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Posted: Mon Jan 01, 2007 4:54 am
by fzalfa
i have the same behaviour.......a smal bug i hope.

Laurent

Posted: Mon Jan 01, 2007 5:36 am
by Jarndyce911
Sorry about the errors. Since I am in Japan I was not able to test all
the capabilities. My machine is set to automatically turn on at 9:30AM
California time, so I will get to it ASAP.

Thanks for the feedback - I appreciate it!

Posted: Mon Jan 01, 2007 11:23 am
by fzalfa
thankx for the correction :)

is it possible to you to build it with more thread number ???
16 if possible or more.....

Laurent

Posted: Mon Jan 01, 2007 12:08 pm
by Jarndyce911
fzalfa wrote:thankx for the correction :)

is it possible to you to build it with more thread number ???
16 if possible or more.....

Laurent


The limitation on the number of threads is built in to the Blender system
so that is not a function of the compilation.

Also as far as the missing scripts files. The .blender file is included in the
main directory, so just copy it to your home directory and all the scripts
you need will be there.

Once you have copied files try the 'q' command again and please let me
know. I can't test it at the moment as I am away from my system, so I
will try it as soon as I can.

Thanks for the continued help!

Posted: Sat Jan 06, 2007 10:32 am
by Jarndyce911
Alright, I have answers! First, the reason that 'q' doesn't work anymore
is because it was changed to 'cntrl+q', so give that a try and let me know
if it works for you.

Also, I recompiled and found that I could compile blenderplayer, so you
will notice that the download is now about twice the size.

The third and possibly most exciting part is that someone on the blender
developer list pointed out where to change the number of possible threads
in the code from 8 to whatever I wanted.

Here is the version with a maximum of 1024 threads!

http://www.jarndyce.org/blender-2.43RC1 ... ps.tar.bz2

Please let me know if anything is not working properly.

Thanks

Posted: Tue Jan 09, 2007 4:24 pm
by lhaza
I still get the same behaviour...:( (no filenames, only sizes, and blender cries for icons-dir...)

Code: Select all

tanger 13% ls
BlenderQuickStart.pdf  blender                copyright.txt
GPL-license.txt        blender.html           plugins
Python-license.txt     blenderplayer          release_242.txt
tanger 14% ./blender
guessing './blender' == '/disc2/nekoware/blender-2.43RC1-irix-6.5-mips/./blender'
Compiled with Python version 2.4.
Checking for installed Python... got it!
/usr/people/m/.blender/icons: No such file or directory
iconv_open Erroriconv_open Erroriconv_open Erroriconv_open Error
Blender quit

Posted: Sat Jan 13, 2007 2:27 am
by ka0s
Same here....... :(

Posted: Sat Jan 13, 2007 10:39 am
by foetz
lhaza wrote:I still get the same behaviour...:( (no filenames, only sizes, and blender cries for icons-dir...)

Code: Select all

tanger 13% ls
BlenderQuickStart.pdf  blender                copyright.txt
GPL-license.txt        blender.html           plugins
Python-license.txt     blenderplayer          release_242.txt
tanger 14% ./blender
guessing './blender' == '/disc2/nekoware/blender-2.43RC1-irix-6.5-mips/./blender'
Compiled with Python version 2.4.
Checking for installed Python... got it!
/usr/people/m/.blender/icons: No such file or directory
iconv_open Erroriconv_open Erroriconv_open Erroriconv_open Error
Blender quit


wrong libiconv.
which was used for compiling?

Posted: Sat Jan 13, 2007 4:12 pm
by Jarndyce911
I will have to check on the libiconv version. But it should not
matter since everything was compiled in statically except standard
Irix libraries. I will also do an ldd to ensure that is still true, but
if you would also check on your system and let me know that
you don't have any odd dependencies I would appreciate it.

