postby ShadeOfBlue » Mon Jan 11, 2010 7:38 am

dexter1 wrote:
ShadeOfBlue wrote:
canavan wrote:
find ~ -exec file {} \; | fgrep executable
I'd prefer find ~ -perm -1

This will also return directories and other files which happen to have the executable bit set (e.g. shared libraries, scripts, ...).


Code: Select all

find . -type f -perm -1

This will still return shared libraries and other files with the exec bit set :P

I considered all these options before posting my version with 'file', which returns only actual executables (and possibly shell scripts, depending on the version of the 'file' program used).

User avatar
guardian452
Posts: 2943
Joined: Tue Aug 21, 2007 10:12 pm
Contact:

Re: Period Comparison of Onyx(1) IR and Commodity Graphics

Unread postby guardian452 » Tue Jan 12, 2010 2:13 pm

I finally got around to running on my own Onyx which is similar but has only one RM6-16 instead of two RM6-64s.

default options:

Code: Select all

$ ./tenmillion.bin
running on Aldebaran (IRS/M/1/16/4) Wed Jan 13 13:50:29 2010
visual: 0x4e
50 pixel triangles, 90 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 1.998 secs.
geometry rate: 2377705 triangles/sec
fill rate: 118.885 Mpixels/sec

$ ./tenmillion.bin texture light smooth
running on Aldebaran (IRS/M/1/16/4) Wed Jan 13 13:56:57 2010
visual: 0x4e
50 pixel triangles, 90 triangles/strip, 1 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
test time: 1.995 secs.
geometry rate: 2010655 triangles/sec
fill rate: 100.533 Mpixels/sec



to match the settings used in the benchmark page (the extra RM really makes a difference!).
12,100,1000 pixels, without and with special effects:

Code: Select all

$ ./tenmillion.bin area=12
running on Aldebaran (IRS/M/1/16/4) Wed Jan 13 14:26:19 2010
visual: 0x4e
12 pixel triangles, 90 triangles/strip, 2 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 2.000 secs.
geometry rate: 6014936 triangles/sec
fill rate: 72.179 Mpixels/sec

$ ./tenmillion.bin area=100
running on Aldebaran (IRS/M/1/16/4) Wed Jan 13 14:26:32 2010
visual: 0x4e
100 pixel triangles, 90 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 2.000 secs.
geometry rate: 1433856 triangles/sec
fill rate: 143.386 Mpixels/sec

$ ./tenmillion.bin area=1000
running on Aldebaran (IRS/M/1/16/4) Wed Jan 13 14:26:44 2010
visual: 0x4e
1000 pixel triangles, 36 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 1.999 secs.
geometry rate: 198800 triangles/sec
fill rate: 198.800 Mpixels/sec

$ ./tenmillion.bin texture light smooth area=12
running on Aldebaran (IRS/M/1/16/4) Wed Jan 13 14:27:46 2010
visual: 0x4e
12 pixel triangles, 90 triangles/strip, 2 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
test time: 1.987 secs.
geometry rate: 2935215 triangles/sec
fill rate: 35.223 Mpixels/sec

$ ./tenmillion.bin texture light smooth area=100
running on Aldebaran (IRS/M/1/16/4) Wed Jan 13 14:27:58 2010
visual: 0x4e
100 pixel triangles, 90 triangles/strip, 1 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
test time: 1.988 secs.
geometry rate: 1231437 triangles/sec
fill rate: 123.144 Mpixels/sec

$ ./tenmillion.bin texture light smooth area=1000
running on Aldebaran (IRS/M/1/16/4) Wed Jan 13 14:28:11 2010
visual: 0x4e
1000 pixel triangles, 36 triangles/strip, 1 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
test time: 2.012 secs.
geometry rate: 171486 triangles/sec
fill rate: 171.486 Mpixels/sec


Code: Select all

$ /usr/gfx/gfxinfo   
Graphics board 0 is "KONAS" graphics.
        Managed (":0.0") 1280x1024
        Display has 2 channels
        4 GEs (of 4), occmask = 0x0f
        4MB external BEF ram, 32bit path
        1 RM6 board (of 1) 1/0/0/0
        Texture Memory: 16MB/-/-/-
        Medium pixel depth
        32K cmap
        Sirius video option detected
        Channel 0:
         Origin = (0,0)
         Video Output: 1280 pixels, 1024 lines, 60.00Hz (1280x1024_60.vfo)
        Channel 1:
         Channel's Source Size: 1280 pixels, 1024 lines; Origin = (0,0)
         Video Output: 640 pixels, 486 lines, 29.97Hz (640x486_30i.vfo)
You eat Cadillacs; Lincolns too... Mercurys and Subarus.

