Vladio wrote:I've been playing around with a little side project and have hit a minor roadblock, so to speak. I have an emitter emitting blob particles onto an ocean surface in Maya 2013 that are getting clipped out on the higher parts of the ocean.
Vladio wrote: I'll do my best to keep it available going forward.
Vladio wrote: As always, I appreciate any input you can offer.
vishnu wrote:Not to go totally off-topic
but speaking of sailing I've been following Savanah Sails for a couple of years ... How they're doing it is a mystery for the ages, I work full time and still have a hard time staying solvent until my next paycheck...
hamei wrote:Anyway, if anything, Maya is doing you a favor. Your wake doesn't much resemble the real thing. By clipping off your particles in the middle it looks closer to the way a bow wave actually appears.
Look at some photos of a real sailboat. A wake is actually a v-shaped wave, centered on the bow. At the top of this wave is froth, visually extending in a v shape back from the point of entry. Behind the crest of this wave is a trough. A water-colored trough, with no froth or foam. Then farther behind that there will be another crest extending outward in a v shape, but also without any foam or froth. The distance for this secondary wake aft of the bow will depend on the boat length and the speed. Then at the very rear of the boat where the ass end of the hull meets the stern, there will be another small crest as the flow along the side meets the disturbed water coming up from under the boat. In power boats you will see foam or a froth here, generally in sail boats only bubbles and disturbed water. Some vortexes.
If you want it to look correct, you first need to work on the physics of solid objects moving through a fluid ....
Your shadows are doing a very odd thing as well, by the way. Is this a planet with two suns ?
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