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 Post subject: Re: speeding indy up for quake I, II, III...
PostPosted: Mon Feb 08, 2010 3:24 pm 
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Posts: 1293
Location: New York
rscottdrysdale wrote:
josehill wrote:
rscottdrysdale wrote:
would one of those ZX boards significantly improve things on my 175MHz 4400? i see a board set for $100 on epay.

XZ is aimed at 3d work. It's actually slower than XL for 2d.

yeah, but quake II & III can use opengl. i assume opengl will actually use a ZX board...


Bear in mind that XZ does NOT accelerate textures, so running Quake it will be almost as slow as the 8-bit or 24-bit 2D boards. There's really just no way to play Quake at an acceptable speed on an Indy. The best you can do is to upgrade to an R5K CPU, though even that will not run Quake at a good speed. It runs Doom great, though.


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 Post subject: Re: speeding indy up for quake I, II, III...
PostPosted: Mon Feb 08, 2010 5:13 pm 
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Joined: Wed Jul 19, 2006 8:37 am
Posts: 4038
Location: Renton, WA
ajerimez wrote:
rscottdrysdale wrote:
josehill wrote:
rscottdrysdale wrote:
would one of those ZX boards significantly improve things on my 175MHz 4400? i see a board set for $100 on epay.


Make sure that it's XZ (I'm 99% sure that the reversal was a typo, but) Sun had a 3-D graphics boardset called ZX for the SPARCstations and SBus that won't fit in your Indy.

XZ is eqivalent to Indigo2 XZ (improved XZ) or Indigo1 Elan. It accelerates geometry processing and (and this is the biggie for applications that can use one) it has a hardware Z-buffer. It doesn't support hardware texturing, though, unlike the later, better IMPACT graphics for Indigo2.

FWIW almost all Silicon Graphics graphics setups have full OpenGL support in drivers - it's just that some of the functions are performed by the system's CPU.

The exceptions are the older IRIS-GL graphics (which have varying levels of OpenGL support from none (original IRIS graphics) to most but not everything (PowerVision VGX).

The other exception is, strangely enough, XS graphics, which, unless you plug in a hardware Z-buffer, can't do Z-buffer operations (unless a newer IRIX has fixed that - my information on the XS issue is older).

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 Post subject: Re: my new indys
PostPosted: Tue Feb 09, 2010 9:09 am 
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Joined: Wed Aug 20, 2008 5:38 am
Posts: 844
Location: North of England
nekonoko wrote:
josehill wrote:
indyman007 wrote:
Quake? Hmm, I would love to get my hands on a copy of Quake.

Quake 3 is in Nekoware. 1 & 2 used to be freely downloadable from SGI, but, unfortunately, it looks like SGI took down the links.


They've been available on my FTP for many years though:

ftp://ftp.nekochan.net/pub/irix/Games/Q ... e/download

Oh, okay.

I'll be sure to check next time :).

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 Post subject: Re: my new indys
PostPosted: Sat Feb 13, 2010 6:50 am 
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Joined: Sun Sep 05, 2004 4:27 am
Posts: 12
Location: Upstate N.Y., USA
rscottdrysdale wrote:
SAQ wrote:
chkconfig esp off.

outstanding.

the "stick indy in the AV rack" idea might be nixed. indy uses about 90% CPU (175MHz 4400) playing an mp3 :shock:



rscottdrysdale: I Don't know if this will be inspiration to you for using your Indy for MP3's but this is a pretty cool blog posting detailing the author's Indy MP3 server project.

http://geektechnique.org/projectlab/830 ... mp3-player

RIP Mark Hoekstra


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