User avatar
recondas
Moderator
Moderator
Posts: 5278
Joined: Sun Jun 06, 2004 5:55 pm
Location: NC - USA

Re: Period Comparison of Onyx(1) IR and Commodity Graphics

Unread postby recondas » Wed Jan 13, 2010 5:07 am

As a comparison, here's the same tests on an Onyx InfinitePerformance with V12 graphics and 8 700MHz processors <the test runs on a single processor>. The tests were run without stopping any normal background processes or typical desktop applications <FireFox was running so I could cut-n-paste sybrfreq's test commands>. An hinv -vm and gfxinfo for the system are here.

Default options:

Code: Select all

 12% ./tenmillion.bin
running on electraglide (VPRO/B/128) Wed Jan 13 07:54:17 2010
visual: 0x49
50 pixel triangles, 90 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 1.962 secs.
geometry rate: 5695627 triangles/sec
fill rate: 284.781 Mpixels/sec

electraglide 13% ./tenmillion.bin texture light smooth
running on electraglide (VPRO/B/128) Wed Jan 13 07:55:04 2010
visual: 0x49
50 pixel triangles, 90 triangles/strip, 1 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
test time: 2.003 secs.
geometry rate: 3334624 triangles/sec
fill rate: 166.731 Mpixels/sec

The tenmillion benchmark tests from the article tables 1 and 2>:

Code: Select all

electraglide 14% ./tenmillion.bin area=12
running on electraglide (VPRO/B/128) Wed Jan 13 07:55:33 2010
visual: 0x49
12 pixel triangles, 90 triangles/strip, 2 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 2.000 secs.
geometry rate: 13747075 triangles/sec
fill rate: 164.965 Mpixels/sec

electraglide 15% ./tenmillion.bin area=100
running on electraglide (VPRO/B/128) Wed Jan 13 07:55:58 2010
visual: 0x49
100 pixel triangles, 90 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 2.001 secs.
geometry rate: 3083382 triangles/sec
fill rate: 308.338 Mpixels/sec

electraglide 16% ./tenmillion.bin area=1000
running on electraglide (VPRO/B/128) Wed Jan 13 07:56:12 2010
visual: 0x49
1000 pixel triangles, 36 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 1.998 secs.
geometry rate: 336738 triangles/sec
fill rate: 336.738 Mpixels/sec

electraglide 17% ./tenmillion.bin texture light smooth area=12
running on electraglide (VPRO/B/128) Wed Jan 13 07:56:24 2010
visual: 0x49
12 pixel triangles, 90 triangles/strip, 2 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
test time: 2.003 secs.
geometry rate: 6130902 triangles/sec
fill rate: 73.571 Mpixels/sec

electraglide 18% ./tenmillion.bin texture light smooth area=100
running on electraglide (VPRO/B/128) Wed Jan 13 07:56:42 2010
visual: 0x49
100 pixel triangles, 90 triangles/strip, 1 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
test time: 1.999 secs.
geometry rate: 1939448 triangles/sec
fill rate: 193.945 Mpixels/sec

electraglide 19% ./tenmillion.bin texture light smooth area=1000
running on electraglide (VPRO/B/128) Wed Jan 13 07:57:19 2010
visual: 0x49
1000 pixel triangles, 36 triangles/strip, 1 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
test time: 1.999 secs.
geometry rate: 206274 triangles/sec
fill rate: 206.274 Mpixels/sec
 
***********************************************************************
Welcome to ARMLand - 0/0x0d00
running...(sherwood-root 0607201829)
* InfiniteReality/Reality Software, IRIX 6.5 Release *
***********************************************************************

