Blender 2.48 - Alpha rev c - "Yafray, FFmpeg, 64 threads"

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mapesdhs
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Re: Blender 2.48 - Alpha rev c - "Yafray, FFmpeg, 64 threads"

Unread postby mapesdhs » Wed Feb 18, 2009 11:10 am

What are the correct environment variables to set for Python btw? What would they be for a normal
installation with Python 2.5.2? Anyone care to post their .cshrc entries for V2.5.2?

Ian.

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Re: Blender 2.48 - Alpha rev c - "Yafray, FFmpeg, 64 threads"

Unread postby fzalfa » Wed Feb 18, 2009 11:41 am

PYTHONHOME=/usr/nekoware
PYTHONPATH=/usr/nekoware/lib/python2.5


hope this help you

Laurent
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mapesdhs
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Re: Blender 2.48 - Alpha rev c - "Yafray, FFmpeg, 64 threads"

Unread postby mapesdhs » Wed Feb 18, 2009 6:43 pm

No such luck...

Code: Select all

tezro# blender
guessing 'blender' == '/usr/local/blender-2.48-irix-6.5-mips/blender'
Compiled with Python version 2.5.2.
Checking for installed Python... got it!
Bus error


Ian.

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Re: Blender 2.48 - Alpha rev c - "Yafray, FFmpeg, 64 threads"

Unread postby nekonoko » Wed Feb 18, 2009 6:54 pm

mapesdhs wrote:No such luck...


You guys are not reading this thread in its entirety:

sgefant wrote:That crash probably is not related to python. Do you have a .B.blend file in your home directory? if not, try creating one by running a older version of blender and pressing ctrl+u. If blender 2.48 works then, you've hit the same bug as I did.


Perform that step and it should work.
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hamei
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Re: Blender 2.48 - Alpha rev c - "Yafray, FFmpeg, 64 threads"

Unread postby hamei » Wed Feb 18, 2009 7:14 pm

nekonoko wrote:
sgefant wrote:That crash probably is not related to python. Do you have a .B.blend file in your home directory? if not, try creating one by running a older version of blender and pressing ctrl+u. If blender 2.48 works then, you've hit the same bug as I did.


Perform that step and it should work.

I never went farther with this since I don't use Blender and it wasn't worth the effort to install then de-install two versions just to see if it worked ... but if someone had a .B blend file I'd probably test again (hint hint).

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Re: Blender 2.48 - Alpha rev c - "Yafray, FFmpeg, 64 threads"

Unread postby nekonoko » Wed Feb 18, 2009 11:50 pm

Okay, here's mine:
Attachments
b_blend.tar.gz
(34.97 KiB) Downloaded 89 times
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Re: Blender 2.48 - Alpha rev c - "Yafray, FFmpeg, 64 threads"

Unread postby hamei » Thu Feb 19, 2009 12:00 am

nekonoko wrote:Okay, here's mine:

Solves the problem instantly. Don't know how well it works because I am a Blender I.D-ten-T but putting that file in the home directory solved the problem on a 6.5.30 Fool.

It certainly opens fast, I can say that.

Gracias, Senor Neko.

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mapesdhs
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Re: Blender 2.48 - Alpha rev c - "Yafray, FFmpeg, 64 threads"

Unread postby mapesdhs » Thu Feb 19, 2009 3:12 am

nekonoko writes:
> You guys are not reading this thread in its entirety:

Whoops! I had read that a while back, but forgot.


> Perform that step and it should work.

Yep, works ok! But as before, it's a lot slower than V2.44 (1 min 17s on quad-1gig Tezro with V2.48, vs. 1 min exactly with V2.44).

Ian.

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Re: Blender 2.48 - Alpha rev c - "Yafray, FFmpeg, 64 threads"

Unread postby ritchan » Thu Feb 19, 2009 4:44 pm

Thank you, works right out of the gzipped tar!
Originally Posted by Tommie
Please delete your post. It is an insult to all the hard work society has put into making you an intelligent being.

Like somebody at AMD said about a decade ago: Benchmarking is like sex. Everybody brags about it, everybody loves doing it and nobody can agree on performance.

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Re: Blender 2.48 - Alpha rev c - "Yafray, FFmpeg, 64 threads"

Unread postby ka0s » Tue Mar 03, 2009 3:12 pm

Funny thing is that when trying to play-back a render of 300 frames the play-back stops at 65 frames and loops right back to frame 1 ..... :?

Can anyone confirm this ?

Is there a playback limit introduced in this version ( previous version 2.44 plays just fine ... )
I can feel it, my mind is going ....

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Re: Blender 2.48 - Alpha rev c - "Yafray, FFmpeg, 64 threads"

Unread postby skywriter » Wed Mar 04, 2009 9:10 am

that's weird. is the end frame set to 300? is the 66th frame corrupted? are the frames on a file share?
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Re: Blender 2.48 - Alpha rev c - "Yafray, FFmpeg, 64 threads"

Unread postby fzalfa » Tue Mar 10, 2009 9:27 am

humm

an option is missing with our release, the FSA antialiasing method is missing..... only hav the OSA

Laurent
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Re: Blender 2.48 - Alpha rev c - "Yafray, FFmpeg, 64 threads"

Unread postby dlw » Fri Mar 13, 2009 1:21 pm

Hi,

The game engine seems to be missing, and also the standalone blenderplayer.
I'm using these in the official IRIX 2.45 release for interactive walkthrough's of architectural
designs using stereo glasses, but would like to take advantage of some of the improvements
made to the game engine in 2.48a.

Thanks,
dlw

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Re: Blender 2.48 - Alpha rev c - "Yafray, FFmpeg, 64 threads"

Unread postby tbcpp » Fri Apr 17, 2009 9:13 am

Sorry for being gone for so long, I got busy with a job change, and didn't have much time to work on this.

Anyway, 2.5 is at the point that I'm going to start on getting it to compile. Don't expect any news for the next week or so, but I am still alive and plan on keeping 2.5 compilable on MIPSPro. Here's hoping the new code base is easier to compile...we'll see.

Seems like I've heard the 2.5 should come out in July 09, but I may be wrong there. Anyway, tons of new awesome features in this version.
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Re: Blender 2.48 - Alpha rev c - "Yafray, FFmpeg, 64 threads"

Unread postby fzalfa » Fri Apr 17, 2009 10:38 am

hip hip hurray !!!!

i personaly wait this release :)
i spend all my time on blender since four month :)

i have a request: please let us to have a lot of threads to feed our (my) origin....

somes examples of my works....

Image

Image

Image

Laurent
SGI or die !!!
:O2: :Octane2: :Octane: :Indigo2IMP: :Indigo2IMP: :Indigo: :Indigo: :Indy: :PI: :Crimson: :PWRSeries: :Onyx: :O2000R:
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