SGI Art Gallery

3D/2D CGI and the tools used in their creation (Maya, Photoshop, Blender, GIMP, etc.).
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sgtprobe
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Re: SGI Art Gallery

Unread postby sgtprobe » Thu Jun 18, 2009 1:19 am

Very nice :D

I assume it is made with Irix Blender, on you SGI hardware?

If so, which machine, and your setup of that machine. And was the workflow (performance) good while using it?

I hope I get some time over soon, so I can play with my SGI hardware for real. Right now I have to make 3D graphics that requires my main PC workstation. So all "3D time" has to be spent on "serious" stuff.. No fun at all.

/Jonas
Image Image Image Image Image Image

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fzalfa
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Re: SGI Art Gallery

Unread postby fzalfa » Thu Jun 18, 2009 1:40 am

most of the job is done on octane2 and onyx (mod & texturing)
rendering is done on my O2k and HP proliant dl585 G3

the setup is:

Octane2 dual R14k 600 8Gb 73+36+36 V12
Onyx quad r10k 2Gb 4x18Gb IR 4RM6-64 + MCO
Origin 2800 16 R12k 400Mhz 8 Gb 5x32 Gb + 73, no gfx (SSE+Tram inside but no IO6G)
HP DL585G3 quad Opteron dual core 2.5Ghz (soon quad core) 16 Gb 3x72 Gb Radeon 9250 PCI (legacy)

Laurent
SGI or die !!!
:O2: :Octane2: :Octane: :Indigo2IMP: :Indigo2IMP: :Indigo: :Indigo: :Indy: :PI: :Crimson: :PWRSeries: :Onyx: :O2000R:
HP proliant DL 585 Quad Opteron dual core 2.5Ghz 16Gb

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Martin Steen
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Re: SGI Art Gallery

Unread postby Martin Steen » Thu Jun 18, 2009 2:09 am

Enchanted_Ocean_On_Neptune_by_Fruechtebrot.jpg


Some of the pictures on my deviantart-page are rendered with my Fuel workstation.
http://fruechtebrot.deviantart.com

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Geoman
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Re: SGI Art Gallery

Unread postby Geoman » Thu Jun 18, 2009 2:18 am

@Martin Steen: this fractal rendering is done on a fuel? which software did you use?
:Indy: :O2: :O2: :Indigo: :Indigo2IMP: :Octane: :Octane2: :Octane2:
SGI - the legend will never die!!

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Martin Steen
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Re: SGI Art Gallery

Unread postby Martin Steen » Thu Jun 18, 2009 2:24 am

Geoman wrote:@Martin Steen: this fractal rendering is done on a fuel? which software did you use?


I write my own software. The Fractal-Explorer is an OpenGL-Programm with a GUI that runs on
Windows or Linux, the renderer is a simple commandline-program that can run on every plattform
for which I have a C++ compiler.

Best regards,
Martin

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jan-jaap
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Re: SGI Art Gallery

Unread postby jan-jaap » Thu Jun 18, 2009 2:30 am

Martin Steen wrote:I write my own software.

With software like that, you don't need LSD anymore, that's for sure :D
:PI: :Indigo: :Indigo: :Indy: :Indy: :Indy: :Indigo2: :Indigo2: :Indigo2IMP: :Octane: :Octane2: :O2: :O2+: Image :Fuel: :Tezro: :4D70G: :Skywriter: :PWRSeries: :Crimson: :ChallengeL: :Onyx: :O200: :Onyx2: :O3x02L:
To accentuate the special identity of the IRIS 4D/70, Silicon Graphics' designers selected a new color palette. The machine's coating blends dark grey, raspberry and beige colors into a pleasing harmony. (IRIS 4D/70 Superworkstation Technical Report)

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Geoman
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Re: SGI Art Gallery

Unread postby Geoman » Thu Jun 18, 2009 2:34 am

@Martin Steen: it's produces really nice images!
:Indy: :O2: :O2: :Indigo: :Indigo2IMP: :Octane: :Octane2: :Octane2:
SGI - the legend will never die!!