User avatar
tomo
Posts: 226
Joined: Fri Jan 18, 2008 2:53 am
Location: Europe, Slovakia - Trencin
Contact:

Re: Period Comparison of Onyx(1) IR and Commodity Graphics

Unread postby tomo » Wed Feb 17, 2010 11:39 pm

canavan wrote:Compiled with

Code: Select all

c99 -n32 -mips4 -OPT:Olimit=0:roundoff=3 -TARG:platform=IP27:proc=r10000 -Ofast  tenmillion.c  -o tenmillion -lGL -lGLU -lfastm  -lm -lX11

Thanks many times - I'v not noticed since now that you compiled it! :(
I'l add results ASAP. ;)

Code: Select all

running on smetiacik (CRIME) Thu Feb 18 08:47:20 2010
visual: 0x33
50 pixel triangles, 90 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 2.008 secs.
geometry rate: 1117160 triangles/sec
fill rate: 55.858 Mpixels/sec


-bash-4.0$ ./tenmilion.bin texture light smooth
running on smetiacik (CRIME) Thu Feb 18 08:47:56 2010
visual: 0x33
50 pixel triangles, 90 triangles/strip, 1 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
test time: 2.010 secs.
geometry rate: 391204 triangles/sec
fill rate: 19.560 Mpixels/sec


-bash-4.0$ ./tenmilion.bin area=12             
running on smetiacik (CRIME) Thu Feb 18 08:48:39 2010
visual: 0x33
12 pixel triangles, 90 triangles/strip, 2 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 2.005 secs.
geometry rate: 2185646 triangles/sec
fill rate: 26.228 Mpixels/sec


-bash-4.0$ ./tenmilion.bin area=100
running on smetiacik (CRIME) Thu Feb 18 08:49:12 2010
visual: 0x33
100 pixel triangles, 90 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 1.981 secs.
geometry rate: 618896 triangles/sec
fill rate: 61.890 Mpixels/sec


-bash-4.0$ ./tenmilion.bin area=1000
running on smetiacik (CRIME) Thu Feb 18 08:49:42 2010
visual: 0x33
1000 pixel triangles, 36 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 1.971 secs.
geometry rate: 66195 triangles/sec
fill rate: 66.195 Mpixels/sec


-bash-4.0$ ./tenmilion.bin texture light smooth area=12
running on smetiacik (CRIME) Thu Feb 18 08:50:12 2010
visual: 0x33
12 pixel triangles, 90 triangles/strip, 2 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
test time: 2.006 secs.
geometry rate: 765094 triangles/sec
fill rate: 9.181 Mpixels/sec


-bash-4.0$ ./tenmilion.bin texture light smooth area=100
running on smetiacik (CRIME) Thu Feb 18 08:50:48 2010
visual: 0x33
100 pixel triangles, 90 triangles/strip, 1 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
test time: 1.991 secs.
geometry rate: 205448 triangles/sec
fill rate: 20.545 Mpixels/sec


-bash-4.0$ ./tenmilion.bin texture light smooth area=1000
running on smetiacik (CRIME) Thu Feb 18 08:51:04 2010
visual: 0x33
1000 pixel triangles, 36 triangles/strip, 1 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
test time: 1.978 secs.
geometry rate: 23734 triangles/sec
fill rate: 23.734 Mpixels/sec

:O2: R7000/600 576MB Ram CDRW 18+9Gb HDD
http://www.tomosgi.co.cc

User avatar
MAKHNO
Posts: 13
Joined: Mon Dec 28, 2009 4:05 pm

Re: Period Comparison of Onyx(1) IR and Commodity Graphics

Unread postby MAKHNO » Mon Feb 22, 2010 2:22 pm

Has anybody compiled it for Windows, to try and see the numbers on a current ati/nvidia?
:Indy: :Onyx2: :Octane2:

No longer with me:
:Indigo: :Indigo2IMP: :ChallengeXL: :Onyx:

zuluchas
Posts: 269
Joined: Wed Jun 25, 2008 10:41 am
Location: Washington, DC, USA