Thanks

Posted: Mon Jan 15, 2007 5:32 am
by lhaza
ldd of RC:

Code: Select all

tanger 62% ldd ./blender
        libmalloc.so  =>         /usr/lib32/libmalloc.so       
        libfastm.so  =>  /usr/lib32/libfastm.so
        libm.so  =>      /usr/lib32/libm.so     
        libGL.so  =>     /usr/lib32/libGL.so   
        libGLU.so  =>    /usr/lib32/libGLU.so   
        libmovie.so  =>  /usr/lib32/libmovie.so
        libXi.so  =>     /usr/lib32/libXi.so   
        libXmu.so  =>    /usr/lib32/libXmu.so   
        libXext.so  =>   /usr/lib32/libXext.so 
        libX11.so.1  =>  /usr/lib32/libX11.so.1
        libc.so.1  =>    /usr/lib32/libc.so.1   
        libdmedia.so  =>         /usr/lib32/libdmedia.so       
        libcl.so  =>     /usr/lib32/libcl.so   
        libaudio.so  =>  /usr/lib32/libaudio.so
        libCio.so.1  =>  /usr/lib32/libCio.so.1
        libpthread.so  =>        /usr/lib32/libpthread.so       
        libCsup.so  =>   /usr/lib32/libCsup.so 
        libC.so.2  =>    /usr/lib32/libC.so.2   
        libGLcore.so  =>         /usr/lib32/libGLcore.so       
        libXsgivc.so  =>         /usr/lib32/libXsgivc.so       
        libmovieplay.so  =>      /usr/lib32/libmovieplay.so     
        libmoviefile.so  =>      /usr/lib32/libmoviefile.so     
        libXt.so  =>     /usr/lib32/libXt.so   
        libgen.so  =>    /usr/lib32/libgen.so   
        libmutex.so  =>  /usr/lib32/libmutex.so
        libawareaudio.so  =>     /usr/lib32/libawareaudio.so

ldd of neko_blender2.42a

Code: Select all

tanger 65% ldd /usr/nekoware/bin/blender
        libmalloc.so  =>         /usr/lib32/libmalloc.so       
        libfastm.so  =>  /usr/lib32/libfastm.so
        libm.so  =>      /usr/lib32/libm.so     
        libIlmImf.so.3  =>       /usr/nekoware/lib/libIlmImf.so.3       
        libImath.so.3  =>        /usr/nekoware/lib/libImath.so.3       
        libHalf.so.3  =>         /usr/nekoware/lib/libHalf.so.3
        libIex.so.3  =>  /usr/nekoware/lib/libIex.so.3 
        libavformat.so  =>       /usr/nekoware/lib/libavformat.so       
        libavcodec.so  =>        /usr/nekoware/lib/libavcodec.so       
        libGL.so  =>     /usr/lib32/libGL.so   
        libGLU.so  =>    /usr/lib32/libGLU.so   
        libmovie.so  =>  /usr/lib32/libmovie.so
        libXmu.so  =>    /usr/lib32/libXmu.so   
        libXext.so  =>   /usr/lib32/libXext.so 
        libX11.so.1  =>  /usr/lib32/libX11.so.1
        libc.so.1  =>    /usr/lib32/libc.so.1   
        libdmedia.so  =>         /usr/lib32/libdmedia.so       
        libcl.so  =>     /usr/lib32/libcl.so   
        libaudio.so  =>  /usr/lib32/libaudio.so
        libCio.so.1  =>  /usr/lib32/libCio.so.1
        libpthread.so  =>        /usr/lib32/libpthread.so       
        libCsup.so  =>   /usr/lib32/libCsup.so 
        libC.so.2  =>    /usr/lib32/libC.so.2   
        libavutil.so.49  =>      /usr/nekoware/lib/libavutil.so.49     
        libz.so  =>      /usr/nekoware/lib/libz.so     
        libmp3lame.so.1  =>      /usr/nekoware/lib/libmp3lame.so.1     
        libvorbis.so.1  =>       /usr/nekoware/lib/libvorbis.so.1       
        libvorbisenc.so.3  =>    /usr/nekoware/lib/libvorbisenc.so.3   
        libogg.so.1  =>  /usr/nekoware/lib/libogg.so.1 
        libx264.so.54  =>        /usr/nekoware/lib/libx264.so.54       
        libfaac.so.1  =>         /usr/nekoware/lib/libfaac.so.1
        libfaad.so.1  =>         /usr/nekoware/lib/libfaad.so.1
        libGLcore.so  =>         /usr/lib32/libGLcore.so       
        libXsgivc.so  =>         /usr/lib32/libXsgivc.so       
        libmovieplay.so  =>      /usr/lib32/libmovieplay.so     
        libmoviefile.so  =>      /usr/lib32/libmoviefile.so     
        libXt.so  =>     /usr/lib32/libXt.so   
        libgen.so  =>    /usr/lib32/libgen.so   
        libmutex.so  =>  /usr/lib32/libmutex.so
        libawareaudio.so  =>     /usr/lib32/libawareaudio.so