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Martin Steen
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Re: SGI Art Gallery

Unread postby Martin Steen » Thu Jun 18, 2009 3:04 am

Geoman wrote:@Martin Steen: it's produces really nice images!


Thank you very much! :D
It's all about finding the right place deep in the "valley of seahorses" and then
using a good color mapping algorithm.

http://mathworld.wolfram.com/SeaHorseValley.html

Best regards,
Martin

@moderator: thank you for making the picture preview

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Re: SGI Art Gallery

Unread postby jmc » Thu Jun 18, 2009 3:59 am

fzalfa wrote:some stuff i have done this month with blender....


Amazing :shock: Are the character models your own too? Really nice work anyway!

Great to see someone use hardware like an Onyx1 to do some serious 3D in 2009 :D

jmc
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s0ke
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Re: SGI Art Gallery

Unread postby s0ke » Thu Jun 18, 2009 7:09 am

I hope I get some time over soon, so I can play with my SGI hardware for real. Right now I have to make 3D graphics that requires my main PC workstation. So all "3D time" has to be spent on "serious" stuff.. No fun at all.


What are the specs of your main modeling workstation on your site?
:Fuel: REFUSE
R16K 700: 2GB: V10: Noctua Fans

sgtprobe
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Re: SGI Art Gallery

Unread postby sgtprobe » Thu Jun 18, 2009 9:52 am

s0ke wrote:What are the specs of your main modeling workstation on your site?


Hello..

Intel Quadcore Q9550 running at 3.6GHz, 8GB of ram, Nvidia 8800GT (G92 core) overclocked. Gigabyte EP35-DS4 motherboard (Stable with good cooling on, so it doesn't crap out when turning up the juice) Coolermaster Realpower 620m power supply.

And I run Vista Ultimate 64bit on it.

What I need the most at the moment is more memory on my Gfx card, 512MB isn't that much when you are working with very highres textures.

/Jonas
Image Image Image Image Image Image

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dclough
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Re: SGI Art Gallery

Unread postby dclough » Sun Jan 24, 2010 6:54 pm

I would count it a blessing to have even just half of the talent that all of you have shown through your work. These are some of the most incredible CG pieces I've seen yet. And Fiat Lux? My god, how long did that take?

Is anybody here into space/sci-fi graphics? Space vessels, nebulae, stuff like that?

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hamei
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Re: SGI Art Gallery

Unread postby hamei » Sun Jan 24, 2010 6:59 pm

dclough wrote:Is anybody here into space/sci-fi graphics? Space vessels, nebulae, stuff like that?

Just saw Star Wreck : In the Pirkinning ... graphics were good, wonder what they used ?

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dclough
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Re: SGI Art Gallery

Unread postby dclough » Sun Jan 24, 2010 7:17 pm

hamei wrote:
dclough wrote:Is anybody here into space/sci-fi graphics? Space vessels, nebulae, stuff like that?

Just saw Star Wreck : In the Pirkinning ... graphics were good, wonder what they used ?

If I remember correctly they used all commodity x86 junk. Low-spec Celerons, Durons, Athlons, Pentiums, off-the-shelf desktop graphics cards. Even IDE hard drives. :P Only in the middle of their endeavor did they manage to get their hands on some nicer HP workstations, which were still x86.

Poor bastards. Probably could have cut their rendering time in half with some decent kit.

Software-wise they used Lightwave, After Effects, Photoshop and the like.

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Re: SGI Art Gallery

Unread postby foetz » Sun Jan 24, 2010 8:35 pm

dclough wrote:Is anybody here into space/sci-fi graphics? Space vessels, nebulae, stuff like that?


i did such stuff some time ago. but it's been a while since i touched a wireframe tho :D


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