Re: Period Comparison of Onyx(1) IR and Commodity Graphics

Unread postby zuluchas » Mon Feb 22, 2010 2:55 pm

Dunno about running it in windows, but here are some numbers from a more recent nVidia card which beats the socks off of IR: viewtopic.php?p=7317935#p7317935
:A350R: :Onyx2: :4D220VGX: :Fuel: :Indigo: :Octane2: :O2: :O3x0: :Indy:

hamei
Posts: 10000
Joined: Tue Feb 24, 2004 4:10 pm
Location: over the rainbow

Re: Period Comparison of Onyx(1) IR and Commodity Graphics

Unread postby hamei » Tue Feb 23, 2010 3:44 am

zuluchas wrote:... beats the socks off of IR:

I guess it didn't beat the socks off IR at the things that the nVidia card can't do :D

User avatar
zmttoxics
Posts: 893
Joined: Mon Aug 31, 2009 9:11 am

Re: Period Comparison of Onyx(1) IR and Commodity Graphics

Unread postby zmttoxics » Tue Feb 23, 2010 5:51 am

hamei wrote:
zuluchas wrote:... beats the socks off of IR:

I guess it didn't beat the socks off IR at the things that the nVidia card can't do :D

There is a lot that a modern graphics card can do that IR can't too. Like programmable shaders, cuda, open cl, and of course - play games. :)
Stuff.

User avatar
vishnu
Posts: 2187
Joined: Sun Mar 18, 2007 3:25 pm
Location: Minneapolis, Minnesota USA

Re: Period Comparison of Onyx(1) IR and Commodity Graphics

Unread postby vishnu » Mon May 27, 2013 10:58 pm

Breathe some new life into this most useful thread, results on my state of the art circa-2004 Linux box:

Code: Select all

vishnu@starhunter:~$ tenmillion.c.exe light texture zbuffer area=850
running on starhunter (GeForce FX 5700 Ultra/PCI/SSE2) Tue May 28 00:41:10 2013
visual: 0x29
850 pixel triangles, 39 triangles/strip, 1 strips
vertex data: n3s t2s v3f
flat shading, zbuffer on, light on, texture on
test time: 2.000 secs.
geometry rate: 580409 triangles/sec
fill rate: 493.348 Mpixels/sec


Five hundred eighty thousand triangles per second seems pretty kick ass to me, especially on 9 year old hardware... :shock:

Would like to see what some of you guys with non-retro hardware can do... 8-)
Project:
Temporarily lost at sea...
Plan:
World domination! Or something...

Stoo
Posts: 164
Joined: Mon Jul 26, 2010 9:13 am

Re: Period Comparison of Onyx(1) IR and Commodity Graphics

Unread postby Stoo » Tue May 28, 2013 12:21 pm

I managed to compile it for OS X 10.8.4 with XQuartz 2.7.4(I've attached the binary):

Code: Select all

Stoos-Mac-Pro:tenmillion Stoo$ ./tenmillion light texture zbuffer area=850
running on Stoos-Mac-Pro.local (NVIDIA GeForce GTX 660 Ti OpenGL Engine) Tue May 28 20:11:29 2013
visual: 0xec
850 pixel triangles, 39 triangles/strip, 1 strips
vertex data: n3s t2s v3f
flat shading, zbuffer on, light on, texture on
window size: 848 x 848
test time: 1.993 secs.
time per frame: 0.002 msecs.
geometry rate: 134858192 triangles/sec
fill rate: 114629.468 Mpixels/sec


Early 2008 Mac Pro, Dual 2.8GHz Quad Core Xeon, 32GB Ram, nVidia GTX 660Ti 3GB

I'm rather curious to see the scores a more modern machine could produce now 8-)

Edit: A few more scores:

Code: Select all

----------------+---------------+------------|
args            | tri/sec       | Mpix/s     |
----------------+---------------+------------|
no args         | 326498208     | 16324.911  |
t l s           | 312549408     | 15627.471  |
area=12         | 399484480     | 4793.814   |
area=100        | 310715264     | 31071.529  |
area=1000       | 126571336     | 126571.340 |
t l s area=12   | 406774080     | 4881.289   |
t l s area=100  | 316473504     | 31647.351  |
t l s area=1000 | 127460312     | 127460.311 |
----------------+---------------+------------|


and all the outputs:

