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 Post subject: Blender 2.49a
Unread postPosted: Fri Jul 24, 2009 3:59 pm 
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Joined: Mon Jan 14, 2008 4:59 pm
Posts: 31
I've already mentioned this in another thread, but apparently nobody noticed.

Blender 2.49a got released more than a month ago. It should work on multi-cpu systems, so please test & use it a lot to justify building blender on IRIX. You can get it from the usual place: http://www.blender.org/download/get-blender/

greetings,
sgefant

PS: Upcoming Blender 2.5 will be using Python 3.1 (and depend on it, unlike previous version). It would be nice if someone could create a nekoware package of python 3.1.


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 Post subject: Re: Blender 2.49a
Unread postPosted: Sun Jul 26, 2009 5:49 am 
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sgefant wrote:
http://www.blender.org/download/get-blender/

Tried to get it a few times - firefox failed. wget failed. Is that just me ?


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 Post subject: Re: Blender 2.49a
Unread postPosted: Sun Jul 26, 2009 8:16 am 
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I installed weeks ago, seems to work ok on my O2.

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 Post subject: Re: Blender 2.49a
Unread postPosted: Sun Jul 26, 2009 6:41 pm 
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Finally got it all, opens and runs on the Fool.


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 Post subject: Re: Blender 2.49a
Unread postPosted: Mon Jul 27, 2009 3:54 am 
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Joined: Sun Jun 19, 2005 10:38 am
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Location: avignon ,provence, france
build with GCC or MIPSPRO ?

regards

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 Post subject: Re: Blender 2.49a
Unread postPosted: Mon Jul 27, 2009 7:33 am 
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Location: avignon ,provence, france
if build with GCC........damn , we can expect bad performance....

Laurent

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 Post subject: Re: Blender 2.49a
Unread postPosted: Mon Jul 27, 2009 8:10 am 
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Location: living in a linux-blunderland
in comparisons i did several years ago, MIPSPRO was definitely faster, but compared to not having an executable at all, gcc is acceptable. most of the work in getting the MIPSPRO version working at that time was dealing with the issues that blender was written assuming gcc and GNU tools. which meant you had to keep all of those up to date too. now with nekoware it's easier - you may only have to deal with the lazy data typing gcc lets you get away with.

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 Post subject: Re: Blender 2.49a
Unread postPosted: Wed Jul 29, 2009 12:55 am 
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Posts: 31
It's been built with MipsPRO. However, gcc builds don't seem to be much slower.
I must admit that I don't quite get the point of the question.


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 Post subject: Re: Blender 2.49a
Unread postPosted: Fri Jul 31, 2009 5:01 am 
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sgefant wrote:
PS: Upcoming Blender 2.5 will be using Python 3.1 (and depend on it, unlike previous version). It would be nice if someone could create a nekoware package of python 3.1.


I tried a quick attempt at a compile and it died with:

Code:
c99 -c -OPT:Olimit=0 -DNDEBUG -O  -I. -IInclude -I./Include -I/usr/nekoware/include  -DPy_BUILD_CORE -o Python/pythonrun.o Python/pythonrun.c
cc-1020 c99: ERROR File = Python/pythonrun.c, Line = 662
  The identifier "PATH_MAX" is undefined.

  static wchar_t env_home[PATH_MAX+1];
                          ^

1 error detected in the compilation of "Python/pythonrun.c".
gmake: *** [Python/pythonrun.o] Error 2


If you already have patches for it, let me know and I'll put everything together for Nekoware. Otherwise we'll have to wait until someone can port it.

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 Post subject: Re: Blender 2.49a
Unread postPosted: Fri Jul 31, 2009 7:05 am 
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Joined: Mon Jan 14, 2008 4:59 pm
Posts: 31
nekonoko wrote:
sgefant wrote:
PS: Upcoming Blender 2.5 will be using Python 3.1 (and depend on it, unlike previous version). It would be nice if someone could create a nekoware package of python 3.1.


I tried a quick attempt at a compile and it died with:

Code:
c99 -c -OPT:Olimit=0 -DNDEBUG -O  -I. -IInclude -I./Include -I/usr/nekoware/include  -DPy_BUILD_CORE -o Python/pythonrun.o Python/pythonrun.c
cc-1020 c99: ERROR File = Python/pythonrun.c, Line = 662
  The identifier "PATH_MAX" is undefined.

  static wchar_t env_home[PATH_MAX+1];
                          ^

1 error detected in the compilation of "Python/pythonrun.c".
gmake: *** [Python/pythonrun.o] Error 2


If you already have patches for it, let me know and I'll put everything together for Nekoware. Otherwise we'll have to wait until someone can port it.


Sure I will, but I won't be able to take a look at what needs to be done to Python for a couple of days.


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 Post subject: Re: Blender 2.49a
Unread postPosted: Fri Jul 31, 2009 7:38 am 
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sgefant wrote:
Sure I will, but I won't be able to take a look at what needs to be done to Python for a couple of days.


Great! There's no rush :)

I got the chance to try Blender 2.49a on my Tezro this morning and it ran with no issues. Thanks much for your work on this.

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IRIX Release 4.0.5 IP12 Version 06151813 System V
Copyright 1987-1992 Silicon Graphics, Inc.
All Rights Reserved.


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 Post subject: Re: Blender 2.49a
Unread postPosted: Sat Aug 08, 2009 11:10 am 
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Joined: Wed Aug 02, 2006 2:06 am
Posts: 268
hi,

I don't use blender but wanted to thank you for keeping software alive and current for Irix.

Applaud your time and effort

Thanks again.

:D


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 Post subject: Re: Blender 2.49a
Unread postPosted: Sat Aug 08, 2009 12:08 pm 
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Joined: Mon Apr 14, 2003 3:34 am
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sgefant wrote:
I must admit that I don't quite get the point of the question.


time has shown that mipspro builds are superior.

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 Post subject: Re: Blender 2.49a
Unread postPosted: Sun Aug 30, 2009 1:33 am 
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Joined: Sat Mar 20, 2004 5:23 am
Posts: 589
Location: The Netherlands
Tried it and it crashes with segmentation fault on blend file using yafray. Does this have something to do with Python cause I still have 2.4.1 or
is it the B.blend file?

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 Post subject: Re: Blender 2.49a
Unread postPosted: Tue Sep 15, 2009 2:29 pm 
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Joined: Mon Mar 06, 2006 10:52 am
Posts: 297
Location: Denver, Colorado
I just got this installed last night and will try it tonight when I get home.

Thanks!

Fred


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