I tried with the sequenceeditor and loaded pond.dv (DV-sample from libdv see http://libdv.sourceforge.net and http://prdownloads.sourceforge.net/libd ... v?download for the file(50 mb)).

with 2.42a:
SHIFT-A->Import Movie
coredump
SHIFT-A->Import Movie + Audio (HD)

Code: Select all

Input #0, dv, from '/disc2/pond.dv':
  Duration: 00:00:30.5, start: 0.000000, bitrate: 28771 kb/s
  Stream #0.0: Video: dvvideo, yuv411p, 720x480, 28771 kb/s, 29.97 fps(r)
  Stream #0.1: Audio: pcm_s16le, 44100 Hz, stereo, 1411 kb/s

The video is imported (no audio track seen, but audiodata mentioned on console).

Image

with RC1, both imports seem to work (both tracks created), but the preview in the upper right corner stays black and <F12> (render) also (with 2.42a and sequence checked in <F10> the current frame is rendered).

Posted: Wed Jan 24, 2007 8:55 am
by Jarndyce911
RC2 is ready to go! This one includes Blenderplayer as well! (I was
previously having trouble getting it to compile).

http://download.blender.org/release/Ble ... ps.tar.bz2

Hopefully this version has fixed some of the quirks you guys mentioned
earlier. I am also working on upping the max number of threads, so
you should see a much bigger number than 8 by the time of the final
release.

Thanks again for the support and help!

(remember that it is cntrl-q to quit now)

Posted: Wed Jan 24, 2007 10:14 am
by lhaza
Hm, still the same prob when opening files via <F1>

Code: Select all

tanger 7% ./blender
guessing './blender' == '/disc2/nekoware/blender-2.43RC2-irix-6.5-mips/./blender'
Compiled with Python version 2.4.
Checking for installed Python... got it!
iconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Error
Blender quit


and still the same prob with sequencer as above ...

Posted: Wed Jan 24, 2007 10:00 pm
by Jarndyce911
Hmm, well I will have to work on recompiling iconv and seeing
if that fixes it. I am using the static library from the Nekoware
version.

I will try and put a post on the mailing list for Blender about
this to see if anyone has some insight.

Thanks again for reminding me of it. Sorry I have not had a
chance to fix it so far.

Posted: Wed Feb 07, 2007 3:22 pm
by skywriter
Charles does the current version of blender contain all the advances that were developed in the production of Elephants Dream? dual monitors, sequencer stuff, etc...

Posted: Wed Feb 07, 2007 4:02 pm
by Jarndyce911
skywriter wrote:Charles does the current version of blender contain all the advances that were developed in the production of Elephants Dream? dual monitors, sequencer stuff, etc...


Yup everything is in there, it just seems as though there are few things I have to resolve since some are having issues. It has the game-engine and Blenderplayer included as well (I don't remember if Blenderplayer was previously included).