Code: Select all

Stoos-Mac-Pro:tenmillion Stoo$ ./tenmillion.bin
running on Stoos-Mac-Pro.local (NVIDIA GeForce GTX 660 Ti OpenGL Engine) Tue May 28 20:25:23 2013
visual: 0xe8
50 pixel triangles, 90 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
window size: 476 x 476
test time: 2.003 secs.
time per frame: 0.002 msecs.
geometry rate: 326498208 triangles/sec
fill rate: 16324.911 Mpixels/sec

Stoos-Mac-Pro:tenmillion Stoo$ ./tenmillion.bin texture light smooth
running on Stoos-Mac-Pro.local (NVIDIA GeForce GTX 660 Ti OpenGL Engine) Tue May 28 20:27:47 2013
visual: 0xe8
50 pixel triangles, 90 triangles/strip, 1 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
window size: 476 x 476
test time: 1.993 secs.
time per frame: 0.002 msecs.
geometry rate: 312549408 triangles/sec
fill rate: 15627.471 Mpixels/sec

Stoos-Mac-Pro:tenmillion Stoo$ ./tenmillion.bin area=12
running on Stoos-Mac-Pro.local (NVIDIA GeForce GTX 660 Ti OpenGL Engine) Tue May 28 20:31:45 2013
visual: 0xe8
12 pixel triangles, 90 triangles/strip, 2 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
window size: 300 x 300
test time: 1.997 secs.
time per frame: 0.004 msecs.
geometry rate: 399484480 triangles/sec
fill rate: 4793.814 Mpixels/sec

Stoos-Mac-Pro:tenmillion Stoo$ ./tenmillion.bin area=100
running on Stoos-Mac-Pro.local (NVIDIA GeForce GTX 660 Ti OpenGL Engine) Tue May 28 20:34:22 2013
visual: 0xe8
100 pixel triangles, 90 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
window size: 666 x 666
test time: 1.991 secs.
time per frame: 0.002 msecs.
geometry rate: 310715264 triangles/sec
fill rate: 31071.529 Mpixels/sec

Stoos-Mac-Pro:tenmillion Stoo$ ./tenmillion.bin area=1000
running on Stoos-Mac-Pro.local (NVIDIA GeForce GTX 660 Ti OpenGL Engine) Tue May 28 20:35:05 2013
visual: 0xe8
1000 pixel triangles, 36 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
window size: 850 x 850
test time: 1.989 secs.
time per frame: 0.002 msecs.
geometry rate: 126571336 triangles/sec
fill rate: 126571.340 Mpixels/sec

Stoos-Mac-Pro:tenmillion Stoo$ ./tenmillion.bin texture light smooth area=12
running on Stoos-Mac-Pro.local (NVIDIA GeForce GTX 660 Ti OpenGL Engine) Tue May 28 20:35:56 2013
visual: 0xe8
12 pixel triangles, 90 triangles/strip, 2 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
window size: 300 x 300
test time: 1.992 secs.
time per frame: 0.004 msecs.
geometry rate: 406774080 triangles/sec
fill rate: 4881.289 Mpixels/sec

Stoos-Mac-Pro:tenmillion Stoo$ ./tenmillion.bin texture light smooth area=100
running on Stoos-Mac-Pro.local (NVIDIA GeForce GTX 660 Ti OpenGL Engine) Tue May 28 20:36:35 2013
visual: 0xe8
100 pixel triangles, 90 triangles/strip, 1 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
window size: 666 x 666
test time: 1.985 secs.
time per frame: 0.002 msecs.
geometry rate: 316473504 triangles/sec
fill rate: 31647.351 Mpixels/sec

Stoos-Mac-Pro:tenmillion Stoo$ ./tenmillion.bin texture light smooth area=1000
running on Stoos-Mac-Pro.local (NVIDIA GeForce GTX 660 Ti OpenGL Engine) Tue May 28 20:37:14 2013
visual: 0xe8
1000 pixel triangles, 36 triangles/strip, 1 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
window size: 850 x 850
test time: 2.030 secs.
time per frame: 0.002 msecs.
geometry rate: 127460312 triangles/sec
fill rate: 127460.311 Mpixels/sec
Attachments
tenmillion.bin
10.8.4 binary with XQuartz 2.7.4
(21.49 KiB) Downloaded 48 times
:Octane2: Octane2 Dual R14K 600Mhz, 4GB RAM, VPro V12, DCD, PCI Card Cage, GBit Ethernet
:Indigo2IMP: Indigo2 R10K 195MHz, 1GB RAM, Maximum Impact, I2V
The boxen are breeding... help!

User avatar
vishnu
Posts: 2187
Joined: Sun Mar 18, 2007 3:25 pm
Location: Minneapolis, Minnesota USA

Re: Period Comparison of Onyx(1) IR and Commodity Graphics

Unread postby vishnu » Tue May 28, 2013 12:55 pm

Wow! :shock:

I'm renaming my Linux box "boatanchor"... :roll:
Project:
Temporarily lost at sea...
Plan:
World domination! Or something...

Stoo
Posts: 164
Joined: Mon Jul 26, 2010 9:13 am

Re: Period Comparison of Onyx(1) IR and Commodity Graphics

Unread postby Stoo » Tue May 28, 2013 12:59 pm

LOL!

The 660ti is nice, but it's not even in the same ballpark as the top end cards - I wonder what figures a Titan or 780 would spit out... :shock:
:Octane2: Octane2 Dual R14K 600Mhz, 4GB RAM, VPro V12, DCD, PCI Card Cage, GBit Ethernet
:Indigo2IMP: Indigo2 R10K 195MHz, 1GB RAM, Maximum Impact, I2V
The boxen are breeding... help!

User avatar
guardian452
Posts: 2943
Joined: Tue Aug 21, 2007 10:12 pm
Contact:

Re: Period Comparison of Onyx(1) IR and Commodity Graphics

Unread postby guardian452 » Tue May 28, 2013 1:26 pm

I have one with a geforce 320m and one with a radeon 5770 but I'm not sure if the usefulness of this benchmark is worth getting it to run on snow leopard...
You eat Cadillacs; Lincolns too... Mercurys and Subarus.

Stoo
Posts: 164
Joined: Mon Jul 26, 2010 9:13 am

Re: Period Comparison of Onyx(1) IR and Commodity Graphics

Unread postby Stoo » Tue May 28, 2013 1:41 pm

Here's the output of my Octane 2 with v12 graphics....

Code: Select all

----------------+---------------+------------|
args            | tri/sec       | Mpix/s     |
----------------+---------------+------------|
no args         | 5584486       | 279.224    |
t l s           | 3227719       | 161.386    |
area=12         | 13364419      | 160.373    |
area=100        | 3045656       | 304.566    |
area=1000       | 342455        | 342.225    |
t l s area=12   | 7722824       | 92.674     |
t l s area=100  | 1895561       | 189.556    |
t l s area=1000 | 214466        | 214.66     |
----------------+---------------+------------|


and all the raw output:

Code: Select all

-bash-4.0$ ./tenmillion.bin
running on octane2 (VPRO/B/128) Tue May 28 21:54:44 2013
visual: 0x49
50 pixel triangles, 90 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 2.013 secs.
geometry rate: 5584486 triangles/sec
fill rate: 279.224 Mpixels/sec

-bash-4.0$ ./tenmillion.bin light texture zbuffer
running on octane2 (VPRO/B/128) Tue May 28 21:57:49 2013
visual: 0x45
50 pixel triangles, 90 triangles/strip, 1 strips
vertex data: n3s t2s v3f
flat shading, zbuffer on, light on, texture on
test time: 2.012 secs.
geometry rate: 3227719 triangles/sec
fill rate: 161.386 Mpixels/sec

-bash-4.0$ ./tenmillion.bin area=12
running on octane2 (VPRO/B/128) Tue May 28 21:59:59 2013
visual: 0x49
12 pixel triangles, 90 triangles/strip, 2 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 1.917 secs.
geometry rate: 13364419 triangles/sec
fill rate: 160.373 Mpixels/sec

-bash-4.0$ ./tenmillion.bin area=100
running on octane2 (VPRO/B/128) Tue May 28 22:01:56 2013
visual: 0x49
100 pixel triangles, 90 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 1.964 secs.
geometry rate: 3045656 triangles/sec
fill rate: 304.566 Mpixels/sec

-bash-4.0$ ./tenmillion.bin area=1000
running on octane2 (VPRO/B/128) Tue May 28 22:03:54 2013
visual: 0x49
1000 pixel triangles, 36 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 2.000 secs.
geometry rate: 342445 triangles/sec
fill rate: 342.445 Mpixels/sec
-bash-4.0$ ./tenmillion.bin light texture zbuffer area=12

running on octane2 (VPRO/B/128) Tue May 28 22:05:05 2013
visual: 0x45
12 pixel triangles, 90 triangles/strip, 2 strips
vertex data: n3s t2s v3f
flat shading, zbuffer on, light on, texture on
test time: 2.036 secs.
geometry rate: 7722824 triangles/sec
fill rate: 92.674 Mpixels/sec

-bash-4.0$ ./tenmillion.bin light texture zbuffer area=100
running on octane2 (VPRO/B/128) Tue May 28 22:05:57 2013
visual: 0x45
100 pixel triangles, 90 triangles/strip, 1 strips
vertex data: n3s t2s v3f
flat shading, zbuffer on, light on, texture on
test time: 2.080 secs.
geometry rate: 1895561 triangles/sec
fill rate: 189.556 Mpixels/sec

-bash-4.0$ ./tenmillion.bin light texture zbuffer area=1000
running on octane2 (VPRO/B/128) Tue May 28 22:08:39 2013
visual: 0x45
1000 pixel triangles, 36 triangles/strip, 1 strips
vertex data: n3s t2s v3f
flat shading, zbuffer on, light on, texture on
test time: 1.993 secs.
geometry rate: 214466 triangles/sec
fill rate: 214.466 Mpixels/sec


and the hinv:

Code: Select all

2 600 MHZ IP30 Processors
CPU: MIPS R14000 Processor Chip Revision: 2.4
FPU: MIPS R14010 Floating Point Chip Revision: 0.0
Main memory size: 4096 Mbytes
Xbow ASIC: Revision 1.4
Instruction cache size: 32 Kbytes
Data cache size: 32 Kbytes
Secondary unified instruction/data cache size: 2 Mbytes
Integral SCSI controller 0: Version QL1040B (rev. 2), single ended
  Disk drive: unit 1 on SCSI controller 0
  Disk drive: unit 2 on SCSI controller 0
Integral SCSI controller 1: Version QL1040B (rev. 2), single ended
IOC3/IOC4 serial port: tty1
IOC3/IOC4 serial port: tty2
IOC3 parallel port: plp1
Graphics board: V12
Integral Fast Ethernet: ef0, version 1, pci 2
Gigabit Ethernet: eg0, PCI slot 1, firmware version 12.4.10
Iris Audio Processor: version RAD revision 12.0, number 1
Dual Channel Display
:Octane2: Octane2 Dual R14K 600Mhz, 4GB RAM, VPro V12, DCD, PCI Card Cage, GBit Ethernet
:Indigo2IMP: Indigo2 R10K 195MHz, 1GB RAM, Maximum Impact, I2V
The boxen are breeding... help!

Stoo
Posts: 164
Joined: Mon Jul 26, 2010 9:13 am

Re: Period Comparison of Onyx(1) IR and Commodity Graphics

Unread postby Stoo » Tue May 28, 2013 1:45 pm

guardian452 wrote:I have one with a geforce 320m and one with a radeon 5770 but I'm not sure if the usefulness of this benchmark is worth getting it to run on snow leopard...


You could try the binary I attached?

not sure if you'll need xquartz installed or not, might be worth a try?
:Octane2: Octane2 Dual R14K 600Mhz, 4GB RAM, VPro V12, DCD, PCI Card Cage, GBit Ethernet
:Indigo2IMP: Indigo2 R10K 195MHz, 1GB RAM, Maximum Impact, I2V
The boxen are breeding... help!


Return to “SGI: Computer Graphics”

Who is online

Users browsing this forum: No registered users and 1 guest